somethings going on with GCMM... when I modify GALE01 to SDRE32 on notepad the file becomes corrupt? made a new save file with the game an backed it up- they both look the same yet the one I changed is showing corrupt in GCMM
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You need a hex editor, notepad will mangle binary files (same thing will happen to boot.bin). I personally use XVI32 to do my binary file editing.somethings going on with GCMM... when I modify GALE01 to SDRE32 on notepad the file becomes corrupt? made a new save file with the game an backed it up- they both look the same yet the one I changed is showing corrupt in GCMM
Should I update my save file?All right folks, the NTSC universal version of SD Remix Lite is out. More details here: http://sdremix.com/2015/08/18/sd-remix-3-2-lite-ntsc-universal-is-out/
I've also updated the guides with instructions on installing it with a normal unhacked Wii and a GameCube.
To celebrate this release, I've made a Character Showcase for 3.1 and 3.2. It's basically a combo video, but I didn't want to be constrained to only showing combos, so I've called it a showcase. Here it is:
I would recommend it, because you'll be able to copy it to anybody else's memory card without worrying about it not working for them.Should I update my save file?
So here's what I did, and I'd like you to tell me what you did differently to get the bug to manifest:hey- bug report:
game freezes hen finishing a single player mode. I'm running 3.2 via mios dios method. game ill freeze after trophy is collected and falls on the trophy table, enabling the credits to run. I also found some frezzing in debug mode
No, the AI has been untouched. As of now, there's no plans to improve the default AI from Melee, despite it being really terrible sometimes. Besides, the AI stuff is hard coded, and we'd probably have to re-engineer the whole thing to get anything decent.also has the cpu been upgraded in this release?
That's because the game saves while the trophy is dropping.that's wacky- something is up with my individual setup- perhaps copying 3.2 over 3.1 has other strange affects.
the game freezes before credits but it does manage to remember the score record.
also has the cpu been upgraded in this release?
Dorf's Up B sometimes fails to get off the ground after performing certain actions (like L-Canceling Dair/taunting after) on certain locations on the map.
Stage: Corneria (all variations; don't ask).
I've never run into the game freezing against Yoshi and Link in adventure mode, but if it's a simple fix and the solution already exists, I don't see why it can't be incorporated. So yeah, sure, assuming those fixes exist.Any plans on incorporating the freeze fix codes for adventure mode via debug menu? Like Yoshi and Link freezing when trying to fight them? Also, do you think you can add the trophy get stages to the debug menu list to make every stage playable?
Because from what I've heard, gecko codes won't work with SD Remix since the code is different?
I'm not exactly sure why the game would be crashing here exactly, but I have a good guess. Glook, if you have Achilles code that disables Multi-man/Team spawns enabled (for use mainly on Mushroom Kingdom Adventure to disable the segment where it spawns a Yoshi team you have to fight) the game will crash in when loading two or more characters in adventure mode.I've never run into the game freezing against Yoshi and Link in adventure mode, but if it's a simple fix and the solution already exists, I don't see why it can't be incorporated. So yeah, sure, assuming those fixes exist.
No Single Player Link/Yoshi Spawns
0416a4c8 4e800020
Force Single Player Link/Yoshi Spawns
0416a4c8 7c0802a6
What did you do to fix Mount Olympus in Training Mode?We fixed some bugs:
http://sdremix.com/2015/09/03/version-3-2-1-released-bugfixes/
It is a really hacky fix, but there was an infinite loop happening only for snag the trophy based stages and only in training mode. My notes say:What did you do to fix Mount Olympus in Training Mode?
Hmmm okay. Thanks.It is a really hacky fix, but there was an infinite loop happening only for snag the trophy based stages and only in training mode. My notes say:
FIX: 802197B4 : 216394 -> 60000000
802197B4 is the RAM address, while 216394 is the DOL address, where I've nop'd it.
From what I can remember, the original code at that position was a branch backwards to do the loop. We've so far found no ill effects from making this change. But it's pretty hacky, as I don't know what the root cause is.
Most of the changes are in the DOL.I'm trying to add the sd remix character changes to my personal set-up. I figured I would be good just replacing the character files (PlMt, PlKp, etc) but this didn't work for all the characters. Anyone know what other files I have to add / what I did wrong?
I did this for my setup. You need to inject the FSM engine entries into the dol. PlCo.dat also contains several changesI'm trying to add the sd remix character changes to my personal set-up. I figured I would be good just replacing the character files (PlMt, PlKp, etc) but this didn't work for all the characters. Anyone know what other files I have to add / what I did wrong?
Check out http://smashboards.com/threads/melee-hacks-and-you-updated-5-21-2015.247119/. In the Audio section, there is stuff about replacing music using .hps files.Is there anyway that i can change the music in menu screen Im tired of the menu 1 and 2 theme.
http://smashboards.com/threads/jungle-japes-stage-hacks.405024/Would someone mind pointing me to the download for "cranky's treehouse"? I want to add it to my set-up. Is there a version that has the water included for competitive diversity?
Is there a guide on how to do this somewhere? I tried to just replace start.dol with the SD Remix version and my game freezes at Character select screenI did this for my setup. You need to inject the FSM engine entries into the dol. PlCo.dat also contains several changes
Does that mean you used WiiBrand? It should work just as well as LetterBomb.Running SD Remix Lite off memory card and when I go into the name entry it freezes after the announcer says success! My wii has firmware 4.2 so I cant use letterbomb. Not sure if it makes a difference. Any ideas how I can resolve this?
Used Homebrew app. Also I used an official gc memory card and a joytech memory card. Same thing happened.Does that mean you used WiiBrand? It should work just as well as LetterBomb.
What kind of memory card do you have? There have been reports of GCMM not working quite right with certain off-brand memory cards.
I see. What version of SSBM are you running, and how are you running it? If it's been modified, like 20XX, there will be some issues. If you're using Gecko codes, that will also have issues.Used Homebrew app. Also I used an official gc memory card and a joytech memory card. Same thing happened.
Thanks for letting us know! I guess there's something that gc backup launcher is doing that's making it incompatible with SDR Lite. There might be a way to make it work by disabling settings, but I'm not super familiar with that program. Glad it's working for you though!It works on my unmodded gc. I'm sooo hyped!
There isn't a straightforward way to do it and requires a lot of DOL hacking. Fortunately, the next version of Achilles' 20XX will have SD Remix toggles for characters.Is there anyway to add the character changes from SD remix to the 20XX training pack?