bovineblitzkrieg
Smash Journeyman
I've been off the boards for a while after my initial distaste for brawl. I've tried giving it a fair chance (for the third or fourth time)... it's just not as fun for me.
I know a lot of people think it's fun to have random items blowing things up everywhere, and that's fine. And a lot of people just play for humor. I have the most fun pulling off difficult techniques, hearing all my friends go OHHHHH and "HOLY F***!!!!" and basically flipping out about how ridiculous that combo was, or how crazy that move was, etc. I like the detail, the fine precision, the speed, the technical prowess, and the mindgames. I like the game to be about SKILL, not about random occurences.
Now the only things to get excited about are OH YOU GOT HIT BY A FINAL SMASH!!! or OOH A WELL TIMED FTILT!!!!
To me, mindgames are more fun at a breakneck pace. I don't want to have a full second to think about a decision, I want to have to make the decision before I'm even aware that there's a choice.
I'm just not having fun playing brawl. It's really sad too, I was SO excited for it. As much as I've adjusted my mindset and muscle memory to Brawl, as much as I've tried to make it fun... there's always something to drive me crazy.
Tripping is absolutely horrible, but that's been beaten to death. The extreme floatiness makes for a much more boring game. The speed is very slow, and ground movement is awkward. The edgegame is completely dead... why is the sweetspot so ridiculous??? The edgegame was half the fun of Melee... that's where most of the OHHHHHH moments came from. And spamming is better than before... joy. Oh those pikmin...
I have fun in competition... and Brawl doesn't cut it. Kudos to nintendo for great marketing, but f them for throwing the competitive scene in the trash. They couldn't even throw us a bone.
I suppose I'll have to treat Brawl like a party game, seeing as that's all it is. I've never really had fun with party games though. Blah.
I know a lot of people think it's fun to have random items blowing things up everywhere, and that's fine. And a lot of people just play for humor. I have the most fun pulling off difficult techniques, hearing all my friends go OHHHHH and "HOLY F***!!!!" and basically flipping out about how ridiculous that combo was, or how crazy that move was, etc. I like the detail, the fine precision, the speed, the technical prowess, and the mindgames. I like the game to be about SKILL, not about random occurences.
Now the only things to get excited about are OH YOU GOT HIT BY A FINAL SMASH!!! or OOH A WELL TIMED FTILT!!!!
To me, mindgames are more fun at a breakneck pace. I don't want to have a full second to think about a decision, I want to have to make the decision before I'm even aware that there's a choice.
I'm just not having fun playing brawl. It's really sad too, I was SO excited for it. As much as I've adjusted my mindset and muscle memory to Brawl, as much as I've tried to make it fun... there's always something to drive me crazy.
Tripping is absolutely horrible, but that's been beaten to death. The extreme floatiness makes for a much more boring game. The speed is very slow, and ground movement is awkward. The edgegame is completely dead... why is the sweetspot so ridiculous??? The edgegame was half the fun of Melee... that's where most of the OHHHHHH moments came from. And spamming is better than before... joy. Oh those pikmin...
I have fun in competition... and Brawl doesn't cut it. Kudos to nintendo for great marketing, but f them for throwing the competitive scene in the trash. They couldn't even throw us a bone.
I suppose I'll have to treat Brawl like a party game, seeing as that's all it is. I've never really had fun with party games though. Blah.