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Shantae, the Half Genie Protector of Scuttle Town! (A Switch To A New WayForward)

Do you think shantae can make it?

  • Yes, as a fighter

  • Yes, as a assist trophy

  • No, not as a assist trophy

  • No, not at all


Results are only viewable after voting.

conTAgi0n

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Side Taunt is her lamp holding dance from Pirate's Curse.

Also I fully bet with you that Shantae's Jab WILL be her hair whip, and it'll be a great jab.
I guess we'll just have to see when her reveal trailer comes out this summer ;)

Certainly, her hair whip will be a great move regardless of whether it is her jab or her ftilt.

There are no right or wrong answers of course, but I hope you can see where I'm coming from at least with preferring a standard jab combo. Most jabs in the game come out frame 5 or sooner. Frame 4 or 5 hair whip seems a little busted to me, since it's a move that will have at least Marth ftilt range and low FAF. If it's slower than that, Shantae will really struggle in close quarters. (Plus, her kick as a jab finisher is the best way I can think of to incorporate it into her moveset while still giving her the fighters gear fsmash.)

Actually the right question to ask might be, what kind of fighter archetype do you see Shantae fitting into in Smash? From what you've described - a super high range, disjointed jab, and a projectile ftilt - it sounds like you are envisioning Shantae as a hardcore zoner/projectile camper. She would fit into roughly the same category as Robin, Mega Man, Villager, TLink, Olimar, etc. Would that be about right?

If so, it might be that difference in underlying vision that is leading us to disagree on jab and ftilt.
 
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Shinuto

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I guess we'll just have to see when her reveal trailer comes out this summer ;)

Certainly, her hair whip will be a great move regardless of whether it is her jab or her ftilt.

There are no right or wrong answers of course, but I hope you can see where I'm coming from at least with preferring a standard jab combo. Most jabs in the game come out frame 5 or sooner. Frame 4 or 5 hair whip seems a little busted to me, since it's a move that will have at least Marth ftilt range and low FAF. If it's slower than that, Shantae will really struggle in close quarters. (Plus, her kick as a jab finisher is the best way I can think of to incorporate it into her moveset while still giving her the fighters gear fsmash.)

Actually the right question to ask might be, what kind of fighter archetype do you see Shantae fitting into in Smash? From what you've described - a super high range, disjointed jab, and a projectile ftilt - it sounds like you are envisioning Shantae as a hardcore zoner/projectile camper. She would fit into roughly the same category as Robin, Mega Man, Villager, TLink, Olimar, etc. Would that be about right?

If so, it might be that difference in underlying vision that is leading us to disagree on jab and ftilt.
Thats the thing, Im not sure. she could either use a lot of magic or she could use more of her animal transfromations, or abit of both.

Also I on my own time sent a tweet to Matt Bozon asking a simple question of why Shantae doesnt have an amiibo. I hope maybe I get a response
 
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Here's a question. What version of Shantae would you want her 3d model based off?
 

Shinuto

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If Shantae were first party, she would already be in the game.



I would make Shantae's jab a simple jab combo, and make her forward tilt her hair whip. Making hair whip her ftilt allows her to use the move while standing still or while walking. I think the ftilt input would feel right for a hair whip, but that is subjective. With its range and disjoint though, there is no way hair whip can have the startup or end lag of a typical jab. Its frame data would have to be more in the ballpark of a typical ftilt. Depriving Shantae of a more normal jab would really hurt her close quarters options.

Shinuto Shinuto using Risky's pistol as her ftilt instead is an interesting idea, but my concern is that - especially with hair whip for a jab, and fireballs or storm puffs in her moveset - it turns Shantae into a dedicated projectile zoner, which I'm not too crazy about. So if we are sticking with your idea to have her hair whip be her jab, what other options are there for her ftilt? An obvious idea would be her kick attack that she has in Pirate's Curse and Half Genie Hero. From a design perspective, I don't like this choice. To save myself (and you) the trouble of an extended digression, I'll just say that it wouldn't "feel" as much like an ftilt as her jab, and depending on how it was balanced, would overlap too much with jab or fsmash in purpose. Another option would be to simply make her ftilt also hair whip, similar to Mega Man. While I like that choice for Mega Man though, I don't really like it for Shantae. It detracts from her versatility, and shrinks the effective moveset of a character that has way too many good options for moves.

