Hey Ripple and other SDR developers:
If you're going to make your "just for fun" changes to high-tier characters a permanent part of SDR, may I suggest giving the only significant nerf in the game to
Just give him a knockback nerf to his up smash. Just enough so that he can still use it in combos and finishers but make it so that it's not ridiculously effective at early percents. Even PMDT thought Fox's up smash was excessive
, and this is the same team that restored nearly all of Falco's unique animations to being taken from Fox even though he would look less unique in the process.
While you raise an interesting point, Ripple and I have discussed changing top tiers (with other SDRBR members [note: There is no SDR BR anymore] in the past, and we only agreed that changing Sheik was maybe
beneficial. Later, I reversed even that positioning, as it only further complicated our end goals of making a buff-only game. There were no reasonable grounds to discriminate Sheik, and there aren't for Fox (in respect to the other top tiers), either.
Yes, Fox is strong. Fox has options that are seen as somewhat "degenerate." That's why he is a S-tier character. If everyone was degenerate, then the distinction of "S-tier" is irrelevant.
SDR is not PM. The two projects are pursuing different goals. Yes, sometimes the means to the ends may intersect. Doubtless that there must be several changes in PM inspired by those in SDR, or vice versa. No point in reinventing the wheel, right? But PM is essentially its own game. Melee-inspired
, yes, but it has departed from Melee too much in its design decisions to be Melee. It has its own framework to build off on, now.
On the other hand, SDR is very much tied to the essence of (NTSC) Melee. Yes, there are many
liberties we have taken with the low tiers, but our foundation was always Melee itself. How strong should we make the low tiers? We approximated that with knowledge from vMelee. When we scaled back from power creep, we did so with Melee in mind. If we are to change the current framework (i.e. the top tiers), we present ourselves a new project, a new game, with different goals and objectives.
We would have something like Ripple's new project inspired by SDR. A similar project, but a different goal means a different approach, and therefore, oftentimes, a different end result.
As for our "just for fun" changes, I have struggled on whether or not to completely revert Captain Falcon to vanilla NTSC. However, since integration with 20XX is a very real possibility now, alongside with the very minute ramifications of the changes themselves, I decided to keep SDR Falcon as-is.
Had 20XX integration not been possible, it is very likely that Falcon would've been reverted for the 3.1 release.