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He's version looks more polished than the SDR one with a gimmicky Bair kill move. Also, didn't you see the hitstun on Roy's aerials?scrumpy is a fool if he actually thinks that roy would be viable after fixing the roy zone and giving him a slightly better recovery. he still a huge weaknesses
Scrumples's changes are on the right track, even if they don't make Roy the best he could be. They stay true to his playstyle in Melee. Sure, there probably should be more buffs to make him viable, but I think that his current changes start the concept off so that he can be improved in ways that are healthy for the game.scrumpy is a fool if he actually thinks that roy would be viable after fixing the roy zone and giving him a slightly better recovery. he still a huge weaknesses
Yes, Fox is difficult, but he still should be nerfed. A few changes that could preserve his strengths while toning down his broken-ness that I've heard could be increasing landing lag on firefox, preventing his shine from being JC-able (MS's idea), and applying PAL nerfs. Fox cant be kept in his current state if you want a balanced game. Concerning skill to reward ratios, Fox's shine does require a good amount of skill to use correctly, but it also pretty much lacks any risks to it. Since you can jump out of it, you aren't really committing frames to a really strong move. This makes his risk-reward ratios ridiculously unbalanced since shine leads into so many things. Of course, shine isn't fox's only good tool, so even if it were nerfed he'd still be a great character.MagicScrumpy : I see where you're coming from. But let me put this into perspective.
There's a big difference between Melee Fox and Brawl Meta Knight. Melee Fox is incredibly well-loved by the Melee fandom, while Brawl Meta Knight is near-universally considered to have severely brought the competitive game down (among other things).
The reason for this is that Melee Fox is Difficult, but Awesome incarnate. Sure, the shine is very useful, but absolutely NO ONE will say that it's easy to use. It requires a mix of fast fingers and precise timing to be able to use it to its fullest potential. It gives high reward for high skill. The same goes for pretty much everything about his options.
On the other hand, Brawl Meta Knight is stupidly easy to use. You can spam nearly any attack with him with no variance whatsoever and be an unstoppable force. It's high reward for nearly no skill.
The beauty of Melee is that the skill/reward ratio for the top tier characters are quite even. They're never seen as "broken" within the community because it requires a lot of practice juggling both technical and mental skill to properly use them. That is why their options (however overpowering they are) are seen as normal: because the player is getting fair reward for skill.
As of now SDR is suffering from a poor skill/reward ratio, leading to calling "everyone broken". Even Project M suffered from it prior to the "great 3.5 nerfing" as a lot of people there call it.
From your "Make X Viable" videos, I can see that you have a much more solid idea when it comes to preserving the skill/reward ratio than what Ripple and glook currently have come up with. The real key here is to make key buffs in places while leaving a ton of room for skill development just like the shine.
Anyway... sdremix_troubleshooter , given that we do have a good amount of criticism going from our tiny playerbase, I think it's certainly time for SDR 4.0 to come about.
We're at a Morton's Fork here. Nerf the shine, and we lose much of the appeal to Fox and his high yet even skill/reward ratio. Keep it, and the game remains unbalanced.Yes, Fox is difficult, but he still should be nerfed. A few changes that could preserve his strengths while toning down his broken-ness that I've heard could be increasing landing lag on firefox, preventing his shine from being JC-able (MS's idea), and applying PAL nerfs. Fox cant be kept in his current state if you want a balanced game. Concerning skill to reward ratios, Fox's shine does require a good amount of skill to use correctly, but it also pretty much lacks any risks to it. Since you can jump out of it, you aren't really committing frames to a really strong move. This makes his risk-reward ratios ridiculously unbalanced since shine leads into so many things. Of course, shine isn't fox's only good tool, so even if it were nerfed he'd still be a great character.
I can totally see these words on a (Photoshopped) poster about the mod.Bust out the nerfs! Bring on the buffs! Make SDR the best Melee balance patch the world will ever see!
Regardless what you do, I hope you won't change Peach, as she is the only Character that's the same in every version of Melee, NTSC, PAL and SD Remix alike. Plus, she's the worst out of the Top 6, only one Tier above the groups of Captain Falcon and Ice Climbers.I just don't think giving everyone tools to compete with something as stupid as shine is the right answer. It may be more controversial to nerf top tiers, but I think that it's the right answer.
Fun to play, but not against, sadly.The main thing I'd miss from SDR 3.1/3.2 is Pichu. I thought he was super cool and well designed.
As of now SDR is suffering from a poor skill/reward ratio.
I'd like to represent the group of people who believe SDR is fine just how it is. I would argue that SDR's skill/reward ratio is just fine. The fact of the matter is that this sort of judgment you, I, MagicScrumpy , and others are making is only a rough intuitive judgement based loosely on empirical evidence if at all. IT's really not the kind of thing one can argue meaningfully about since it is so abstract.- There are two groups of people to consider in changing SDR beyond just nerfing/fixing what I've kept tab on for months (nearly a year?): those who like SDR as a concept (i.e a balance patch) and those who like what it is currently.
But are those options considered easy with very high reward? Do those characters offer no room for skill development? These are the questions you should be asking.I am willing to concede the fact that the new SDR characters have wild skill to reward ratios if you, too, concede that their skill/reward ratios are no worse than the Melee top tiers. Like, Jesus H. Christ, they have some dumb ****. Mess up your DI on Falcon combos? Die at 80% to a fair. Don't know how to play neutral against ICs? Get grabbed and lose a stock. Don't know how penetrate Sheik's defenses? Flail and get grabbed until you die to dthrow fair/uair. Don't know how to deal with Falco's lasers? Complain on Reddit. Don't know how to space your moves against Peach or when it's safe to hit her? Get CC dsmashed into a death combo or nair reversaled. I've heard stories about how people complained about Link's dthrow up-b back in the day for being over powered.
Yes, they are easy with high reward. That's part of what makes them top tiers. So if you're trying to improve the low tiers by making their options difficult with high reward, then they're still going to be considered worse than the current top tiers. The options seem to be the nerf the high tiers or make the low tiers have easy stuff with high reward like the top tiers. SDR has expressed its choice in that mattter (option B), and Magic Scrumpy has expressed his preference too (option A).But are those options considered easy with very high reward? Do those characters offer no room for skill development? These are the questions you should be asking.
Yeah, both are really fun.I played a few games of SDR the other day (Kirby and Link) with my friend and had a good time with it.