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you still exist? jesusWell, after resisting the urge for almost exactly three months,
I finally broke down and started playing Sheik in Project M.
...
And I love it! Who was I kidding?
I could never turn my back on my beloved Melee character. <3
everyone knows who you are manEep!
What on earth did I do to be acknowledged
by the legendary UmbreonMow?
Regardless, I'm super-grateful for the honor! <3 <3
It's possible you jacketed a wind hitbox, such as the one from reappearing with vanish. I've seen it done in brawl where the windbox is much stronger, though to be honest I'm not even sure there is one in PM. It's possible it's just extremely weak and hard to notice, which would explain a seemingly hitboxless chain jacket.Turns out you can perform the chain jacket and get a chain with no hit boxes at all.
I have no idea how it happened though.
My advice on Zelda; N-airs are good to approach with, and up-B OoS is incredible for getting people off of your shield, as opposed to just jumping. I also feel as if jumping out of shield and n-airing or nB-ing is viable.
Yes. I find it harder than in Melee though (personally, I have no facts to back up whether it should or should not be harder)Yo, is Ledge-canceled Vanish in P:M? I can't seem to get it. I know Shino stalling is in P:M.
Warping? It's called the Teledash.You don't approach with her? I'm a balls-to-the-wall Zelda lol. Warping and grabbing everywhere I can. N-airs and b-airs for days.
From what I've found its pretty lucrative to just keep spacing with back airs. If you've played the jiggs matchup in melee, its pretty much the same thing. Back air is really the only viable option against characters with difficult recoveries. Rack up damage until you can kill with an assured air attack.sheik link is probably fine as long as you avoid good fox players.
i'm having an issue lately where i'm starting to find that sheik has problem MUs against opponents that have 2 of the 3 following attributes:
1. a good dashdance
2. better normals than sheik
3. recoveries that are hard to gimp
so for instance, rob is easily gimped, but he has a surprisingly good neutral game with his dashdance and a lot of his moves will straight up beat sheik's in a trade, so that match is troublesome. or kirby has better moves than sheik basically outright and almost never gets gimped, so i find myself having to constantly outplay kirby in the neutral game to make up for the deficit in the punishment game.
for the first two it's been an exercise to practicing placing neutral game strategies better, but i haven't really found a solution to the last one. again, particularly with kirby. does anyone have any suggestions for improving the punishment game when the usual "put them to the edge and then sheik them" strategy doesn't work?
Don't rely only on d-throw like you would in Melee, instead condition your opponent into making a certain DI choice and mix up your b-throws and d-throws. Everything else from Melee applies, but there are a lot more even/unfavorable matchups for Sheik in PM than there were in Melee.Any advice on a Melee Sheik going into P:M Sheik?
easily crouch cancellable against jiggs at low percent though. could lead straight into a rest. It would probably work well on kirby and other floaties, since his crouch options arent as good though.@Umbreon and foxygrampa I like using upstuff and dair when I can't just sumo people to the edge
He can duck sheik's grabs I believe, and I can't duck his back. Its pretty frustrating, the only thing I can figure out to do against snake's crouch is downsmash or needle.There isn't really a good DI angle for Sheik, but I assume you would get out the fastest with DI in, just combined out of knowledge about characters with similar properties chaingrabwise.
Snake has a bad time in neutral game because your needles should beat most of his options and your grab can also lead to huge benefits so avoiding both is hard for Snake. Don't rely too much on "weak" moves in neutral against Snake because of his CCing, for example classical up- and f-tilt combos are highly debatable in this matchup. Don't be afraid to just use the needles and otherwise grab /fair make it as hard as possible for him to get anything going.
my post was meant as a solution to characters that are hard to gimp/kill horizontally. landing with dair isn't generally a good idea. it's wonderful in the air, however, where crouch cancelling is irrelevant...easily crouch cancellable against jiggs at low percent though. could lead straight into a rest. It would probably work well on kirby and other floaties, since his crouch options arent as good though.
Back air is probably the safer option, but I imagine up air working at higher percents.
I like throwing snake into his own mines, which are also quite easy to disarm with needles. you can also chaingrab him at mid percents which makes grabs vs snake one of her most effective tactics imo. I haven't fought a good snake in 3.0, so I don't know how much the tranq affects the matchup (significantly, I'd assume, but not matchup-breaking by any means)I've heard that the matchup is in sheik's favor, but snake can crouch cancel to insane percents and chain grab the hell out of me. I dont know how to deal with that other than just keeping him offstage.
99 stock vs a Level 1 CPU. Try to 0-death them every time. When you get bored, shadowbox it, moving as seamlessly as possible to and from all parts of the stage, weaving around the CPU's hitbox ranges, in as many different forms as possible.Thanks for that guys, another question if you don't mind..
What do you guys do to practice by yourselves? I feel like I'm wasting time at home not playing when I'm just chilling by myself but I don't know what I should be practicing. I have the basic universal techs down like L Cancels, and Wavedashing. Any Sheik stuff I should focus on or anything else I should practice? Does practicing against the AI work? Let me know guys! Thanks