You want some more of the sad truth? Correct me if I'm wrong, but most people weren't requesting the same game. MOST OF ALL, most people didn't want the same exact characters to be good and the same to be bad. The fact that the game is more balanced is not something that anyone should be complaining about.
I want to address tripping: Tripping is obviously something pretty stupid that was put into the game, but it is not as bad as people make it to be. As much as it can **** you up, it can also save your ***. Your opponent will never (and I mean never) make a prediction and have correct spacing for you to trip into an attack (unless they are diddy kong for you smartasses). Also, tripping is just as likely to happen when you are running away (or just away from your opponent) as it is to happen during combat with your opponent. It can screw up spacing just as much as it can help it. Hugs said it can cost you a big tournament... I'm not disagreeing with that I'm just saying it can also give you the tournament/save you EVEN IF YOU ARE THE ONE TO TRIP.. No one likes tripping, I hate it just as much as anyone else, but it really is not as significant as people make it to be.
I'm sure that most people (non-space animal players) wanted the space animals to get nerfed, but not by taking everything away and just making them horrible. Well brawl gave people that much. I'm sure low tier players wanted their characters to improve, well they did (at least in my opinion) ness definitely improved (if you didn't then u're just comparing him to lucas), Yoshi improved, Pikachu got buffed up the ***. But you know what? I don't think it is honestly it was as a result of the sole fact that the characters were changed, but that the physics were changed. If you wanted brawl to be more like melee, then you would see really no changes in the tier list. You would not see space animals get nerfed and low tier characters get buffed.
So what am i really trying to say? That brawl was going to be a win-lose situation no matter what. It was going to be dissappointing whether it came out exactly like melee or significantly different. There is nothing in between. You have to choose you want to continue to ***** about the same exact characters being good or ***** about the game being entirely changed. One reason I'm happy about brawl is I don't have to hear people cry about how fox is top tier and whatever else they have to say. I don't have to see the same exact characters everytime I'm about to verse someone.
I'm not expecting this **** to sway people's opinions, but I really hope you can see why brawl could not satisfy everyone.
Eh, I just don't agree with you. Tripping, whether it causes you to lose
or win, totally sucks. I don't want to win because a random game element screwed over my opponent, I want to soundly defeat him.
I played Fox and Mewtwo (and DK and Mario and Pichu and CF and a little Peach) in melee, and fully expected Fox to be awful in Brawl.
I expected Brawl to be different, but certainly not slower, shallower, and with a lower ceiling than its predecessor... how much sense does that make??? When I learned wavedashing, L-cancelling,
real dashdancing was out, I thought "oh wow, they must have some really cool new ideas to keep the game deep and exciting"... then I played it and swore at the god**** game, on my first match.
The issue is not that the game is changed, the issue is that the game is inferior. I don't think many of us are complaining about characters that got nerfed or buffed, or that it's not
just like Melee, it's simply that it's slow, not exciting, and has a low ceiling for improvement.
It's funny to me that everyone thinks the game is more balanced because of nerfing/buffing/new characters... the real reason, IMO, is that the same physics applies to every character, and we don't have as much control over our character. Characters are more unique in movesets and jumping abilities, but in my opinion, they're actually
less unique overall. Recovery is almost irrelevant seeing as how you can just float back to the stage and the sweetspot is enormous on the ledge. Everyone is floaty and groundspeed isn't that varied (plus tripping makes dashing risky). The physics system makes it bland.
Idk... It just amazes me that in the sequel to Melee, we have
less options and
less speed and
less maneuverability, and
less to learn. I know all the Brawl fanbwoys are gonna say "It's only been out a month, blah blah", and that's true, but you seriously think there's hope for truly competitive Brawl? You're kidding yourself. We'll see who's right in a few months (and we'll disagree then too, I'm sure).
Sakurai must have been a total smash n00b to think that he was making a better game.