Because Sakurai wanted noobs to be able to beat pros who practiced the timing for it, so now most aerials have basically zero lag, while others are stuck uncancellable.
Nice argument, making up reasons and ****... You are not in his head, nor do you know his intention. He does an intention to do it and you dont know what it is so dont speak as if you do.
Either you're trying to make a blanket "Brawl is how it is, deal with it" and blatantly ignoring the OP, or you seem to think that the original argument has merit, in which case you're failing to illustrate why.
Reading the starred posts in the OP will help you out there.
First of all, you basically just said "the speed looks the same aside from the fact that it's not as fast." Second of all, go watch any Melee match where the players have some semblence of what they're doing, then go watch a Brawl match with the same criteria. Everything is slower. In fact, the stock standard was lowered from 4-5 in Melee to 3 in Brawl, expressly because matches were too slow.
Well ok can i have a link to a movie of two people playing melee when it first came out the first month please and ill compare that with brawl now.
People are learning to play the game now and your saying that its slower. well how fast was it when melee first came out. care to provide a link?
Whether or not wavedashing is a glitch has no bearing on whether or not Brawl is not as competitive as Melee, which, if you recall, is the purpose of this thread.
How competative would melee be withought L cancal and wave dash?
Again, this is completely irrelevant to the topic, but I suppose I'll indulge you in a response nonetheless. In fighting games, one action that "skips" another is often referred to as a cancel. In SSB64 and Melee, there was Z/L-cancelling that skipped the lag of aerial attacks when landing. In other games, such as the Guilty Gear series, there are several types of cancels that are all intentional and fully recognized by the programmers. Furthermore, the fact that touching the ground while airdodging puts your character into his idle state was, logically speculating, intentional. The default behavior would be for your character to sit on the ground with the airdodge animation until it ended, or worse, go through the ground, which would look pretty ugly.
Yes its intentional when they state it. Even if L cancal was intended the way IT WAS USED to combo powerfull moves that should not have been able to is what was not INTENDED. Why do you think its not in this game. BEcause people abused the mecanic.
Hopefully we're all ignoring the troll at this point. Don't let him suck you in anymore, he obviously doesn't believe in logic.
Brawl... is camping. And slow and dull.
You lack logic. And brawl has been out for a month. How fast was melee in its first month. Can you provide a video of the first month of melee?
I like the fact that in Melee, you have to make decisions before you're even aware that you have a choice. That's why it's so deep. It's hard to even realize where you can change your tactics because everything is happening so fast.
Thats great how many hours you put into melee? How many into brawl. SO you think that the game you played more you would have more intuition compared to a game which you havent spent as much time.
Give the game time it will speed up.
In Brawl, I have forever to think about everything. When my entire strategy has to be "how to get to the camper", and then when I get close they can just smash and it starts over again, I don't have much fun.
Im curious how was melee in the first few months the speed. can you provide a link to it?
Yes because fox didnt have a slight advantage over marth. im an idiot and a noob. He did have that advantage and if you dont belive it go look it up dumb ****. google is your friend.
I'm not trying to change anyone's mind. I'm only arguing the reasons for why Melee is a more competitive game than Brawl, and pointing out obvious flaws in the logic that others use to disprove it, like not having the same definition of "competitive."
Brawl will be competitive to a degree, but IMO it's a very low degree, especially relative to Melee. So why does this thread not mean anything? It means just what it means. There are people who think that Brawl is as competitive as Melee, and I think that they are wrong, and myself and others are presenting intelligent evidence to back our claim.
What made melee so competative in the beggining. How competative would it be withough wave dashing, L cancal abuse?
What made melee so competative compared to brawl?
Was it the same speed last year as it was the first year?
Where your answer to 1 around from the beggining of the games cycle?
"com·pet·i·tive (km-pt-tv)
adj.
1. Of, involving, or determined by competition: competitive games.
2. Liking competition or inclined to compete: a highly competitive teammate.
"
So far brawl fits into the defenition of competitive.