Heero Yuy
#sweg
If SD Remix does make it into the spotlight, I'm happy to know I got a head start from the main crowd.
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* Nana AI Level *
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Affects Nana's AI decisions once separated from Popo.
Nana AI Level = Floor( Popo_Damage / 20)
- if result is greater than 9, it forces 9 for the AI level
Nana is always Lvl 9 (1.02) [Achilles]
040B10FC 60000000
I think August of last year.When was the last version released?Have not been following much lately.
1. FAT32@ sdremix_troubleshooter or @ anyone
1: The format is just "Fat"? Not "Fat16" or "Fat32"? I'm using a Mac and the program I have to use only gives those two options.
2: I got stuck at the Wad step, maybe bc of the SD card I was using. But instead of doing all that, can I just use the iso I'm using for 20XX (or just a vanilla iso), add the files into it, and run it through Nintendont like 20XX?
Should the buglist include Yoshi's dash attack hitbox removal? I just want to make sure that that's documented somewhere, if not the buglist.I updated the first post to now include a SD Remix 3.1 bug list.
By nature of the how these bugs happened and that SD Remix 3.2 is supposed to maintain the exact balance of SDR3.1, these bugs won't be resolved yet.
It's necessary to read the bug list to learn if your match-up against Peach's extremely rare Beam Sword has been affected! ...or something like that.
Just curious, dude (and other people can respond), what is it that you like about SDR's balance more than PM?I just got SD Remix today and it is AWESOME!!! I enjoy it a lot more than P:M and I agree with you guys' method of balance a lot more. I really wanna get my friends into this so one day it will have a competitive community, even if it's only side events.
Keep up the good work!
I'm not him, but I prefer SDR's balance because it doesn't make drastic changes to the character so that they retain the same feel that they had in Melee. When I tried Ness in PM, he was really floaty and didn't have the same kinds of mechanics or playstyle, which really unnerved me and turned me off from playing him and PM in general, along with the engine that didn't really work for me. When I tried Ness in SDR, he felt exactly the way I wanted him to (the same way Melee did) and had the same mechanics, tricks, and playstyle that I loved (e.g. double jump cancelling and yo-yo glitch). Another thing is that SDR uses Melee's engine, while PM tries to emulate it, but instead just feels weird.Just curious, dude (and other people can respond), what is it that you like about SDR's balance more than PM?
But Project M isn't trying to recreate Melee; they want to IMPROVE it. Among other things, it's much easier to shorthop for low prejumplag characters, there's no overly-low meteor stun which makes all but incredibly late-percent meteors useless, AND they're making several characters not only buffed, but require much more technical and mental skill to play.Freeze hit the nail on the head pretty much. While I do enjoy lots of P:M Melee veterans, I definitely feel like they went overboard with some things (such as Zelda's Dins and Bowser's size). SDR doesn't exaggerate the buffs nearly as much and its balance just feels much smoother.
That and my muscle memory prefers Melee over P:M.
I think they're way past the point of trying to improve Melee. They have to have realized by now that even with all they've done to the Brawl engine, it'll just never feel like Melee. I think what they're doing with PM now is fine, which is giving it's own identity, as it's own smash game with its own goals, and one that maintains the old motto you used to hear before Brawl, which was "Easy to learn, hard to master".But Project M isn't trying to recreate Melee; they want to IMPROVE it. Among other things, it's much easier to shorthop for low prejumplag characters, there's no overly-low meteor stun which makes all but incredibly late-percent meteors useless, AND they're making several characters not only buffed, but require much more technical and mental skill to play.
When whoever built the latest version of the 3.2 ISO, did they remember to put Game.toc in the &&SystemData folder and GoGr.dat in the root folder? One of those might be why it keeps crashing at Whispy's Battlegrounds.Streaming stuff at http://www.twitch.tv/meleesdremix
Nothing is impossible with ASM hacking. I assure you, PMDev is doing all they can to make PM closer and closer to Melee.I think they're way past the point of trying to improve Melee. They have to have realized by now that even with all they've done to the Brawl engine, it'll just never feel like Melee. I think what they're doing with PM now is fine, which is giving it's own identity, as it's own smash game with its own goals, and one that maintains the old motto you used to hear before Brawl, which was "Easy to learn, hard to master".
Actually, that's not completely true. Sure, they want it to be like Melee, but they also want to make it their own thing. Last I heard they finally fixed the 1 frame of physics delay, so thank goodness for that. I'm really looking forward to 3.6.Nothing is impossible with ASM hacking. I assure you, PMDev is doing all they can to make PM closer and closer to Melee.
They fixed the 1-frame lag? Please give a source on that cause that would be incredible. Also looking forward to seeing SD Remix evolve even more!Actually, that's not completely true. Sure, they want it to be like Melee, but they also want to make it their own thing. Last I heard they finally fixed the 1 frame of input lag, so thank goodness for that. I'm really looking forward to 3.6.
What I mean is that they're trying to make the engine as close a recreation of Melee as possible (aside from more meteor stun), but they're definitely doing their own thing.Actually, that's not completely true. Sure, they want it to be like Melee, but they also want to make it their own thing. Last I heard they finally fixed the 1 frame of input lag, so thank goodness for that. I'm really looking forward to 3.6.
I'll see if I can find the page, but somebody mentioned it when N64 mode was leaked. (Yeah, the April fools thing is apparently getting in, which is pretty cool). This is just speculation though (I think), so wait until an official announcement before anything's set in stone.They fixed the 1-frame lag? Please give a source on that cause that would be incredible. Also looking forward to seeing SD Remix evolve even more!
This was from a year ago^It's an 1 frame delay on movement of all things physic related as Brawl only starts to apply momentum one frame after.
I have no information right now if exceptions exist, but it is why short double lasering with Fox for example is easier as you have one extra frame before landing again. Investigation on the causes of it are constant, but I cannot give you a confirmation if it will be removed or not.
I can't give you an exact date, but both SDR 3.2 and SDR 3.2 Lite are in alpha testing. My hope is that we can get it stable sometime soon, but like with Project M 3.6's issues, I can't promise that it'll come out in any given time frame, since we're still running into crashes as stuff.
If you need people to do Beta testing on 3.2 Lite later on (assuming that that's the memory card version) I am definitely in! I'd just need some help on porting it to the memory card initially.I can't give you an exact date, but both SDR 3.2 and SDR 3.2 Lite are in alpha testing. My hope is that we can get it stable sometime soon, but like with Project M 3.6's issues, I can't promise that it'll come out in any given time frame, since we're still running into crashes as stuff.
Thanks, but I'm not really the one to make that decision. I'm pretty sure SDR Lite has gone from "unofficial offshoot" to "official offshoot" so you'd really need to talk to sdremix_troubleshooter about that. I can still help with the initial setup, though (you just need the homebrew GCMM for the Wii, which is pretty easy to use).If you need people to do Beta testing on 3.2 Lite later on (assuming that that's the memory card version) I am definitely in! I'd just need some help on porting it to the memory card initially.
That discussion is just one of many many discussions that have taken place over the years. Nothing new has really been uncovered in that particular Reddit version.May I ask why? There was actually a good discussion of this on Reddit (gasp!). Just make sure to look at the downvoted comments also (people seem to think it means disagree).
It has been in the 20XX pack since version 3.00...In light of the new auto-L-cancelling feature for Project M, I would like to ask you, project leader @ sdremix_troubleshooter , and programmers @ _glook and I guess @ Achilles1515 :...
DON'T EVER THINK ABOUT PUTTING IT IN. THANK YOU.
But go right ahead with the alternate stage loader, _glook. That's awesome.
I know it's in 20XX. That's the whole reason why I don't want you to put it in SDR.It has been in the 20XX pack since version 3.00...
Quillion, don't stress out so much about **** like this. It's just an option. If anyone is actually interested in competing outside of their friend group, they won't use it.
Besides, if I were to ever be doing heavy frame data lab work, I'd put this option to use and be thankful that it is available so that I wouldn't have to worry about remembering to L-cancel moves when observing things frame by frame.
Geez, @ _glook , don't be using an alpha build for a tournament.SD Remix was at BAM 14 (Bay Area Monthies 14). Here's the grand finals between Bardull and Ralph:
It's using SD Remix 3.2, which is why the stage select screen looks different.
I'll be filling in the playlist as I upload them. I'll post the full playlist once I've uploaded everything.
I think it's beta now. I'm helping squash bugs!Geez, @ _glook , don't be using an alpha build for a tournament.
Unless it's suddenly beta while my back is turned (since I'm at the point of rather playing something that isn't Smash right now).
So if 3.2 is at least tournament-functional, are we nearing release?SD Remix 3.2 @ BAM 14 playlist:
https://www.youtube.com/playlist?list=PLpheeULjhdrXDsaIZ-KkhxtzY4H33EABW
Edit: Nice Yoshi string by Bardull: https://youtu.be/a_LloFiXdr4?t=7m59s
Also, hilarious: https://youtu.be/Lp-C-qUCD5s?t=19m43s
"Nearing release" is a hard term to use in software engineering. There's a saying in the industry that it takes 20% of your time to do the first 80%, but it takes 80% of your time to do the last 20%. It's a bit of an exaggeration, but it's definitely grounded in truth.So if 3.2 is at least tournament-functional, are we nearing release?
Don't forget to talk to @SmashCapps about the front page.