http://www.youtube.com/watch?v=WuCCmymFpMU&feature=youtu.be
Here it is guys. Hope you enjoy it! If you have any questions feel free to PM me.
Here it is guys. Hope you enjoy it! If you have any questions feel free to PM me.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I hate to be the negative Nancy, but there were a few things wrong.
"Roll Dodge: Held the direction stick too long."
This isn't true. You can hold the stick left or right as long as you want after shield stopping. If you roll, it means you pressed shield BEFORE you input left or right on the stick.
.
Which is precisely why I was so happy that you introduced this to me... So easy that it's really doable to be super consistent with it (which is a must have for any technique that I'll use in serious matches... I really hate losses to technical flubs :D).Also I recommend people use shield stop grabs because it is easier overall to do at least in my opinion.
Yeah, I'm sure. I dash into shield stops and keep it tilted in the same direction all the time when I want to shield drop. I definitely agree with you that shield pivoting grabs can mostly replace actual pivots to good effect, and maybe that small amount of momentum cancelling really does help to grab people out of attacks better. It just seemed a bit misleading to me when I watched the video. Maybe other people inferred what you actually meant. Like I said, still a great video either way. The main thing is to inspire people to actually use it. Most people won't try to learn anything that top players aren't using, so a video like this that shows the techniques' capabilities really helps to promote that metagame development.Hm.... You positive about that? I'm fairly certain either would cause a roll dodge. Also I recommend people use shield stop grabs because it is easier overall to do at least in my opinion. Thanks for the feed back, it's always appreciated.
Define "immediately". If you press them on the same frame, I'm sure you roll, and I wouldn't be surprised if the control stick had some sort of 3-frame buffer for rolls just like fsmashes that lets you roll even if you press the trigger a few frames after dashing. Either way, the duration of your control stick press is irrelevant. It's all in the timing.You will roll if you press shield IMMEDIATELY after inputting dash left/right
It’s actually only a 2 frame window, not 3. If you press L/R on (after) frame 3 of your dash, your shield will be delayed for one frame and you won’t roll unless you re-press the direction. (It will be just as if you had pressed L/R on frame 4)I decided to actually test this (without AR or Dolphin, mind you). If I'm not mistaken, I was right about there being a buffer. If you press the trigger on the same frame as the dash or the two frames after, you will roll EVEN if you let go of the stick.
It’s actually only a 2 frame window, not 3. If you press L/R on (after) frame 3 of your dash, your shield will be delayed for one frame and you won’t roll unless you re-press the direction. (It will be just as if you had pressed L/R on frame 4)
I’m not sure, haha. If you press left/right and L/R at the same frame, your shield will come out, but you won’t roll. You can roll out of a dash and you can roll out of a shield, but you can’t roll directly from neutral stand. That’s very different from fsmashing where ←→ and A at the same frame will trigger.That's a 3-frame window, isn't it?
I’m not sure, haha. If you press left/right and L/R at the same frame, your shield will come out, but you won’t roll. You can roll out of a dash and you can roll out of a shield, but you can’t roll directly from neutral stand. That’s very different from fsmashing where ←→ and A at the same frame will trigger.
@Bones0 - down throw to turn around dsmash works till 30 percent if they DI down and away.
Can we talk about why I can't do this more than like 25% of the time? If there is a 3 frame window I don't understand why I can't do this lolYou don't really need it because nana doesn't DI. But yes fthrow pivot fsmash works on ice climbers really well.
Shield stopping is a few frames slower than pivot grabbing since you can't shield on the first 3 frames you input the dash to turnaround (or else you'll roll), but it completely stops your momentum like a pivot without having to grab exactly on the turnaround frame. It also allows you to dash back in slightly before stopping your momentum and grabbing whereas pivot grabs can only be done at the pivot area of your dash dance (obviously lol).Nice video.
So to clarify, the pivot shield stop turn-around grab thing is cool because it's easier than classic pivot grab? And it stops momentum better slightly?
Pivoting is probably the fastest way to move to a spot within the distance before your dash turns into a run (once you want to go that far, you can can crouch to cancel the run, or wavedash if that's the better option for your character / the situation), and immediately attack from there.
E.g. Marth f throws a Jigglypuff, and it ends up a bit outside of his f smash range, so he can't just throw that move out. Walking might be too slow, and wave-dashing would take to long (jumpstart, airdodge ending lag, these things add up ), but by dashing forward and then pivoting a fsmash he can get get the follow up. Fun times! (: