Scar, this is ekom's brother, I helped you set up a tourney once...
Here are my thoughts on your post...
First of all I'm neutral, I just play any and all fighting games casually. I'll play any game competitively if I have access to the scene (I have no car
)
Scar, "the innate property of a game allowing better players to win consistently" is called practice and execution, not competitive...
"Those who should win will win" and in brawl, they will... er... duh... If you lost, than you should have lost, if you want to use words like that...
"Brawl is competitive to a degree, but pro-melee debaters will argue that on average, better players win more consistantly in melee than equally skilled competition in brawl" Scar, the game is too new to give insight as to the skill level of most (if any) players or even the depth of brawl itself. As much as people want to swear how good they are because of their capability to perform highly difficult advanced moves in other games, (not just melee - just wong plays mvc2 to near perfection IE: cyclops OCV, c'mon!!! and he surely isn't the best a brawl) you must understand that a different game requires different skills. Unless you know the required skills to consistantly win in brawl and practice them, (which I doubt anybody has put together yet) you aren't good. My friend, skills in competitive games don't even begin to peak until after the first year, when all the country's (maybe world's) best strategies and techniques are actually witnessed, studied, combined, practiced, perfected and applied. Who can honestly believe they can compile these skills beforehand? Here's how it usually works, someone figures out a strategy, glitch or ect, they probably name it and then someone else spends days, nights and/or even months perfecting it. That person becomes the top player. (M2K maybe?) Heck, most advanced moves are discovered while playing scrubs. (By the scrubs on accident from mashing or desparation) Brawl may be kind of an exception because players around the world are purposely trying to break the game instead of just trying to be good. (Because of melee's gameplay)...
"I think that any game can be competitive is invalid" No that's invalid. Disreguarding the amount of competitors and the appeal to just play a certain game competitively is just plain ignorant. It's true that tech skill is important, but if nobody wants to participate in competition, what's the point. (IE: alpha 3) Hold a tournament with no competitors and try to say it's highly competitive, LOL. I guess you're the undisputed champion in your most competitive game...
Here's an example for you...
Super Turbo is more competitive than melee (just the fact you know what ST is proves it's presence) and requires the tech skill of a six year old. Don't believe me, my little brother plays ST and he's already figured out that Sagat is his favorite character because when he mashes kick, he wins matches. Scar, my brother is six. He loves ST. He'll lose to me all day with a smile on ST but won't play more than one match in melee. What do you think he'll play in tourney when he reaches his teens? People want to play ST because it's easy to pick up and still, there are people who are simply undefeatable at the game. (DSP for one) ST tourney's will always have decent turnouts and worst of all, the game is 20 years old! Where will melee be in 20 years, ST will probably still be around which is simply disgusting. So yes Scar, any game can be competitive, so long as people wnat to compete.
If that doesn't convince you, I'll use you as an example...
You are known to play different fighting games. In fact, you got into melee pretty late. What made you become such a hardcore melee player? I'd guess that it's because you like tech heavy games. To be honest, melee is the tech heaviest game made. It's the only game I know where "one frame" has made the difference (consistantly) in tourney play. Scar, why aren't you playing CVS2 tourney's? (you might be cuz I don't really know you too well, but I haven't heard of you in the scene) If you aren't, it's probably because it's not as appealling to you. Scar, you want to play melee instead, don't you? Well that's what makes competition Scar, the competitors. In fact, the only thing that makes the competitive level of a game is the top players. If five year olds were the only ones playing melee, (because most people dismiss it as a kids game) it wouldn't be where it's at now. Wasn't Ken the pinnicle of all 'round pro play from comboes to DI, then M2K showed up with his perfecting of marth dittos, he elevated sheik's edgeguard game and ect... And still, a jiggs player got the match up right against M2K. Melee didn't do that, they took it to that competitive level and went even further. Even if a game is limited by it's mechanics or by what people can do, challengers will always try to surpass the limit, that's the best part about competition (when somebody actually does)...
Scar,
Competitively, Brawl is currently over shadowing melee in a big way. If it's simply for the gimmick of trying to find an advanced move, because it's new, for it's shallow learning curve, because people want to prove their skill, for the love of the game and/or any combination plus other reasons, brawl is being played heavily world wide. Tournaments are a dime a dozen and everyone swears they are good. Pro Brawl vs Anti Brawl battles get pretty deep and seems to be the most heightened play in brawl so far. Skill is rising pretty quickly in the game, (more in a mind games kind of way) and debates like this only fuel the fire for pro brawlers to up their ante when they hit tournament, it's like they have something to prove that nobody knows or cares about. Brawl is dominating, prove it isn't. I haven't heard about any melee tourney's except for a couple that were titled with slurs to brawl and had smash fest turnouts.
For anti-brawlers,
If you want melee to be more competitive, do like the Third Strike guys did and work for it. 3S died out in america because of all the newer games, they brought it back themselves. (good games will die if their fans don't save them) Go out there and hype it up. Get people to play. Don't just say that melee is superior because of the tech skills involved, (it doesn't help and makes you sound like a nerdy cry baby) get people interested. Tell them about the satisfaction that's felt when nailing a tech savvy maneuver during tourney play. Show them how to play and give tips. (I've been to tourney's and smash fests, most new people get treated like crap and sit in the corner and play with each other not learning a darn thing) Prove the learning curve isn't impossible. Hold more tourney's. (I know scar does, but other anti-brawlers just whine) Just don't let the melee scene die out, make it flurish. And of course, talk trash. (just back it up kids) Numbers are facts and they say brawl is more compeitive. More tourney's, bigger payouts, more matches played, more money matches, just more everything...
Finally,
If you want to talk about the competitiveness of a game, it's not gonna be a stable answer until it's dead. When it comes down to it, after a year into the scene, (when the newness of brawl dies down) we'll see if it's good enough to stand the trial of time. Will melee be around to compare it with, will brawl just not make the cut by the end of the year? If I remember correctly, melee never went down in price, or if it did, it didn't go down much. Melee was played well after it's time, I wonder if brawl is a good enough game to last through the years, melee sure was. But for now at least, anti-brawlers just add to the hype...