Okay, back to considering ftilt as hair whip, and jab as a standard jab combo. To give Shantae's jab combo a little flavor from her games, she would punch, punch, and then perform the kick attack from Pirate's Curse and HGH. It would have unusually good knockback for a jab finisher, and at high percents would be a kill move near the ledge. It could also be her fsmash, but I think there is a much better idea for Shantae's fsmash...

...specifically, her fsmash should be the elbow dash from the original Shantae, as BigShad BigShad suggested. It would have very long startup, but exceptional power and travel distance, and low end lag. I disagree about using her twirl attack from her first game as her dash attack though, I think it should be part of her fsmash. If you press A during fsmash, the move cancels immediately into the twirl attack, which flies through the air and also has exceptional power and travel distance, but unlike the elbow dash has very high end lag.


That's probably enough explaining for one post, but since we seem to just be throwing all our ideas out there, I'll briefly run through what I have in mind for the rest of her moves.


Jab - Punch punch kick, the kick being taken from Pirate's Curse / HGH. Described in more detail above.
Ftilt - Hair whip.
Utilt - Hair sweep upwards, kind of like Greninja's or Shulk's utilt. I can't think of anything from her games that would work well for this one.
Dtilt - Hair whip.
Fsmash - Shoulder bash, cancelable by pressing A into twirl attack. Described in more detail above.
Usmash - Spin kick from original Shantae, cancelable by pressing A into drill kick from original Shantae. Exactly what BigShad BigShad suggested, in other words. That way all her fighter's gear moves are represented perfectly, and she has some pretty unique smash attacks.
Dsmash - Either a breakdance style leg sweep, maybe kind of like Sonic's dsmash in PM, or she swings a pike ball in a circle on the ground around her. I'd prefer the pike ball become its own item though, rather than a part of Shantae's moveset.
Dash attack - Scimitar charge, as Shinuto Shinuto suggested. This means that she has to be dashing to perform scimitar charge, just like in her games, which I like. Also she has too many other good choices for B moves to make scimitar charage a B move.
Nair - She extends her limbs and spins in a circle, animation similar to her death animation in the original Shantae.
Fair - Hair whip. Just like dtilt and either jab or ftilt, this absolutely has to be hair whip.
Uair - Risky's hat. Pretty good-sized hitbox, slightly disjointed, low damage and knockback. Hold A to float in one direction or the other, allowing for it to be used as a secondary recovery move.
Dair - Scimitar dive, taken from Pirate's Curse. Similar to Link's and Cloud's dairs, but fairly safe move with pretty low power.
Bair - Spins around, swinging her hair behind her horizontally, like Ike swings his sword in his bair. Good kill move.

neutral B - Storm puff. Only one at a time, it takes a second or two before it starts droppiong its lightning bolt, which can also hit Shantae. Any character can push it back and forth horizontally with a hitbox.

I considered giving her Risky's pistol as a neutral B, but it is a more generic move, and making both neutral B and side B projectile really set Shantae up to be a zoner/keepaway kind of character, where I prefer her to be more of a versatile, bag-o-tricks spacing kind of character.

side B - Triple fireball. Startup and especially end lag make it so that this is not at all an oppressive zoning tool. Kind of like Ryu's Shakunetsu Hadouken, but smaller, a little faster and further traveling, no multi-hit, and there are three of them obviously.
up B - Cannon from Pirate's Curse. Shantae can use it up to three times. Each cannon blast individually doesn't give her much air, but the three combined give her very good vertical recovery. It does not put her into freefall animation. Each cannon shot has high end lag before you can air dodge or use a different move. Pressing A or B before the end lag expires causes Shantae to use her next cannon shot. If you try to do an aerial between each cannon shot, you aren't going to get much if any vertical height, because the of the end lag after each cannon shot.
down B - Transformation dance. Shantae cycles through three dance moves. Release B during a dance move to transform into the corresponding animal form - spider, tinkerbat, or elephant (tinkerbat is negotiable). Like Peach's or Pokémon Trainer's down Bs, Shantae must be grounded to use this move. Details about these animal forms are too much to describe here, plus I did so in a previous post anyway.

grab / pummel - Just a normal grab, and she knees her opponents for her pummel. I do not think she should grab opponents with her hair, I think that would be kind of weird. It has never been prehensile in any of her games.

