Modifying Default Settings
[Magus, Qual_, SypherPhoenix]
Version ── DOL Offset
1.00 ────── 0x3CFB90
1.01 ────── 0x3D0D68
1.02 ────── 0x3D1A48
PAL ─────── 0x3D20C0
.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19
?? ?? AA BB CC DD EE FF GG HH II JJ KK ?? ?? ?? ?? ?? ?? ??
00 34 00 02 03 00 0A 00 00 00 01 00 00 00 08 08 00 00 08 00
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
?? ?? ?? ?? PP ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? QQ QQ QQ QQ
FF FF FF FF 02 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
R1 R2 R3 R4 MM SS LL ?? TT TT TT TT ?? ?? ?? ?? ?? ?? ?? ??
01 01 01 01 00 01 00 00 FF FF FF FF 00 00 00 00 00 00 00 02
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
02 80 01 E0 01 E0 00 28 00 00 02 80 01 E0 00 00 00 00 00 00
Orange is what's read by the game when it's figuring out default settings.
Use the list below along with the corresponding variable (turquoise) to change the default settings.
Some of these have no effect if game data is present on the memory card; it will prefer the saved data.
[collapse=Default Settings Variable List]
A (Rules)
00 - Time (Default)
01 - Stock
02 - Coin
03 - Bonus
B (Time Limit)
00 - None
01 - 1 Minute
02 - 2 Minutes (Default)
63 - 99 Minutes
C (Stock)
01 - 1 Stock
03 - 3 Stock (Default)
63 - 99 Stock
D (Handicap)
00 - Off (Default)
01 - Auto
02 - On
E (Damage Ratio)
05 - 0.5
0A - 1.0 (Default)
14 - 2.0
F (Stage Selection)
00 - On (Default)
01 - Random
02 - Ordered
03 - Turns
04 - Loser
G (Stock Match Time Limit)
00 - None (Default)
63 - 99 Minutes
H (Friendly Fire)
00 - Off (Default)
01 - On
I (Pause)
00 - Off
01 - On (Default)
J (Score Display)
00 - Off (Default)
01 - On
K (Self Destructs)
00 - -1 (Default)
01 - 0
02 - -2
P (Item Frequency)
FF - None
00 - Very Low
01 - Low
02 - Medium (Default)
03 - High
04 - Very High
05 - Very Very High (Unselectable)
06 - Extremely High (Unselectable)
Q (Item Toggle)
R (Rumble) - Number Corresponds to Player Slot
00 - Off
01 - On (Default)
M (Sound Balance)
00 - Regular Balance (Default)
64 - Maximum SFX Balance (No Music)
9C - Maximum Music Balance (No SFX)
[collapse="Explanation"]Each tick using the in-game adjustment modify the value by 0x5. All values from 0x9C - 0x64, crossing over 0x00, are acceptable. Values between 0x65 and 0x9B crash the game.[/collapse]
S (Deflicker)
00 - Off
01 - On (Default)
L (Language) - Game Uses System Default Regardless of Value
00 - Japanese
01 - US English
02 - UK English (PAL Only)
03 - German (PAL Only)
04 - French (PAL Only)
05 - Italian (PAL Only)
06 - Spanish (PAL Only)
T (Random Stage Toggle)
FF FF FF FF - All On (Default)
E7 00 00 B0 - Pokémon Stadium, Battlefield, Yoshi's Story, Dreamland 64, Final Destination, Fountain of Dreams
[collapse="Lazy Explanation"]This is a simple on/off toggle, with each bit corresponding to a stage. The first three bits should stay at 1, while the others correspond to the stages in this image, in order from left to right.
[/collapse]
[/collapse]