DeKu Skrub
Smash Journeyman
- Joined
- Jul 1, 2015
- Messages
- 291
- Location
- Inside Jehuty's genetalia
- NNID
- ShadixREBORN
- 3DS FC
- 1650-2649-2219
- Switch FC
- SW-1122-3127-2057
I use Bowser
RIP me
RIP me
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Why not just use the latest 20xx build for this?I want to ask again: is it possible to have an SDR/vMelee toggle so that we can easily switch between the two characters to appreciate the differences?
Maybe this thread could be useful for the direction of Ness changes? Simna, a very seasoned Ness main, makes some suggestions for changes. I haven't tried that mod out for myself, though. Mofo is inactive so I don't know if we could get a hold of him. I'll ask in the Pichu R&D group about what ideal changes would be to help get some discussion going for that character. I do really like SDR Pichu as-is, though... he's pretty well-designed IMO.How could SD Remix be improved? I'm too lazy/occupied to do anything but throw out ideas. The "balanced" cast may need a complete overhaul and I was thinking of contacting the best low tier mains to in order to get good input (even though they probably love their chars the way they are and hate SDR). In any way it would be intersting to know what they think. Getting top player input would be even better but not likely.
Kirby:
Triple R
Roy:
Sethlon, Pyro (darkoblivion on sb)
Bowser:
Nobody plays Bowser
Pichu:
Mmm, don't know any Pichus
Yoshi (arguably fine in vanilla):
Amsa, v3ctorman
DK:
Erm...Phis-it?
Link:
SAUS
Pika:
Pikachad, maybe even Axe
Ylink:
Laijin
Zelda:
Cosmo
Q&W:
Qerb
Ness:
Mofo
M2:
Goddamn, Zoma?
It's mainly an SDRL thing. Since we know that stages can be switched berween MC and disc, maybe characters can be the same. That way, we could easily run between vanilla and SDRL from one MC.Why not just use the latest 20xx build for this?
At this point there's little hope of SDR being updated, since the person who practically built it (Ripple) has moved on from the project long ago. I really agree with your sentiment though, SDR is an unfinished product. Although the "brokenness" - aspect of various characters is, paradoxically, what makes it fun (cough, Pichu) it also means the game is truly not balanced and therefore not taken as seriously. Good character design is extremely hard to do. Melee top tiers are fantastically designed in a way that the depth of matchups only within top 8 characters is astounding. There are endless amounts little nuances in top tier matchups which are the gist of what makes Melee deep and enjoyable (contrary to what many people believe I think there's nothing "accidental" or "unintentional" in Melee's design). Somehow, I feel that SDR, at the moment, does not achieve the same amount of "sharpness" in design which makes the top tiers interesting. It's more like a matter of "let's speed up these moves and add knowckback" in a manner that results in a "cheap" feel and good but uninteresting characters. I am purposely overexaggeratingSorry, I'm kind of new to SD Remix, but I have tried it with my friend some months ago. Are you guys going to update this project? I hope so.
By the way, I'm loving the changes on Link, but I feel like he needs some things nerfed by a tiny bit, but overall, he's great in this.
Disagree. It's been getting more publicity over time. I do agree that the balancing needs work, though. A lot of things on Ness feel too guaranteed, for example.The fact is that SDR is, and has been for a long while, in the brink of death.
I agree with you. Most people, including those who don't play Melee, can notice how janky low-tiers look like, especially Kirby and Pichu, who are pretty good. Kirby is a tad too good and Pichu is way too good at this point, and I'd love to be a playtester for balance, but it seems I can't...At this point there's little hope of SDR being updated, since the person who practically built it (Ripple) has moved on from the project long ago. I really agree with your sentiment though, SDR is an unfinished product. Although the "brokenness" - aspect of various characters is, paradoxically, what makes it fun (cough, Pichu) it also means the game is truly not balanced and therefore not taken as seriously. Good character design is extremely hard to do. Melee top tiers are fantastically designed in a way that the depth of matchups only within top 8 characters is astounding. There are endless amounts little nuances in top tier matchups which are the gist of what makes Melee deep and enjoyable (contrary to what many people believe I think there's nothing "accidental" or "unintentional" in Melee's design). Somehow, I feel that SDR, at the moment, does not achieve the same amount of "sharpness" in design which makes the top tiers interesting. It's more like a matter of "let's speed up these moves and add knowckback" in a manner that results in a "cheap" feel and good but uninteresting characters. I am purposely overexaggerating
this point though, since it's not all true at all. It's more of a general sentiment of people who find something wrong with the project.
Especially the top players with whom I've had the pleasure to try this game out with (Armada, PPMD, Leffen) have expressed this concern continuously.
