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oh ****
the fight is on!
the fight is on!
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sheridan, no where in the quoted statement have i said that features in BW are what OUGHT to be. perhaps you inferred,from when i was stating what IS in BW, that i think they are what RTS SHOULD be. but all i said is that the feature is there, and hint that i personally like it. in my previous posts, i've said that sc is more skill demanding than sc2, which is what pocky would call an 'unfounded ad hominem' used to insult a game that i hate. in actuality my hate has nothing to do with the skill demand at all, but that BW and korean progaming as i know it is declining and sc2 has a role in this.This paragraph kind of illustrates the fallacy in your main argument - you're making claims about what OUGHT to be on the basis of what IS. Your criterion for what 'makes sense' or what 'should' be in the game is simply whether it's in BW or not, and not any external sense of what good game design is - you're letting BW DEFINE what RTS is "supposed" to be. So your arguments against SC2 in effect boil down to nothing more than "it's not BW."
Pocky is challenging you to think critically about whether things like workers not automining when rallied to minerals actually improves the game instead of just being additional arbitrary tech skill.
what i'm trying to get at is that to infer meanings can possibly lead to putting words into pocky's mouth because of it, therefore i interpret his question literally. i've suggested to pocky possiblilities of what he might have meant by 'make sense'. from when he says rallying workers to a mineral patch and the workers not automatically starting to mine doesn't make sense, i can infer that he does not like this feature. i believe the only thing you can gain by asking whther or not one thinks this feature 'makes sense' only accomplishes giving away whether one likes or dislikes the feature, because good design is so abstract in that pocky can argue that it is 'unnecessary' while i can argue that it adds 'skill demand' and not only could we both be possibly right, but we both can be possibly wrong depending on an arbitrary person's definition of what good design is. since some highly anticipated games, built specifically to have what some people think is 'good design' are actually far less appealing than expectations, and also since some games created without the intent of having 'good design' at all can in fact end up very appealing, there are no real universally defined and accepted factors or definitions of good design. i therefore believe 'good design' ends up being arbitrarily judged, boiling down to no more than if an individual likes the feature or not.I see, I've misunderstood what you meant by "makes sense," as I don't know why you would interpret pocky's use of something "making sense" as asking why something happens, when I think it's pretty clear that he means "does it make sense as good game design." That's what the entirety of this argument stems from, and not really anything else. I mean we don't need to be reminded that things happen because they are programmed to happen.
'These have nothing to do with understanding game design generally, and pocky's points mostly have been based on game design principles that are inherent in all games and not just RTS. Mainly, that adding arbitrary mindless tech skill is a flaw.'The ad hominems pocky is referring to is when you deride his opinion based on his APM and perceived skill. These have nothing to do with understanding game design generally, and pocky's points mostly have been based on game design principles that are inherent in all games and not just RTS. Mainly, that adding arbitrary mindless tech skill is a flaw. The example of the workers is tedious, as you say, but it is also mindless, because you wouldn't ever not want to have a worker mine when rallied to minerals - it's not a decision you have to make, but the game forces you to take extra steps to do it anyway. The conscious decision to keep it in a game would be just adding difficulty for the sake of adding difficulty, and this is almost universally a game design flaw. The difficulty in a game should arise naturally from the decisions you have to make in short amounts of time, and from the amount of control you have over your characters/units. Difficulty for its own sake is really just masturbation.
i'm reticent in making any real judgement about the X and Y features of the game because i've already known from the beginning of this argument that arguing about gameplay is completely useless and only shows whther or not someone likes or dislikes the argued subject. you seem to have misunderstood my intentions in arguing with pocky. before you've said that gameplay is the origin of this argument, but it is not. my intent is to hurt pocky emotionally and make him feel bad about himself so that i feel compensated or to make him see things through my eyes and acknowledge he was wrong, because i feel upset when he mechanically said that deletion of jon747's account is completely justified because the company had legal rights to do so. this similar topic has always come up time after time in history. because of jim crow laws, were states completly justified in mistreating blacks just because they had legal rights to do so? the question answers itself.So then you go on to address (sort of) whether or not BW would be a better game w/o X or Y features, though you're pretty reticent to make any real judgements about them, and seem to just hedge your bets instead, saying you can't KNOW but you can IMAGINE. Well duh, but you can't put something into practice without imagining it first. If you're unwilling to make any judgements at all about whether something may likely be better in theory, then you can't really even have a conversation about game design at all =/
i cnah, me and leo will never divorce
but it's someone you don't know
people have all been ****in ******** lately
mb UR LIKE AN STDi c
yeah leo seems really cool
hopefully the starcraft talk is like an std, and if i ignore it, it will go away
see you guys tomorrow!!
