sdremix_troubleshooter
Smash Journeyman
- Joined
- Oct 27, 2013
- Messages
- 202
I would need a clean version of it, but if there's demand then there's a way.
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It should be possible because not conflicting Game IDs.Just want clarification: can I operate both SDRL and SDRF on the same memory card? I want to spread SDRL to others yet I also want to keep SDRF for myself because it's more full-featured.
Wait I'm sorry I didn't notice lol, surprised no one asked me since I made the logo, here you go guys:I would need a clean version of it, but if there's demand then there's a way.
Excellent.Wait I'm sorry I didn't notice lol, surprised no one asked me since I made the logo, here you go guys:
Sorry if the Smash logo doesn't have Hi-Res when I made it, but I'll try to update it to HD soon.
Also for clarification, Moxie2D made the drawings in inside the boxes lmao
You can do that by uploading to imgur.com and selecting "Edit."Excellent.
Just make it tiny so that it can fit in our signatures.
Could be better, but it'll do for now.You can do that by uploading to imgur.com and selecting "Edit."
That's what I did for mine!
Still not enough feedback to make any educated changes to the characters. 3.2 is more accessible so it's our hope that the amount of quality feedback may increase over the months.have to ask, everything got update but characters stayed the same for 3.2
not knocking, yet asking how come?
I can't speak for sdremix_troubleshooter, and I'm in no position to officially speak about this because I haven't touched any of the character balance myself (I've only worked on SD Remix 3.2 and that had no character changes). That being said, I do have my own opinions on this.have to ask, everything got update but characters stayed the same for 3.2
not knocking, yet asking how come?
Haha, true that. One of my hidden mains is Zelda (often unmasked in early pools or friendlies). And no matter the size of the tournament, I often get people behind me going, "What?? What is this? Zelda? And it's winning?!", or "Dude, I just got beat by this Zelda." They cry 'broken' even in vMelee. It'll take a long time before people start learning the whole cast of character match-ups, dealing with these "new" characters, before we start understanding the new truth of balance. And it'll take a lot of "good" players to find the truth, as the only useful merit in judging a metagame is when it's played at a high level.And then there's plain vMelee character ignorance combined with SD Remix buffs. This is usually the easiest combination to come by that turns people off to this game. It's no surprise that many lower leveled competitive spacie players may have never faced a Zelda or other low tiers in their lives. So when they get chaingrabbed on FD into lightning kicks, to them it looks like some monstrosity from the old PM games.
Ah, but in fact, you could always do that in Melee. The only thing you couldn't do in Melee is get anyone but a select few to try to play Zelda in any serious manner, but that's another story.
And then there's plain vMelee character ignorance combined with SD Remix buffs. This is usually the easiest combination to come by that turns people off to this game. It's no surprise that many lower leveled competitive spacie players may have never faced a Zelda or other low tiers in their lives. So when they get chaingrabbed on FD into lightning kicks, to them it looks like some monstrosity from the old PM games.
Ah, but in fact, you could always do that in Melee. The only thing you couldn't do in Melee is get anyone but a select few to try to play Zelda in any serious manner, but that's another story.
Extract the xdelta files into a proper directory first. Don't run it unextracted from the 7zip file explorer. Let me know if the problem persists after.Im trying to follow this step by step instruction guide using THIS TUTORIAL I followed all the steps perfectly, I got both the patch file and ISO of Melee 1.02 and I named the output file as its indicated on that guide and still i cant get it to work..even after following a video tutorial.
I keep getting this error after applying the patch at the bottom:
If someone can please help a brotha out you feel me. I will be nice thank you
It worked thank you very much. :DExtract the xdelta files into a proper directory first. Don't run it unextracted from the 7zip file explorer. Let me know if the problem persists after.
I had no idea Ganondorf originally had a second jab.Well, I never use reddit, but I decided to try to do one of those AMA things (this supposedly got me into a little trouble, doing it unannounced). While all that is being sorted out, why not ask me some SD Remix things there?
https://www.reddit.com/r/smashbros/comments/3gzoyv/im_the_creator_of_sd_remix_ama/
Oh shoot, I forgot to change that. "SDRE32" is correct, GALESD is for an old version. I'll go change that now. (Edit: Fixed, it now says SDRE32 on the guide)Followed the netplay guide but my game's code is SDRE32 instead of GALESD.
Also is there a way to skip right to the character select screen like in vanilla Melee netplay?
I asked you on reddit but honestly, I hate reddit.
SD Remix has no codes on Dolphin.Oh shoot, I forgot to change that. "SDRE32" is correct, GALESD is for an old version. I'll go change that now. (Edit: Fixed, it now says SDRE32 on the guide)
I'm pretty sure you can just use the same action replay/gecko code that v1.02 people use to skip to the character select screen.
652 was the official netplay build on Smash Ladder when the guide was written. The sound is actually behind the video.SD Remix has no codes on Dolphin.
Also Dolphin 652 is godawful, sound is ahead of video, none of the new aspect ratio fixes are in it. No idea why you have that as a viable option.
See, I figured that at first but it actually said to use 7161 and an alternative if you want is 652.652 was the official netplay build on Smash Ladder when the guide was written.
Yes that was my doing. I was pushing the latest dev build which was being unofficially tested on the ladder, but it DID have issues (which have been taken care of now) and some might have found 652 an overall more enjoyable experience at that point.See, I figured that at first but it actually said to use 7161 and an alternative if you want is 652.
It has now been removed.652 was the official netplay build on Smash Ladder when the guide was written. The sound is actually behind the video.
@ _glook You should probably take it off now, it has no advantage any more.
Yes, you'd have to put in your own codes. According to the main gecko code thread, this is the code you would use:SD Remix has no codes on Dolphin.
The titles need to be exactly the same. I would suggest removing the "[InternetExplorer, Achilles]" from the first instance.http://puu.sh/jCEqM/6bcb59e233.png
This look right to you? Because this still isn't working. It shows up in the Gecko menu though.
This is the code in the netplay code set. It boots immediately to the CSS, but I believe it does not load memory card data if a memory card is present.So it worked as is kinda. Turns out once you get past "no memory card" it goes to CSS immediately.
Boot to CSS [Dan Salvato]
041A45A0 3C000202
041A45A4 901E0000
The problem with that is then you don't get the vertical field of view of a normal game, taking away information from the player. Though it's a good point about the magnifying glass, though I don't know if there's necessarily a good way to fix that without changing the gameplay.That's it.
[Gecko]
$Boot to CSS [Dan Salvato]
041A45A0 3C000202
041A45A4 901E0000
[Gecko_Enabled]
$Boot to CSS
Also had an idea for SD Remix, what if 16:9 had a different maybe more zoomed in camera so you didn't die the first millisecond you went into magnifying glass or before.
I'm just spitballing, it seems like widescreen is such a prevalent hack but at the same time I always feel like I die far too soon at the sides.The problem with that is then you don't get the vertical field of view of a normal game, taking away information from the player. Though it's a good point about the magnifying glass, though I don't know if there's necessarily a good way to fix that without changing the gameplay.
As far as the stages loading the same one in alpha/omega, it looks like that's the case if you're upgrading from 3.1. I thought I had included the original stages in the Dios Mios zip to take care of the people upgrading, but it turns out I didn't. I've added the original stages to the zip file and reuploaded it, so if you download it again, it should have the original stages included as well. Thanks for catching that.in 3.1 I was able to keep my old smash save file, yet I've noticed because of game id changes it has to make a new one for 3.2?
do you have a version to keep the game ID the way it is? so I can keep my records (playing on mios dios with USB loader) and load all star?
game itself is great, new levels awesome. I noticed with some levels (fourside) both load the same level... prehaps that had to do with my just copying the root and sys folders from a leftover 3.1 copied over and maybe the aplha stagess stayed the same (green greens and fourside?)
I didn't want to have to extract the bare copy of melee again. I've yet to try the new iso patch method... does it work with GCM file?