Man of Popsicle
Smash Lord
I would say 13 but ness was 33 : Dlol@comparing the top 33 to the top 13.
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I would say 13 but ness was 33 : Dlol@comparing the top 33 to the top 13.
After watching FOW two stock Inui in crews last week, this quote is incredibly amusing right now.I give Ness a doesn't matter/10. Horrible character. Really gimpable, and he's a two-trick pony. Once you learn how to deal with his f-air and avoid getting grabbed at high percents (which is easy since he has no grab range and it's predictable when he wants to kill you with it), he is done for.
After watching FOW two stock Inui in crews last week, this quote is incredibly amusing right now.
You should try it out in brawl+ lol.Too bad Ness's PSI Magnet wind can't be put to use.
That, good sir, is amazing.The increased it's range by twice the amount, gave it super armor so it can be used to counter up-bs, comes out 3 frames faster and it pushes people farther away.
Hmmm, other than grab release malarky, what would you say are ness's big problems?ness has a couple of really big problems that certainly don't help, and his representation is a result of that (not the other way around)
recovery .Hmmm, other than grab release malarky, what would you say are ness's big problems?
Chaingrabbing is definately a problem. King Dedede is really annoying to face if he can chaingrab well. It's like, grab Dthrow grab Dthrow grab Dthrow grab Dthrow grab Fthrow... like, 30% or something stupid like that... Marth's chaingrab thing, on the other hand, really isn't a big deal once you can deal with it. Just spin both the analog and c-stick around as fast as possible and mash L and R and you'll air break in like 2 grabsThe only problems I have with Ness are grab issues, both grab-releases and the fact he gets chaingrabbed by pretty much all of the notorious chain grabbers.
That is pretty much the same with the rest of the characters that can do it...although...some of them do have air breaks...Chaingrabbing is definately a problem. King Dedede is really annoying to face if he can chaingrab well. It's like, grab Dthrow grab Dthrow grab Dthrow grab Dthrow grab Fthrow... like, 30% or something stupid like that... Marth's chaingrab thing, on the other hand, really isn't a big deal once you can deal with it. Just spin both the analog and c-stick around as fast as possible and mash L and R and you'll air break in like 2 grabs
... Hopefully this will change.little to no ground game.