I don't have any special ideas for her throws. Like most characters, I think she would probably just have some regular *** throws, made up for Smash. Whether she has a combo throw just depends on game balance. I don't really see her as having a kill throw, but it's not impossible.

forward throw
up throw
down throw
back throw

final smash - Hmmm I'm not sure. I can't think of anything better than the gem mini-game, which is actually a pretty cool idea. I'll go with that I guess.

Oh, and one more absolutely critical part of her repertoire I completely forgot about!

Up taunt - She strikes her victory pose from HGH and shouts, "I'm RET-2-GO!"
Side taunt - She flips off the camera and says, "eat your heart out, Shovel Knight!" jk obviously, I don't have any ideas for this one.

EDIT: Shinuto Shinuto suggested the lamp holding dance from Pirate's Curse, that would be perfect I think.

Down taunt - She enters dance mode from the first game. In dance mode, she can do any of her dance moves from the original Shantae. Shield, grab, or jump inputs cancel dance mode. If she does any of the complete dances from the first game, she does some corresponding taunt. For example, do the monkey dance and she will transform into the monkey and do a taunt as the monkey. Do the dance for Water Town, and Bolo will briefly appear and do a taunt with Shantae. For simplicity's sake, there is no special rhythm you have to hit for the dances to work.

Alternatively, you could leave out the up taunt and side taunt, and just pressing any taunt input puts you into dance mode.

EDIT: @ProtoTwi yeah I remember seeing a trailer for her Smash Bros. Crusade moveset and being impressed. I haven't messed around with Crusade myself though, so I don't know her moveset in it very well.
Oh wait no you could have on her taunts be her adjusting her top animation from the first game.


On something I want to discuss, in terms of being an indie, is there a way to look at what Sakurai and the team have shown in their character choices in the past, an what we've heard from him in interviews and such to get a grasp on what Sakurai and the team look for in terms of characters or possibly even 3rd party characters to get an even better idea on Shantae's potential chances?
 
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RetroMetalSonic

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Here's a question. What version of Shantae would you want her 3d model based off?
I'd say her Half-Genie Hero design. Personally I'd like to see that version standing alongside characters like Mega Man, Inklings or Mario. (Although I wouldn't mind her Pirate's Curse design either, I just kinda prefer cartoony designs.)
 

MoveMan1

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I'd like it to be based off the GBC sprite, because I'm old-school like that.

https://sourcegaming.info/2015/10/05/sakuraithirdparty/
The most comprehensive list of Sakurai's comments on 3rd parties I could find.
"The character must carry game history with them." Ooh, that's good news for Shantae. She's basically the oldest rep for the indies there is. Only competitor there would be Minecraft, and that's only because of how much of an impact it left on the gaming world, not it's age and Nintendo relevance.
 

conTAgi0n

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The big question I still have is what Sakurai's standards for a character's mainstream recognition are. The most likely reason for Shantae to not make it would be Sakurai deciding that she simply isn't well-known enough for a spot in Smash.

Whether he thinks that way is really ambiguous from both that Source Gaming article, and from his record of character inclusion so far. What exactly does he mean when he says "the character must carry game history with them"? Does that mean the character should have a long history? If so, that's excellent news for Shantae, as M MoveMan1 pointed out. However you could also interpret his statement to mean that third party candidates should be famous characters who have influenced gaming history. That would be less positive for Shantae.

Judging instead by the characters he has included so far also yields a mixed picture. Without Bayonetta, it would look a lot grimmer. Sonic, Pacman, Mega Man, Ryu, and Cloud are top tier famous characters, and Snake isn't that far behind. Bayonetta really changes the picture though, she doesn't have nearly the stature or recognition of those characters. So that's very good news for Shantae. Bayonetta probably also commands significantly more recognition than Shantae though.

