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The part where I'm using UpB directly above the ledge, most of the time I miss the ledge and SD. How do wall cling/wall jump? And on what stages can you do it?What part of her recovery don't you get? Remember she has a wall jump / wall cling also.
DMG and root have definitely imparted necessary knowledge to you on this note, but I'll add something to DMG's 3rd point, because it is a Brawl technique (which you probably know).K
1. Don't jump as much. Sheik bodies people on the ground and is very fluid on the ground. Jumping in as your initial approach is probably wrong 99% of the time. People want to SH Fair or Nair a lot, I say nay.
2. Get used to her grab mixups. Dthrow is solid, but you have Bthrow as a mixup in PM that wasn't there in Melee. Less GG Melee Dthrow, but more potential for hard reads and trickiness. Also, pick up boost grabbing as it's useful to catch certain characters if they DI away from Dthrow. In general her boost grab is really damn good, that just happens to be the most prominent example I could think of for using it.
3. Brawl stuff tends to get transferred over to PM. Brawl's Pivot grab, RAR, DACUS, Glide Toss (wasn't specific to Brawl IIRC, but is 1000x more prominent there), backward edge snapping for more recoveries, etc. Oh yeah, she can crawl in PM due to Brawl. It's kind of good/lame lol
4. You need to be aware of what options might backfire on you. At low %'s, it can be hard to tilt or smack people due to Crouch Cancel. If you can probably land a grab instead of a tilt early on, chances are you should go for it. There are exceptions, like if the opponent is in the air or did not CC, but overall smarter opponents tend to not give her that luxury very often. The cool thing about Sheik is that you usually don't have to force things on the opponent. She's pretty mobile on the ground and decently versatile, you can tend to wait and react based on what your opponent is doing. Like when you play Sheik, the gameplan doesn't have to be "Ok I need to get close and tilt/grab him". You can sit back and charge needles or try to deal with the other person's approach, or don't commit to an option while getting closer. She's pretty good at not "having" to do stuff in neutral.
There you go. Onwards to the glory of playing Sheik!
w/e nerdBy "B-reversing", he is referring to "wavebouncing".
(Seriously, stop using that term. :x)
I meant wavebouncing. >_> I agree with DMG, I think it's a dumb term.
|critique of?
@Root, yeah: I felt like the rolling was pretty excessive when it came to Zard here. There was a sweetspot of range that I didn't want to be at considering how long zard's normals and stuff are. Run up/Walk Up+Shield is something that I think I would favor more, but given Zard's grab game I guess I was less hesitant to do it. I tried to learn from getting CC'd early in the set though.
What do you mean by "near the apex"? Can you please explain this in depth?1. If you reach near the apex of your Upb, BEFORE you vanish and move, it doesn't matter which way you face the edge. It can grab the edge everytime.
Wonder if there's a way to just make it easierShield dropping in P:M feels wonky compared to Melee. I'm 95% consistent in Melee to the right. In P:M it's only about 50% or so. :/
why not, if you made it too easy though then it'd be hard to angle a shield down while on a platform.Nope
10nopes
Really, you have to play to the game. In PM it pays to be aggressive even more than in melee. I think melee sheik is best played defensively but PM sheik is all about closing out space and hunting people down.What do you guys think about Sheik in P:M? Should she be played to wall or can she be played effectively up in your opponent's face? Personally I'm going to test this at APEX and see how well it works.