General Introduction and Summary
Hey Link mainers!
This is Foxy here. I am actually a direct descendant from one of the Seven Sages and as such I have been gifted with all their knowledge. My purpose here is to aid Link on his quest.
This thread will be divided up into three main posts.
This post will contain the Brainstorming section. The Brainstorming section will be a place where anyone can contribute anything! Anything you want to talk about, test, look into further or want to say can be said right here. This means that if you found something that you think is cool, if you have an idea that could help, if you want to advance Link's metagame, if you want to overcome one of Link's weaknesses or if you are interested in developing an AT that you see further down, then again, this is the place to talk about it.
I will personally take every post seriously and contribute myself (when I'm online), but this is really going to have to be a community effort if it's going to work.
The second post will contain Link's Complete List of AT's, Tricks and Cool Stuff. I can guarantee that you'll learn something by looking through this incredibly long list. Even seasoned smashboards veterans will find something that they didn't know as I have updated it a decent bit since the last time. This list will primarily serve as a way of recording everything that is known about Link for easy reference, but it will also help to give us something to talk about and I shall be adding to it from time to time when new things are discovered through our discussion in this thread.
The third post will contain Link's True combos, percent specific combos and mix up combos. The True combos are unescapable even with SDI. They will always work as long as you don't screw up. The percent specific combos will only be unescapable within a certain percent range that will change for each character and will be affected by staling and could potentially be escapable earlier than the specified estimated percent range if the opponent has incredible SDI, but for the most part, they are quite reliable and as long as you stay within the estimated range for it to work on, it should always work as they all register as consecutive hits in Training mode. The mix up combos are debatable whether you could even call them combos because they are escapable at any percent range. They rely on predicting the opponent and are merely there for mix ups.
Also, here's a link to Link's frame data just incase you need it. http://allisbrawl.com/forum/topic.aspx?id=124952
While I would encourage you to post straight in this thread whenever you have something to say, if you are unsure or embarrassed about sharing something in this thread, you can feel free to PM me first and ask me if it's worth posting. I'll give you all the honest advice that one would expect from a descendant of a Sage.
One last thing that should be said before we move on to the actual thread. Don't thank me, thank Scabe for making me.
Link's Brainstorming Thread
So here's how it's gonna work!
First of all, as stated above, everyone contributes by posting things like any tricks/combos/things you pull off in games that you think are cool and could be useful, any ideas you have that could help (brainwaves, if you will), advancing Link's metagame, overcoming any of Link's weaknesses (maybe you have a few theories that you'd like discussed) or if you are interested in developing/discussing an AT that you see in the second post that you see potential in.
Once discussion gets going, I will continue to update this post with your quotes. This will involve the original idea and then any helpful contributions that are made after it that actually go towards some sort of a conclusion or advancement. In the end, I will ultimately be deciding what gets quoted and what does not, which just means that I'll be the one that decides what's useful/helpful. Don't take it personally if you don't get quoted. I probably had my reasons. Just keep trying to post helpfully and productively. On a lighter note, if you don't get quoted, the chances are, I'm just sitting back and watching where the idea is going before I make my final decision. Once I see that the idea is going somewhere, I will be obliged to quote it and only too happy to do so.
Quoted Ideas and useful/helpful responses
Read through this section so you can get instantly up to date with any of the previous discussions instead of having to read through the entire thread. This will give you a general idea of what we are discussing and will help you contribute.
Hyrulian Shield Ideas
There is some interest in looking into the Hyrulian Shield and possible ways to develop it.
What do you think? Do you know of any other ways that we could implement the Hyrulian Shield? Or maybe you can just discuss the Hylian Slide. Have you tried using it in a real game? (If so, how did it work out?) How useful do you think this application could prove to be?
First hit of Bair
What other things could this combo into other than the second hit of Bair? This has a lot of potential for new ideas.
Let's try to develop this further. What does it combo into? How can it be used? Any info on this one would be really appreciated, so if you have anything to add, go for it.
Jab Locks. Set ups and general discussion
Link's Jab Lock can lead to zero to deaths if you know how to use it. I see it as an incredibly importaint part of his meta game that we simply cannot ignore. Let's find new ways to set Jab locks up, finish them off, keep them going, and any discussion about them at all. Perhaps you have a really easy way of performing it? Perhaps you just need help. Let's discuss the Jab Lock!
