@why are you talking about the value of playing on WW for Ivy? I said nothing about that. KOing at 112% isn't that good, and you're certainly manipulating statistics into making it seem better than it is. Meh

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@why are you talking about the value of playing on WW for Ivy? I said nothing about that. KOing at 112% isn't that good, and you're certainly manipulating statistics into making it seem better than it is. Meh
The original comment I was replying to the well-written matchup on Ivy on the matchup thread, and more precisely counterpicking to WarioWare, and why I don't think it would be the greatest idea. I apologize if I offended you in my reply to you as it wasn't my intention to be confrontational. I was trying to add to the discussion in this thread. And no, I was not manipulating the percentages because it isn't difficult to test at what percentages a move kills. Granted most of those probably have an error of ±4% just to be on the safe side.why are you talking about the value of playing on WW for Ivy? I said nothing about that. KOing at 112% isn't that good, and you're certainly manipulating statistics into making it seem better than it is. Meh
First off, I appreciate the"well-written matchup on Ivy" comment@cisyphus
The original comment I was replying to the well-written matchup on Ivy on the matchup thread, and more precisely counterpicking to WarioWare, and why I don't think it would be the greatest idea. I apologize if I offended you in my reply to you as it wasn't my intention to be confrontational. I was trying to add to the discussion in this thread. And no, I was not manipulating the percentages because it isn't difficult to test at what percentages a move kills. Granted most of those probably have an error of ±4% just to be on the safe side.
@BRUJO~
I replied to cisyphus above in a previous as to why I think that Battlefield would be a better option than WarioWare. Any thoughts? I feel as if WarioWare is easy for Ivy than it is for Sheik. And what about not trying to recover on a platform and just recover on stage? Dsmash and Fsmash can be DI'ed downward and lived at very high percents. Granted there is Usmash, but do you think it will come out before Sheik has a chance to react out of end lag on the upB?
I agree with this. I'm just a lot more scared of Ivy's other options. UpB is a good move, but not good enough to deter me from taking her to WWThat's my bad then. Guess I'm too self-centered to realize other conversations happen
Still, understand that the UpB is suuuuper situational. That's my point.
I'm a bit late here but I just took the spring out of my l button and am now power shielding half of falcos lasers in 20XX. it makes it so much easier if you are going to use the triggers.Do you (or anyone else) have tps for practicing powershielding?
Ive played a few games with Drinkingingfood and talked the mu over a bit. Sheik beats rob in neutral by just shutting down his approach with tilts, and with bairm and needles, sheik is one of the few characters that can edgeuguard ROB efficiently. If I remember correctly DF said the mu was either 65:35 or 60:40 in Sheiks favor.How about Rob?
i'll try to clarify a bit. first needles dont shut down anyones neutral, needles are either aerial and then you dont stand 45 degrees below sheik or horizontal and the animation is hella laggy and you can just block. bair/fair wall is good as is SH nair reacting to rob boosting in towards you. tilts are super risky because they open you up to robs CC grab and subsequently his entire punish game. needle harassment and safe aerials are the way to go, but they make approaching tricky- but thats a two way street because sheik has super mediocre approach options as well, thats just how the neutral plays out in this particular MU (and say the sheik ditto).Ive played a few games with Drinkingingfood and talked the mu over a bit. Sheik beats rob in neutral by just shutting down his approach with tilts, and with bairm and needles, sheik is one of the few characters that can edgeuguard ROB efficiently. If I remember correctly DF said the mu was either 65:35 or 60:40 in Sheiks favor.
I've also talked to Umbreon a little bit about it over skype. Iirc he said it was either even or slightly advantagous for ROB, and he thinks ROB is one of the best characters in the game.
I gotta agree with DF on this one, partly cause L A B O Y S, but also because I could see what he was talking about when we played, and I'm not sure how much practice Umbreon has really invested into learning to fight ROB (not to knock him of course, just seems like hes much more comfortable with the melee characters and ROB is very different).
Sheik has more ways to deal with Marth's dd, such as her crawl.To switch topics, i know a lot about the marth match up in melee, and I play it pretty similarly in pm (but of course with more bthrow). Are there any differences you guys notice?
Aspects such as? Are there different ones than melee?sheik still loses to marth's DD actually but she wins on several other aspects so it ends up pretty even.
no not really, it's mostly the sameAspects such as? Are there different ones than melee?
I hate to derail the Marth discussion, but I need to know everything I can about the Ganon matchup. I had some dude calling me out on Facebook wanting a $20 money match. I have no doubt I'm better than him and he's overestimating himself, but the way he went about it makes me want to absolutely destroy him.Anyone have some input for the matchups in progress?
camp needles, don't approach, wait for him to do something stupid, gimpI hate to derail the Marth discussion, but I need to know everything I can about the Ganon matchup. I had some dude calling me out on Facebook wanting a $20 money match. I have no doubt I'm better than him and he's overestimating himself, but the way he went about it makes me want to absolutely destroy him.
:'(camp needles, don't approach, wait for him to do something stupid, gimp
lol i'll play it for you, that MU is impossibleI hate to derail the Marth discussion, but I need to know everything I can about the Ganon matchup. I had some dude calling me out on Facebook wanting a $20 money match. I have no doubt I'm better than him and he's overestimating himself, but the way he went about it makes me want to absolutely destroy him.
