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Smash Cadet
- Joined
- Dec 11, 2024
- Messages
- 72

So here we are not going to create a real game, but still move our brains a bit and try to come as a community with an idea the most ingenous to decide how this hypotetic game might look,! The format is the usual one in these type of threads, a seriesof jobs will be providen with a timelapse before starting the next one alongisde to votations for the previous job to decide the winner! The general rule is always put the respect first even if its between screens.
This game will be an Isometric Platformer Fighter named Scribble Scramble where the fighters moves in a 3D enviroment but with a more 2D movement.
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QUOTE Origin: Cave Story (2004) Submitted by:
![]() Moveset: | SHOVEL KNIGHT Origin: Shovel Knight (2014) Submitted by:
![]() Moveset: | SANS & PAPYRUS Origin: Undertale (2015) Submitted by:
![]() Moveset: | PEPPINO |
HORNET | MADELINE Origin: Celeste (2018)Submitted by: ![]() | DJ CYBER Origin: Bomb Rush Cyberfunk (2023)Submitted by: ![]() | RENATA Origin: Frogun (2022)Submitted by: ![]() |
INLAID LIBRARY Origin: Vampire Survivors (2022) Submitted by:
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ITEM | DESCRIPTION |
A fusion between a dodgeball and a cartoony bomb, which can be picked up and thrown at opponents - but also caught, if you time the button press correctly. The catch is that each time it's fumbled, the fuse steps one step closer to detonating - and after three fumbles, it'll explode, dealing significant damage. | |
A throwable projectile that explodes dividing into multiple fireworks that deals area of effect damage. |
Potentially rewritted for better reading, for the moment almost near exact post as the original submissions.
Essentially working like a loose Splatoon-esque mode (in keeping with the arts-and-crafts vibe!) It's mechanically a variation on Versus Mode, giving all of your attacks additional paint-like properties - explosions become paintsplosions, projectiles leave paint trails, that kind of thing. While the default version of this minigame would be time-based, with the winner being worked out based on who's covered the most area in their colour of paint (and no healthbars!), you can also get a win by default if at any time you get 100% of the stage covered in your paint (resulting in an enemy forfeit), or if you cover 100% of your opponent in paint (which knocks them out). | This mini game would split the map based into sections based on the number of players (or teams) and feature the Dodge Bomb as it's central gimmick. Each player/team would be confined to their designated area and would attack each other by throwing Dodge Bombs at each other. (Other items could potentially appear but they'd be much less frequent and be from a curated list that fits the mini game.) In addition to the chosen characters, each player/team will be given additional "dummy" characters to serve as team members. (The "dummies" I imagine being sort of like the Super Team from Super Mario Strikers or Razor's Devils from Hunter x Hunter. Characters original to Scribble Scramble that can slot in as literal training dummies or as extras in any other scenarios that call for them.) Players will be able to swap control between their actual character and the individual dummies.
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A combination of a break the targets type mode with an endurance/arcade feel. In this mode you'd run across a stage and pop as much balloons as you can by attacking them. Balloons give different scores based on their color, and popping multiple balloons with one attack will double the score that would've been given if popped individually. You'd also be under a time limit for this Once you clear a stage of balloons, more balloons just float into the arena and its time for round 2! That's right! There's no real end to this game, just pop balloons til you can't keep up anymore. Throughout the rounds, you'd also encounter special balloons like ones that move in set patterns, ones that deliberately flee from you, ones that occasionally have spikes that pop out, and clock shaped ones that extend the time. At the end of your run, your score would translate into in-game currency (if thats a thing) | The gameplay would be similar to Megaton Punch from Kirby Super Star, to keep it simple; the player has to line up three markers (position, angle, strength) one at a time, aiming to get as close to perfect as possible. |
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