Well that's where we are atm. If you want to contribute another Jab Lock set up, post it and presuming that it works, I'll add it to the quoted post that has the list of all known Jab Lock set ups. But this isn't all you can post! Feel free to post anything that is Jab Lock related. Anything at all. Suggestions are at the top of this discussion.
Returning Boomerang. (The Gale Return)
This could lead to some interesting discussions. Link's Gale Return has this amazing pushing and pulling effect caused by wind hitboxes. Very strange things can occur with wind hitboxes. Let's discuss the returning Boomerang and possible uses for it!
This is already turning out great. There are so many uses for the returning Boomerang. This shouldn't be a hard discussion to contribute to. Go for it!
Zair Combos
As you should know, Link's Zair has this amazing property where it has two kinds of hitboxes. There's the chain as it comes out and there's the claw snappy thing at the tip once it's fully extended. In order for Zair to combo into other moves, Link has to cancel the Zair early before the claw chomp comes out. So when I say, "Zair Combos", I'm talking about stuff that combos out of the chain hitbox of Zair when you land on the ground soon after to cancel the Zair. Just a warning about this, it means that you give up some of your spacing.
The first hit of Zair cancelled early has great combo potential. What other combos can you find? If you can't test, you can be just as helpful by suggesting possible combos. One such combo I found was....
Zair to D-tilt Spike 0_o
I found after doing some tests with Zair that Link can register consectutive hits in Training mode with a Zair to D-tilt spike combo. This is absolutely amazing! Or is it? There are still a few things wrong with it, like you have to Zair up really close to the opponent and close to the ground, so we need to find ways to set it up. Also, the D-tilt spike is quite hard to connect with because the spike hitboxes get over powered by the normal hitboxes so there's not much room for error. Still, this could be meta game changing as it means that on stage it can lead straight into a Jab Lock if they don't tech the spike and near the edge it can mean instant death. In short, this could be big.
This still needs a lot of input from everyone. Let's try to think of ways to set this up and ensure the spike hitbox to connect. Maybe you can think of a different way entirely to perform this? How about finding out what percents it is easiest to connect the spike on? In general though, we need to brainstorm and find ways to over come it's problems and find new ways to take advantage of it's good points. Remember, this could be big.
BDACUS
The Buffered Dacus is still a relatively new tech and certainly hasn't been given enough thought by us Link mainers. This section is to be devoted to the BDACUS amd its uses for Link, specifically, what should it be buffered out of and how can we use it best?
As you can see, major contribution to this will require a major effort, but don't let that put you off; if you feel you're not up to any testing, then contributions in the form of ideas are also appreciated. So if you have any ideas or are just curious to know if something to Bdacus is any good, then what are you waiting for? Post it up.
What now? Contribute of course!
It's time to contribute. You can add something on to a previous discussion ^ or you can create a new topic of conversation. So if you have anything to share, go for it! If you have any ideas or brainwaves that you reckon could be a good topic, let's hear it!
If you don't have anything to contribute atm, then feedback about this thread is also good to hear.
(Also, any help with getting some more pictures is also appreciated. This thread may as well be epic and look nice at the same time.)
Hey Link mainers!
This is Foxy here. I am actually a direct descendant from one of the Seven Sages and as such I have been gifted with all their knowledge. My purpose here is to aid Link on his quest.
This thread will be divided up into three main posts.
This post will contain the Brainstorming section. The Brainstorming section will be a place where anyone can contribute anything! Anything you want to talk about, test, look into further or want to say can be said right here. This means that if you found something that you think is cool, if you have an idea that could help, if you want to advance Link's metagame, if you want to overcome one of Link's weaknesses or if you are interested in developing an AT that you see further down, then again, this is the place to talk about it.
I will personally take every post seriously and contribute myself (when I'm online), but this is really going to have to be a community effort if it's going to work.
The second post will contain Link's Complete List of AT's, Tricks and Cool Stuff. I can guarantee that you'll learn something by looking through this incredibly long list. Even seasoned smashboards veterans will find something that they didn't know as I have updated it a decent bit since the last time. This list will primarily serve as a way of recording everything that is known about Link for easy reference, but it will also help to give us something to talk about and I shall be adding to it from time to time when new things are discovered through our discussion in this thread.
The third post will contain Link's True combos, percent specific combos and mix up combos. The True combos are unescapable even with SDI. They will always work as long as you don't screw up. The percent specific combos will only be unescapable within a certain percent range that will change for each character and will be affected by staling and could potentially be escapable earlier than the specified estimated percent range if the opponent has incredible SDI, but for the most part, they are quite reliable and as long as you stay within the estimated range for it to work on, it should always work as they all register as consecutive hits in Training mode. The mix up combos are debatable whether you could even call them combos because they are escapable at any percent range. They rely on predicting the opponent and are merely there for mix ups.
