SSB_Hello
Smash Apprentice
i really like your profile pic, knee.
i'm fraud at short hp needle turn around to grab edge. must grind.
i'm fraud at short hp needle turn around to grab edge. must grind.
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Thank you. Sheik's awesome<3i really like your profile pic, knee.
i'm fraud at short hp needle turn around to grab edge. must grind.
Look at how they're moving.This is directed at someone with a lot of experience but anyone can answer:
How do you wager using boost grab in neutral/as an opener vs JC grab? There are days when I'm boost grabbing all over the stage and slapping Marths silly but there are days when I miss and eat unnecessary punishes and it gets frustrating. It's so good but it's so laggy. Do high level Sheik players boost grab a lot? I don't think I notice it.
My bad, perhaps I didn't phrase that well: After downthrowing him he would Dolphin Slash, which would knock me away and get him to the upper platform. I'm not just letting him whiff me with no punishment. Am I simply not reacting fast enough?2) I don't know what you mean by this. If you read his DI properly and react in time after a down-throw, you can definitely score a fair to kill at higher percentages. Just predict his recovery and punish him for it. Upair is great for punishing above platforms
You're inputting way too slow and attempting your attacks when he's out of stun. Check KirbyKaze's guide to throwing Marths. Do your tilts/fair/upair/whatever faster (Right out of the grab).My bad, perhaps I didn't phrase that well: After downthrowing him he would Dolphin Slash, which would knock me away and get him to the upper platform. I'm not just letting him whiff me with no punishment. Am I simply not reacting fast enough?
Tech chasing FFers with dash attack vs grab is mostly just raw potential vs consistency. Dash attack potentially leads to jab resets, u-smashes, d-smashes, and other goodies. However, grab is generally more reliable for damage building and unless they roll to a position where d-throw becomes edgecancelable, it gives you more control.hey KK. love all the sheikrets. two questions:
when techchasing against fastfallers, at what percents against does it become viable to switch to dash attacks instead of regrabs?
i've read the how to punish marth guide a lot, and i can't seem to hit that up-air around 20%. i always seem to whiff it. any advice / vids of you executing that part of the flowchart?
for the first part: yeah i almost always just regrab regrab regrab. someone suggested that i could increase my consistency by going for dash-attacks earlier, rather than trying to regrab to 60+ and then going for dash attack -> fair -> edgeguard. i was mostly wondering roughly what percent FFers can't just CC / other bs so that dash attack becomes a viable combo starter / forces them to tech. i totally get that its suboptimal. as you said, raw potential v. consistencyTech chasing FFers with dash attack vs grab is mostly just raw potential vs consistency. Dash attack potentially leads to jab resets, u-smashes, d-smashes, and other goodies. However, grab is generally more reliable for damage building and unless they roll to a position where d-throw becomes edgecancelable, it gives you more control.
That uair is hard (for the DI explanations, assume you're facing right when you grab them). If they're 1 o'clock DIing then you need to [dash+SH] --> [uair] immediately after your d-throw elapses because they're gonna pop up above & a bit in front of you (too far for u-tilt to reach). If they go behind you (9 o'clock DI), you can simply [SH]-->[uair], then immediately drift into him and usually get him. Any number between 8 and 12 you can simply [SH]-->[uair] and get him. The tricky part is getting the uair out ASAP while rising, and it's even tougher when you have to dash into it. If there's a platform nearby, it can be worthwhile at this percent to f-tilt him (18-19% before the throw) and [d-throw]-->[f-tilt] him to put him on the platform in knockdown, and then go for the uairs.
It does but you have to react and adjust your timing a bit depending on which option they choose. Tech on place is bit trickier because you must hit exactly when their vulnerability frames wear off after teching. Prediction is the hard part because it is mandatory.Does usmash cover both tech in place & no tech? I'm trying to streamline my punishes vs spacies
thanks, do you happen to know when dthrow->ftilt starts working vs Falco (or fox) vs incorrect DIIt does but you have to react and adjust your timing a bit depending on which option they choose. Tech on place is bit trickier because you must hit exactly when their vulnerability frames wear off after teching. Prediction is the hard part because it is mandatory.
Never because I play PALthanks, do you happen to know when dthrow->ftilt starts working vs Falco (or fox) vs incorrect DI
(for example, if they don't DI away, dthrow->dsmash starts working at about 90%)