Kinda bringing back the Moveset-Discussion here...
I don't understand why people keep saying that only "Pirate's Gear" works for a Shantae moveset...
It'd be the easiest and simplest of her movesets to translate into Smash, I give it that.
And I'd be fine if that were her moveset.
But I feel like the "Magic, Bellydancing-Transformation" side of hers, is her true fighting style.
While "Pirate's Gear" was literally just a one-off and a temporary replacement, until she had her magic back.
So I personally feel like using her magic- and transformation-abilities, would represent her much better.
Given that this is how she fought in all other games.
I also don't get what's so wrong about making her have transformations and giving her transformations less moves than her normal form.
Of course, if all of her transformations had full movesets, on top of normal Shantae, that'd be amazing.
But I realize that this'd mean making five characters worth of movesets for a single character.
So giving her transformations less moves and having them specialize at certain roles, would alleviate that issue.
A character isn't weaker, just because they have less moves.
It's the potency of the moves that counts. Not the quantity.
And if all else fails, simply take the Inkling Route. In which Shantae quickly transforms for a single attack and then reverts right back.
Also something I don't see any problems with...
Again, I can easily live with "Pirate's Gear" being her Smash Moveset.
I just feel having her use magic and transformations, would suit her better.
Considering, again, Pirate's Gear was only used in one game and only because she didn't have her magic then.
While her magic-movesets was in all other games and thus is her true fighting style.
But again, just me...