Needle him out of quickdraw and the starting frames of his up b. If you can be fast enough, go out and hit him with a fair/bair/nair before he can start up one of his recovery moves, because they have a relatively long start up time. Other than that, you're going to have to let him get back to the stage/ledge and punish his landing lag/laggy edge-get up moves.Hey, does anyone have any tips for edge-guarding Ike? I know how to play the neutral and punish game, but when I get him off-stage, I don't know how to punish aether.
50:50 even (could sway depending on variables such as player level, stages)
Now if this were melee, I would be complaining about this MU. I would be talking about how braindead shieks combos are. I would be talking about how dumb her d throw is and how it leads into dumb kill set ups. Good thing its PM though LOL. Sheik has alot of the tool she had in melee as well as some brawl stuff. But Mario this time around is so much more of a better character. You have enough to take on sheik without feeling dirty.
Neutral:
Sheik IS going to want to camp alot with needles. Sheik also gets alot of mileage off of throws and is a important part of her gameplan. Sheik can chain grab mario till about mid percents. Even in this game sheik out spaces a good percentage of the cast with her Back air and f tilt. Most sheik's are going to want to needles camp of the bat. If sheik is trying to camp, camp with him. Pitch a tent, Start the fire and start roasting some smurs. Be fully commited to camping against shiek. Though Needles are a good camping tool, But honestly fireballs are alot more annoying than her needles(at least in PM). If shes trying to FH needle, he's trying to come down for a grab. I recommend FH Fireballs in this situation, Use them to make getting to yourself difficult and be put in a disadvantaged stage position. Sheik also likes to use F-tilt and D-tilt. His tilts is were sheiks combo game lies. At low percents CC Tilt to get a jab, or d-tilt. These options are some of mario's quickest pokes and can lead into a bunch of other options.
Always keep up the projectile pressure on sheik and play smart. Patients is key in this MU. Sheik will not approach much. Sheiks Dash attack is not safe on shield so always shield grab it. Sheik's Fair is actually safe on shield and could set up a serious frame trap, so be careful. Don't feel fored to approach, sheiks game is camping and being mindlessly aggressive will not help. Keep a cool head.
Sheik also has a serious edgeguard game so stay away from the edge. Staying in the middle of the stage makes the MU more difficult for Sheik. His back throw can be a kill set up with poor DI. Most sheiks will use other throws to through off your DI, then back throw hoping you mess up the DI. Just be very conscious of his throw animations and this becomes hard. Also i Sheiks has his back tuned towards the edge and has grabbed you, it very likely that sheik is going to back throw. Survival DI in that situation(which would be in towards the stage) would have been bad combo DI for the throw, leading into a free Fair and kill. Di out and away to avoid this.
Punish: Chain Grabs are a scary tool we have against sheik.. Once neutral is won Mario can really combo sheik well. he is a bit floaty but not enough to get out of combos early. CG works on the character till about mid percents and even after then their are solid conversion of D-throw. Down throw to F-air still kills. AS well as having more reliable pokes in this MU, punishing Sheik hard shouldn't be that difficult.
Edgeguarding: This is not as easy as it looks. Sheiks who can shino stall can be difficult to hit thanks to the invincible frames on the move. Grabbing the ledge usually blocks this option and forces them to recover on stage. Just follow up accordingly. A nice fair of the ledge can be a good one, since the Up b will have lag upon landing.
Recovery: Honestly you should be doing everything in your power to stay away from the edge. Though at some point you will be in a recovery situation. Always sweet spot the ledge. Sheik will be trying to gimp you with needles, though they are not nearly as annoying as melee. A well timed Up b can cancel out the needle, due to Up B's invincible frames. Sheik may try come in for the Fair of stage, but that's more of a read on your recovery. Save your jumps and always mix up your recovery. DO not down b recover near the stage. You will be a sitting duck.
What can we CC. F-tilt, D- tilt, pretty much anything at low percents. Just beware of a grab if they read your CCing. Always Jab after CC
Stages to pick: not battle field, PS2, maybe Ghz, not dreamland(its harder for you to kill while not really effecting sheik). Not WW or Distant planet(Camp needle setups)
Against spacies, nair out of sheild is huge for dealing with their pressure.Anyone have some input for the matchups in progress?
@I have a bit of data that I'm working on. Just refining a few things. See here:
https://docs.google.com/spreadsheets/d/1c5amLn0ne4OFvB3pdG1fHzx8J3OVqvsGijYjECG12fM/edit?usp=sharing
I have to redo the throw data, but the percentages for everything else, plus jab reset stuff (once I fill it all in) are current. Stuff highlighted in grey means its current.@KingsGambit27 Does this chart still hold up?
Would it be better to first think about which of the described matchups still carry over and then port those over to a 3.6 thread and leave this a 3.5 thread? Some characters, like fox, were changed pretty significantly so the matchups are different.Updated title. Carry on.
We can update this as we go playing the patch.Would it be better to first think about which of the described matchups still carry over and then port those over to a 3.6 thread and leave this a 3.5 thread? Some characters, like fox, were changed pretty significantly so the matchups are different.
Yea i talked to a couple of people. seems like i should take the grab the whole way. If i try to mix it up with no di and he catches me with upsmash i die at 67% lol.you might just be getting boost grabbed until she tosses you offstage lol.
sheik boost grab is godlike