On the other hand, Shantae is far from obscure. She is easily one of the most recognizable indie characters out there right now. She probably punched significantly above her weight class in the Smash Ballot as well. So while Sakurai may hold some minimum standard for mainstream recognition, it would have to fall somewhere between Bayonetta and Shantae to keep her out of the running. That seems pretty narrow and arbitrary though. If Sakurai considers Shantae at all, even if he still has reservations about her popularity, I think she's got so much in her favor that things look pretty good for her.

The overall picture is encouraging for Shantae, but there are still realistic scenarios in which she gets ruled out from the get-go for not being well-known enough. I know I sound like a broken record, but at the end of the day we just know so little.






Ages ago @Manic Rykker produced this edited version of the Smashified 3D model for Shantae:



Something like that would be perfect for Shantae's 3D render imo.
 
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Shinuto

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The big question I still have is what Sakurai's standards for a character's mainstream recognition are. The most likely reason for Shantae to not make it would be Sakurai deciding that she simply isn't well-known enough for a spot in Smash.

Whether he thinks that way is really ambiguous from both that Source Gaming article, and from his record of character inclusion so far. What exactly does he mean when he says "the character must carry game history with them"? Does that mean the character should have a long history? If so, that's excellent news for Shantae, as M MoveMan1 pointed out. However you could also interpret his statement to mean that third party candidates should be famous characters who have influenced gaming history. That would be less positive for Shantae.

Judging instead by the characters he has included so far also yields a mixed picture. Without Bayonetta, it would look a lot grimmer. Sonic, Pacman, Mega Man, Ryu, and Cloud are top tier famous characters, and Snake isn't that far behind. Bayonetta really changes the picture though, she doesn't have nearly the stature or recognition of those characters. So that's very good news for Shantae. Bayonetta probably also commands significantly more recognition than Shantae though.

On the other hand, Shantae is far from obscure. She is easily one of the most recognizable indie characters out there right now. She probably punched significantly above her weight class in the Smash Ballot as well. So while Sakurai may hold some minimum standard for mainstream recognition, it would have to fall somewhere between Bayonetta and Shantae to keep her out of the running. That seems pretty narrow and arbitrary though. If Sakurai considers Shantae at all, even if he still has reservations about her popularity, I think she's got so much in her favor that things look pretty good for her.

The overall picture is encouraging for Shantae, but there are still realistic scenarios in which she gets ruled out from the get-go for not being well-known enough. I know I sound like a broken record, but at the end of the day we just know so little.






Ages ago @Manic Rykker produced this edited version of the Smashified 3D model for Shantae:



Something like that would be perfect for Shantae's 3D render imo.

This all depends on if Nintendo feels need to have indie representation, Im less likely to believe Sakurai would warrant it on his own, but its still possibly possible. I wonder if in looking at indie characters from the ballot results he'll look over how Shantae and Shovel Knight fare in popularity, history and recogniton and stuff in terms of each other as they're the big two.
 

Parallel_Falchion

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Ages ago @Manic Rykker produced this edited version of the Smashified 3D model for Shantae:



Something like that would be perfect for Shantae's 3D render imo.
It's interesting how the only difference here is that she's smiling, and yet that makes all the difference. I could not understand why Smashified made her look so serious, she's always smiling when she dances.
 

Shinuto

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It's interesting how the only difference here is that she's smiling, and yet that makes all the difference. I could not understand why Smashified made her look so serious, she's always smiling when she dances.
Do you think she could make base game roster, or is more likely as DLC?
 

Parallel_Falchion

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Do you think she could make base game roster, or is more likely as DLC?
Not sure why you're asking me, but if she doesn't make base game, her chance of DLC will be fully dependent on whatever's next in the Shantae pipeline, if anything, so I can't really predict that.
 

Shinuto

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I wish Shantae had or get an amiibo, then everyone can stop riding on Shovel Knight's "HE HAS AN AMIIBO!" train.
 

WingedSupernova

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I agree that something more akin to her Half-Genie Hero design is more likely. I think that if Sakurai were to add her, there might be some concerns as to how much skin she's showing, and if the accentuate her body like in the Pirate's Curse art it might be too much. Keep in mind they actively tried to keep the rating down on Smash 4. With that being said, I do like the more cute design they gave her in Half-Genie Hero and would be okay with it if they decided to make a 3D version of that design somehow. I guess we'll just have to wait and see though.
 