The fact is that SDR is, and has been for a long while, in the brink of death. That is because the development of the game has ceased and although it's fun, it is not a finished product. In a game like Melee tiny changes have massive implications and it is a very long and arduous process to balance a game like Melee. SDR probably should have taken the Project M approach to balancing and not release the game to the public so early. This would have retained the interested into to the game and we could have gathered more playtesters. But SDR's problem, from the start, has been lack of support and the small size of the development team. I've said this many times that SDR's true problem lies in the fact that it has no true audience. Melee is a difficult game and people would rather spend their time and energy into honing their skills into a game that actually has some kind of playerbase. Most people prefer the Melee the way it is, including low-tier heroes. And perhaps Melee would've never been as interesting if it was "better" (subjective term) balanced.
But hey, why do I play SDR (still, although infrequently)? I really think characters like Ness, Link, Roy and Kirby have such a cool character archetypes that I want to see them bettered for a more "complete" Melee experience.
/novel
Still perplexed he somehow gets all the credit in the end, guess it's an Edison-Tesla ordeal. Maybe it's for the best since I have no interest in being associated with this game series.At this point there's little hope of SDR being updated, since the person who practically built it (Ripple) has moved on from the project long ago.
Couldn't agree with you more. Even though SDR's effects haven't helped me in vMelee, I have fun nonetheless, particularly with Yoshi, Ganondorf, and recently Pichu. I'm not going to gamble at the chances of an update, but just throwing my Smash coins into this project.I hope SD Remix, somehow, gets updated in the future! This is a mod that should be taken somewhat seriously, just like PM, since this mod is among the best mods I've ever seen for Melee.
This mod motivates me to play vanilla Melee more, something I'm somehow not doing enough.Couldn't agree with you more. Even though SDR's effects haven't helped me in vMelee, I have fun nonetheless, particularly with Yoshi, Ganondorf, and recently Pichu. I'm not going to gamble at the chances of an update, but just throwing my Smash coins into this project.
*Bad pun intended
The fact that this mod won't be updated really saddens me.
Anyhow, game will be updated when it needs to be.
I'm sorry man. Didn't mean to understate your significance in this project. The fact is that I'm ignorant of the totality of your contributions. SDR can make it, but it takes a lot of work from various people. The buffs should be extremely minor and conservative in the beginning of the balancing process.Still perplexed he somehow gets all the credit in the end, guess it's an Edison-Tesla ordeal. Maybe it's for the best since I have no interest in being associated with this game series.
When does it need to be updated then? I'd be curious to hear that. When there's a bigger demand for an update perhaps?"when it needs to be" doesn't mean soon...
you should have seen v1 of SDR. everything has been nerfed since thenThe buffs should be extremely minor and conservative in the beginning of the balancing process.
But there is a point. We don't need animation hacks for now, we need nerfs, for characters like Mario and his F-Air or Pichu entirely.you should have seen v1 of SDR. everything has been nerfed since then
as a side note, I think you guys need to realize there is really no point to updating this. there is not enough of a following to throw out what would be a very minor update.
until someone figures out animation hacks, there's no point.
Just make his F-Air a bit not too fast and it'd be good, I just don't want it to be so easy.mario's fair is fine. I'd hardly call it abusable and the fact that mario doesn't have a good aerial finisher makes it fine.he's kinda comparable to a very ****ty falco even if you try fair > fair > smash attack
and why the hell would I nerf pichu? thanks to no animation hacks do you want pikachu and **** pikachu, or do you want pikachu and a fun "boss" character? having 2 normally viable pikachus is the stupidest things when they have the same moveset
there is not enough to differentiate between them unless you intentionally make something not make sense.
*you should have seen v1 of SDR. everything has been nerfed since then
as a side note, I think you guys need to realize there is really no point to updating this. there is not enough of a following to throw out what would be a very minor update.
until someone figures out animation hacks, there's no point.
But the problem is that he's too good. Have you seen his F-Air?I think Pichu is fine. He's practically a whole new character and he's really fun to play and is easy to kill. Some Ness stuff is pretty silly in terms of guaranteed-ness but I would recommend just shifting those buffs (dthrow/fthrow) around elsewhere, not sure where that would be though...
IMO Mario is also fine. His fair is... fair.
Pichu might be borderline broken (dair, fair, bair, dsmash etc.) but he's still extremely light and his tech rolls suck. But he's def better than Pikachu though. Fast Fair doesn't break Mario, although he's recovery might be bit too good considering his strenghts...But the problem is that he's too good. Have you seen his F-Air?
Mario's F-Air should be fast, but not that fast, imo...
It still has a decent amount of startup. I don't see the issue here, especially when Falco, for example, has a much faster move that acts as a spike, while Mario's is only a meteor. Also, as Ripple said, Mario doesn't have a big aerial finisher that would make the change silly.But the problem is that he's too good. Have you seen his F-Air?
Mario's F-Air should be fast, but not that fast, imo...
I don't know about him being better than Pika, but I would say Pichu fits the glass cannon role nearly perfectly since, like you said, he has very poor defensive options in exchange for exceptional offense.Pichu might be borderline broken (dair, fair, bair, dsmash etc.) but he's still extremely light and his tech rolls suck. But he's def better than Pikachu though.
The thing is that he's not supposed to be Falco fast with it, but whatever.It still has a decent amount of startup. I don't see the issue here, especially when Falco, for example, has a much faster move that acts as a spike, while Mario's is only a meteor. Also, as Ripple said, Mario doesn't have a big aerial finisher that would make the change silly.
I don't know about him being better than Pika, but I would say Pichu fits the glass cannon role nearly perfectly since, like you said, he has very poor defensive options in exchange for exceptional offense.
I don't want the low-tiers to be worse or even better than top tiers. In my opinion, turning down Pichu a bit would be great, considering how free its combos can be, despite its recovery options and all, I don't think that makes up for it, even if they're not that good.Pichu might be borderline broken (dair, fair, bair, dsmash etc.) but he's still extremely light and his tech rolls suck. But he's def better than Pikachu though. Fast Fair doesn't break Mario, although he's recovery might be bit too good considering his strenghts...
E:
Stormghetti, I understand where you're coming from, but. Even with all the buffs, none of the SDR characters are actually as good as Melee top tiers imo. All top tier characters have borderline broken aspects to them but we've gotten used to them over the years and therefore overlook them. Also, these broken things are what makes Melee FUN. Take PAL vs. NTSC as an example. Sure PAL is more balanced, but which version is generally regarded as being more fun and has more swag? Fox is BROKEN as a character (in NTSC), it's just that he's really difficult to use effectively and demands alot of tech. I seriously think none of the SDR characters come close. Sure they're extremely good, but so are the top tiers, so what's the problem? Also not all SDR chars are even that good, Roy for example is still significantly worse than Marth simply because Marth is designed much better mechanics-wise. Only difference is that SDR chars are much more "roughly" designed, which is understandable without top player input and since it hasn't been made by Nintendo. Taken that into account the Vietgeek has honestly done quite a good job.
Well, yeah, but my point stands. The speed change doesn't have to be massive, though.But Mario's Fair isn't Falco fast. It has much longer startup.
Pichu has big advantages that come with his strong offense. Yes, if you aren't able to find openings on him he can seem broken, but he's extremely fragile.
ASAP.Ness fthrow is stupid lol. Its BKB needs to be reduced.
Fire Fox/Bird Eject - Press Z while traveling to eject (1.02) [Achilles]
C20E76D8 00000005
8063002C 80830668
548005EF 41820014
54800677 4182000C
38000000 90032348
4E800020 00000000
I gotcha.Another example, albeit not related to SDR because top tier privelege:
Code:Fire Fox/Bird Eject - Press Z while traveling to eject (1.02) [Achilles] C20E76D8 00000005 8063002C 80830668 548005EF 41820014 54800677 4182000C 38000000 90032348 4E800020 00000000
Fire Fox/Bird Eject - Press Z while traveling to eject
Inject @ 800e76d8 - interrupt for Fox/Falco firefox
- default code line is "blr", so it returns immediately and does nothing.
- executed for Fox and Falco
- check for A+shoulder button, and not just Z so that the eject can occur while frame advancing in Develop Mode
lwz r3,0x2c(r3) # load internal data offset
lwz r4,0x668(r3) # load instant buttons
rlwinm. r0,r4,0,23,23 # is A being pressed?
beq- END # if not, branch to end
rlwinm. r0,r4,0,25,27 # is Z/L/R being pressed?
beq- END # if not, branch to end
BOMB_OUT:
li r0,0
stw r0,0x2348(r3) # write 0 to...frames of Up-B travel left?
END:
blr # end Up-B interrupt
Punkline a GIF might be necessary!
Something that SDR could severely benefit from, in my mind, are some legitimate codes to give the bad characters new options.Something creative, but not necessarily game changing. An example would be my code from a long time ago to make Samus' charge shot fire slower if Z is held when the shot is released.
Oohh, I think both of you or either Achilles as you said should continue the project! I love this project, even if I was complaining about changes, but that's natural.if achilles is interested in making another SDR with cool codes included then I would come back to this project. although I still have the same computer so I can't really learn assembly. so it'd essentially be just achilles anyway.lol