* Glitches listed[/code]
Note: List is not exhaustive. Likelihood more item-related animation glitches may be present.
Note 2: Most of these animation glitches do ***NOT*** affect gameplay for these characters (i.e. the cooldown of these actions is not affected)
Those that ***DO*** affect gameplay are in all caps and bold
- Bowser
(Connecting hitbox on ground Down-B)
* Dash Item Throw animation slowed down
* Smash Item Throw Up (Ground) animation slowed down
* BEAM SWORD JAB RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* Ray Gun shot (Ground) animation slowed down
* Fire Flower shot (Ground) animation slowed down
* Fire Flower shot (Air) animation slowed down
* Super Scope charging animation (Ground) slowed down
* Super Scope shooting animation (Ground) slowed down
* Super Scope charging animation (Air) slowed down
* Super Scope shooting animation (Air) slowed down
- Mario
(U-air frame 6 hitbox mask)
* Smash Item Throw Forward (Ground) animation slowed down
* Smash Item Throw Forward (Air) has no animation
* Smash Item Throw Back (Air) has no animation
* BEAM SWORD F-SMASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
- Mewtwo
(moving Up-B invinciblity from frame 8 to frame 4)
* None yet discovered
- Ness
(leftovers of PSI Magnet hitbox change)
* Tilt Item Throw Up (Air) animation slowed down
* BEAM SWORD F-SMASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
- Yoshi
(Connecting hitbox on ground Down-B)
* Smash Item Throw Up (Air) animation slowed down
* Smash Item Throw Forward (Ground) animation slowed down
* Smash Item Throw Back (Ground) animation slowed down
* BEAM SWORD JAB RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* BEAM SWORD DASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* Yoshi's second hitbox on Dash Attack removed by mistake.
- Zelda
(landing Nair hitbox)
* Landing with Nair causes electrical sparks
* Soft landing animation slowed down[/spoiler]