Shinuto

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I agree that something more akin to her Half-Genie Hero design is more likely. I think that if Sakurai were to add her, there might be some concerns as to how much skin she's showing, and if the accentuate her body like in the Pirate's Curse art it might be too much. Keep in mind they actively tried to keep the rating down on Smash 4. With that being said, I do like the more cute design they gave her in Half-Genie Hero and would be okay with it if they decided to make a 3D version of that design somehow. I guess we'll just have to wait and see though.
Yeah but this is the Switch Era where we have DOOM on in it, and it seems Nintendo isnt against having more mature stuff on their console now.

And on another thing, though I want both I want Shantae more cause having the exposure of Smash to her name would do WAY more for Shantae than it would Shovel Knight with his 8,000,000 cameos.
 

WingedSupernova

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I'm also gonna vent really quickly about a point I see others bring up. I collected all of the Smash amiibo, including all of the color variants. Every single time I see someone bring up the point "Shovel Knight has four amiibo so Nintendo really likes him!" I get a headache. Shovel Knight had exclusive boss fights for Xbox and Playstation, so it's only natural that Nintendo needed something to boost sales for him on the Wii U/Switch. That was the sole reason they gave him the love they did: they wanted to cash in on his popularity. If that doesn't sell you, they've done the same things for other titles they wanted to rack up sales for like Dark Souls and Chibi Robo. Besides that, if they make a new selection of amiibo for Smash 5, I'd rather have a new amiibo in terms of Shantae than another Shovel Knight amiibo (which would make 5 for them). Okay rant over.

I think most of us can agree that Wayforward needs some push to get up there in the limelight where titles like Hollow Knight, Celeste, and Shovel Knight are currently. Smash would be the easiest road to recognition by far, and if she gets a new game for Switch they can even get amiibo functionality for it starting with Smash.
 

Shinuto

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I'm also gonna vent really quickly about a point I see others bring up. I collected all of the Smash amiibo, including all of the color variants. Every single time I see someone bring up the point "Shovel Knight has four amiibo so Nintendo really likes him!" I get a headache. Shovel Knight had exclusive boss fights for Xbox and Playstation, so it's only natural that Nintendo needed something to boost sales for him on the Wii U/Switch. That was the sole reason they gave him the love they did: they wanted to cash in on his popularity. If that doesn't sell you, they've done the same things for other titles they wanted to rack up sales for like Dark Souls and Chibi Robo. Besides that, if they make a new selection of amiibo for Smash 5, I'd rather have a new amiibo in terms of Shantae than another Shovel Knight amiibo (which would make 5 for them). Okay rant over.

I think most of us can agree that Wayforward needs some push to get up there in the limelight where titles like Hollow Knight, Celeste, and Shovel Knight are currently. Smash would be the easiest road to recognition by far, and if she gets a new game for Switch they can even get amiibo functionality for it starting with Smash.
Ehhe if she gets into Smash, those guys will be nothing compared to her after that.
 

Raheem The Dream

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BigShad

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Ooh, that third outfit is such a cool callback to Mighty Switch Force. It's a bit of a long stretch, but if Shantae does get in I hope more of her costumes reference other games like Mighty Flip Champs (or even Catgirl Without Salad)
Edit: Actually... if Shantae's gonna be THE indie rep, I hope that some of her costumes also reference other popular indie games. Maybe she could be wearing Shovel Knight's armor, Quote/Curly's outfits, or a black suit and visor that reference Bit Trip.
 
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3D Dillon

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Super Smash Bros. Melee introduced the Western world to Fire Emblem and it worked great. Perhaps the future Smash would introduce Japan a lot more to the Shantae series. Wayforward has been trying to get our 1/2 genie friend to appear in this smashing franchise.
 

conTAgi0n

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If Nintendo or Sakurai decides that they want to highlight indies in Smash, then Shantae's chances shoot way up. That doesn't seem so unlikely either. Nintendo seems reasonably supportive of indies, often showcasing them alongside AAA titles. Plus, indies would be a fresh addition to Smash, whereas major AAA third party mascots may be slightly less of a surprise now after all the bombshell additions they made to Smash 4.