Also, here's a link to Link's frame data just incase you need it. http://allisbrawl.com/forum/topic.aspx?id=124952
While I would encourage you to post straight in this thread whenever you have something to say, if you are unsure or embarrassed about sharing something in this thread, you can feel free to PM me first and ask me if it's worth posting. I'll give you all the honest advice that one would expect from a descendant of a Sage.
One last thing that should be said before we move on to the actual thread. Don't thank me, thank Scabe for making me.
Link's Brainstorming Thread
So here's how it's gonna work!
First of all, as stated above, everyone contributes by posting things like any tricks/combos/things you pull off in games that you think are cool and could be useful, any ideas you have that could help (brainwaves, if you will), advancing Link's metagame, overcoming any of Link's weaknesses (maybe you have a few theories that you'd like discussed) or if you are interested in developing/discussing an AT that you see in the second post that you see potential in.
Once discussion gets going, I will continue to update this post with your quotes. This will involve the original idea and then any helpful contributions that are made after it that actually go towards some sort of a conclusion or advancement. In the end, I will ultimately be deciding what gets quoted and what does not, which just means that I'll be the one that decides what's useful/helpful. Don't take it personally if you don't get quoted. I probably had my reasons. Just keep trying to post helpfully and productively. On a lighter note, if you don't get quoted, the chances are, I'm just sitting back and watching where the idea is going before I make my final decision. Once I see that the idea is going somewhere, I will be obliged to quote it and only too happy to do so.
Quoted Ideas and useful/helpful responses
Read through this section so you can get instantly up to date with any of the previous discussions instead of having to read through the entire thread. This will give you a general idea of what we are discussing and will help you contribute.
Hyrulian Shield Ideas
There is some interest in looking into the Hyrulian Shield and possible ways to develop it.
First hit of Bair
What other things could this combo into other than the second hit of Bair? This has a lot of potential for new ideas.
Jab Locks. Set ups and general discussion
Link's Jab Lock can lead to zero to deaths if you know how to use it. I see it as an incredibly importaint part of his meta game that we simply cannot ignore. Let's find new ways to set Jab locks up, finish them off, keep them going, and any discussion about them at all. Perhaps you have a really easy way of performing it? Perhaps you just need help. Let's discuss the Jab Lock!
Returning Boomerang. (The Gale Return)
This could lead to some interesting discussions. Link's Gale Return has this amazing pushing and pulling effect caused by wind hitboxes. Very strange things can occur with wind hitboxes. Let's discuss the returning Boomerang and possible uses for it!
Zair Combos
As you should know, Link's Zair has this amazing property where it has two kinds of hitboxes. There's the chain as it comes out and there's the claw snappy thing at the tip once it's fully extended. In order for Zair to combo into other moves, Link has to cancel the Zair early before the claw chomp comes out. So when I say, "Zair Combos", I'm talking about stuff that combos out of the chain hitbox of Zair when you land on the ground soon after to cancel the Zair. Just a warning about this, it means that you give up some of your spacing.
Zair to D-tilt Spike 0_o
I found after doing some tests with Zair that Link can register consectutive hits in Training mode with a Zair to D-tilt spike combo. This is absolutely amazing! Or is it? There are still a few things wrong with it, like you have to Zair up really close to the opponent and close to the ground, so we need to find ways to set it up. Also, the D-tilt spike is quite hard to connect with because the spike hitboxes get over powered by the normal hitboxes so there's not much room for error. Still, this could be meta game changing as it means that on stage it can lead straight into a Jab Lock if they don't tech the spike and near the edge it can mean instant death. In short, this could be big.
BDACUS
The Buffered Dacus is still a relatively new tech and certainly hasn't been given enough thought by us Link mainers. This section is to be devoted to the BDACUS amd its uses for Link, specifically, what should it be buffered out of and how can we use it best?
What now? Contribute of course!
It's time to contribute. You can add something on to a previous discussion ^ or you can create a new topic of conversation. So if you have anything to share, go for it! If you have any ideas or brainwaves that you reckon could be a good topic, let's hear it!
If you don't have anything to contribute atm, then feedback about this thread is also good to hear.
(Also, any help with getting some more pictures is also appreciated. This thread may as well be epic and look nice at the same time.)