I'm not sure if Shantae is more likely to be in the base game or be introduced as DLC. The standards for DLC characters might be a little more flexible... but if Shantae is propelled into the game by her popularity in the Smash Ballot, then they may have just developed her for the main roster instead.
I think most of us can agree that Wayforward needs some push to get up there in the limelight where titles like Hollow Knight, Celeste, and Shovel Knight are currently. Smash would be the easiest road to recognition by far, and if she gets a new game for Switch they can even get amiibo functionality for it starting with Smash.
It hurts me to say it, but what Shantae really needs to get up in the limelight with Hollow Knight, Celeste, and Shovel Knight is a game as excellent as all of those are. Half Genie Hero is very good, but it's just not a masterpiece the way that Celeste and Shovel Knight are (and perhaps Hollow Knight as well, but since I haven't played it yet, I can't say). WayForward is a very capable studio and the Shantae series has all the potential in the world to match or exceed those games, but they did not achieve that with HGH. As much as I love Shantae, HGH doesn't deserve the recognition that those three games have received.

She's still pretty famous though, and she's got a way better chance at getting into Smash than Madeleine from Celeste or the bug guy from Hollow Knight.
 

Graizen

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Playing Pirates Curse for the first time!
Have to say.... I LOVE SHANTAE!
And i hope she gets a chance along with Shovel Knight!
 
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Shinuto

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If Nintendo or Sakurai decides that they want to highlight indies in Smash, then Shantae's chances shoot way up. That doesn't seem so unlikely either. Nintendo seems reasonably supportive of indies, often showcasing them alongside AAA titles. Plus, indies would be a fresh addition to Smash, whereas major AAA third party mascots may be slightly less of a surprise now after all the bombshell additions they made to Smash 4.

I'm not sure if Shantae is more likely to be in the base game or be introduced as DLC. The standards for DLC characters might be a little more flexible... but if Shantae is propelled into the game by her popularity in the Smash Ballot, then they may have just developed her for the main roster instead.

It hurts me to say it, but what Shantae really needs to get up in the limelight with Hollow Knight, Celeste, and Shovel Knight is a game as excellent as all of those are. Half Genie Hero is very good, but it's just not a masterpiece the way that Celeste and Shovel Knight are (and perhaps Hollow Knight as well, but since I haven't played it yet, I can't say). WayForward is a very capable studio and the Shantae series has all the potential in the world to match or exceed those games, but they did not achieve that with HGH. As much as I love Shantae, HGH doesn't deserve the recognition that those three games have received.

She's still pretty famous though, and she's got a way better chance at getting into Smash than Madeleine from Celeste or the bug guy from Hollow Knight.
Id argue PC was near them

One thing I want to say, I do hope so much that Wayforward having so far not tweeting a damn thing about Smash means something, that they're not talking isn't due to simplyjust not tweeting about it out of choice.
 
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conTAgi0n

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Id argue PC was near them

One thing I want to say, I do hope so much that Wayforward having so far not tweeting a damn thing about Smash means something, that they're not talking isn't due to simplyjust not tweeting about it out of choice.
Yeah I agree. One of the reasons Pirate's Curse gets less attention is just the genre of the game. Internet gaming communities always go misty-eyed over precision platformers and "Dark Souls-y", high difficulty games. It's easier to appreciate smart design in those types of games, and maybe people feel more accomplished when they get through them. Pirate's Curse doesn't try to be a precision platformer, and it doesn't focus on brutal difficulty combat or anything. That doesn't make it any less of a game, but it appeals less to typical online biases as a result.

And for the record, I like those types of games too. I think it would be fun to see the Shantae series ramp up the difficulty a little bit, and mix in trickier platforming segments, or more punishing combat, or both. I could talk endlessly about what I'd like them to do with the Shantae series next though, it just has so much underexplored potential.


Also yeah, it would be super lame if it turned out that WayForward was ignoring everything Smash related just because. It would kinda make me wonder what happened too, because that doesn't seem anything like them.
 
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WingedSupernova

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Id argue PC was near them

One thing I want to say, I do hope so much that Wayforward having so far not tweeting a damn thing about Smash means something, that they're not talking isn't due to simplyjust not tweeting about it out of choice.
I mean, if they were to post anything about Smash right now it would definitely raise suspicions about things. I like that they're being quiet about it. It raises suspicions since they were vocal about her with the ballot, but at the same time you don't know for sure. If they tweeted about it in general it'd be really weird for them since they only did so once before for the ballot, and that was it. They've been open to the idea in interviews, yeah, but recently they've stayed quiet about the subject. I'd personally be bummed if they said anything in terms of a confirmation or deconfirmation tho, and that goes for everyone. Keep the hype alive, you know?
 

Shinuto

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Yeah I agree. One of the reasons Pirate's Curse gets less attention is just the genre of the game. Internet gaming communities always go misty-eyed over precision platformers and "Dark Souls-y", high difficulty games. It's easier to appreciate smart design in those types of games, and maybe people feel more accomplished when they get through them. Pirate's Curse doesn't try to be a precision platformer, and it doesn't focus on brutal difficulty combat or anything. That doesn't make it any less of a game, but it appeals less to typical online biases as a result.

In fairness, I like those types of games too. I think it would be fun to see the Shantae series ramp up the difficulty a little bit, and mix in trickier platforming segments, or more punishing combat, or both. I could talk endlessly about what I'd like them to do with the Shantae series next though, it just has so much underexplored potential.


Also yeah, it would be super lame if it turned out that WayForward was ignoring everything Smash related just because. It would kinda make me wonder what happened too, because that doesn't seem anything like them.
I never checked but how much did they tweet and retweet smash stuff in the past?
 

conTAgi0n

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You know, that's a good point. I keep saying it "wouldn't be like them", because I keep thinking of that one tweet they made when the Smash Ballot was first announced, and because of different interviews I've seen where that question got asked. But I'm not on Twitter myself, so actually I don't really know if they typically respond to those sorts of questions. I just had the impression that they were very open and responsive on Twitter in general.

So maybe there isn't really anything out of the ordinary going on with their communication so far. I have kind of been just assuming. Is there anyone here who follows them on Twitter or anything, and has more insight on this?
 
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WingedSupernova

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You know, that's a good point. I keep saying it "wouldn't be like them", because I keep thinking of that one tweet they made when the Smash Ballot was first announced, and because of different interviews I've seen where that question got asked. But I'm not on Twitter myself, so actually I don't really know if they typically respond to those sorts of questions. I just had the impression that they were very open and responsive on Twitter in general.

So maybe there isn't really anything out of the ordinary going on with their communication so far. I have kind of been just assuming. Is there anyone here who follows them on Twitter or anything, and has more insight on this?
I do, actually. They've been pretty reserved to their own products as of late, but they will like comments and fan art that is made. My name on Twitter is literally Shantae for Smash rn, and while they have liked a couple of my comments, none of them are about Smash. I don't think we're going to get any indication from them since it seems the person running the account is pretty close to the development staff too. It may even be Matt Bozon himself who knows? haha
 

Shinuto

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Imagine if during April we get another Smash reveal and its Shantae to coincide with her HGH physical release on the Switch.
 

WingedSupernova

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Imagine if during April we get another Smash reveal and its Shantae to coincide with her HGH physical release on the Switch.
That'd be awesome. I'm predicting that with some merchandising leaks on Pokemon stuff though, we get the reveal for Pokemon Switch in April and something from that gets announced for Smash.
 

Shinuto

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That'd be awesome. I'm predicting that with some merchandising leaks on Pokemon stuff though, we get the reveal for Pokemon Switch in April and something from that gets announced for Smash.
Here's a thing, imagine Kirby Shantae.
 

WingedSupernova

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well im glad i preordered the

If her b is animal transformations can kirby transform in to kirby versions of them?
That would be tough to implement...
Her neutral B might need to be different if that's the case. Maybe they'd make that her fireball move instead?
Her other specials could be animal transformations or maybe her smash attacks could be different strong transformation attacks like in Smash Bros Crusade. The charging animation for the smash attacks could be her dancing.
 
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Shinuto

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In regards to other indies, does popularity above all else matter? I see some people saying Sans, Owlboy, Hollow Knight are likely due to their successs and being on the Switch,
 
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