yes, i do make it sound like any reduction in skill demand is bad, but again that it not my point and that is not what i mean. i mean that any change to BW at all would mean it is no longer BW, no longer what is generally revered as a masterpiece by competitive players of all game genres. SC2 is an altered version of its original, BW. you can argue the mona lisa is not perfect, you can even dislike it yourself, but you would be completley foolish to say that it is not a masterpiece. if you attack the mona lisa in suggesting that it would be 'better' with some features changed, you will be met with strong opposition, but that argument would be arbitrary and completely lead to nowhere. though some people already know this before the argument even starts (like me) people will still naturally defend what they believe in. if pocky said 'BW is a masterpiece, but i wouldn't say it was perfect.' we would not be having this argument.And you then later say that good game design is 'abstract' and entirely relative to each individual, but that's kind of a strange thing to say in the same breath as calling SC2 "a ****ty sequel that takes 50 apm because they made the gameplay and physics so much less skill demanding." Your criticism of SC2 makes it sound like any reduction in skill demand is bad, and pocky argues (as I would), that that is not the case. It would depend on whether the decrease in skill demand is from eliminating mindless techskill (like several examples pocky brings up) or from gameplay which truly less decision-intensive, and which you have less control over.
Oh if only I had said thatif pocky said 'BW is a masterpiece, but i wouldn't say it was perfect.' we would not be having this argument.
brood war is a better game at this point, and it's the best game of all time, but there are many MANY elements of it that are simply outdated and inferior
Do you get now why I (correctly) assumed you didn't bother to read my posts?best game != flawless game
in my words, i would say a flaw is something that leads to the downfall of something.what is a flaw if not a design mistake?
OK so you ARE making claims about what ought to be on the basis of what is? Because I see no other way to interpret this plus calling SC2 "a ****ty sequel that takes 50 apm because they made the gameplay and physics so much less skill demanding." So it seems at the end of the day, you don't like SC2 because it's not BW. And if you're NOT saying that, the only other way to interpret "i mean that any change to BW at all would mean it is no longer BW" is the literal statement that SC2 != BW, which is an empty statement that needs no pointing out, so it's just a dodge. Either way, something's wrong here.yes, i do make it sound like any reduction in skill demand is bad, but again that it not my point and that is not what i mean. i mean that any change to BW at all would mean it is no longer BW, no longer what is generally revered as a masterpiece by competitive players of all game genres. SC2 is an altered version of its original, BW.
Ok great, if everything is as arbitrary as you say it is, then you necessarily must retract your statement about SC2 being '****ty,' since apparently you have no good reason to objectively judge it from a game design standpoint. All you can permit yourself to say is that you don't like it, and you are perfectly willing to accept that many other people like it more than BW. And then we can all just go home and play tic-tac-toe and war, because there is no real reason that they are in principle better games than BW or chess.since good game design is abstract, pocky cannot possibly get anywhere arguing with me about game design. unles he is actually foolish enough to think he knows what good design actually is, his argument over game design cannot be seen as anything more than an attack on my intelligence. we've discussed game design, which you both think was the main issue of the argument, but can be completely disregarded as it ultimately becomes arbitrary and looked at as nothing more as an attempt in proving each other's point is more correct.
Argument from authority. This is not a pissing contest, you can't hide behind your experience, which I'm not really even sure is greater than mine or pocky's in the realm of competitive gaming as a whole (doesn't matter really). And frankly, your perspectives on game design call into question the value of that experience.though i will still defend that my perspective holds more water because as truly a competitive player I am far more experienced in the subject.
You're not gonna bait-and-switch me, because I don't play SC so I don't care - I mean I empathize with the community but it doesn't affect me in the slightest. All pocky said was that blizzard had the legal right to do so, without stating whether he agreed with or approves of it. At least that's what a literal interpretation of what he said is, and you said a few posts ago that you are trying to avoid putting words into people's mouths, by taking the literal interpretation.but aside from that look where the argument starts. the issue you both haven't addressed yet, and what i've already known to be the main issue of the whole thing; the termination of jon747's account.
i am sorry, you asked me 'what is a flaw'. i thought that you wanted what i thought that was, i did not expect that you wanted a dictionary definition of a word.well if you want to make up your own definition for words in spite of the real definition, you can't really expect to have a productive discussion with anybody
ESPECIALLY when you weren't even the one who invoked the word to begin with
"SC2 is a ****ty sequal that takes 50 apm because they made the gameplay and physics so much less skill demanding." i openly admit this is an merely an insult. whther or not it is true and adds to the argument of gameplay is irrelevent, for the argument itself is irrelevent and arbitrary. this is just my hatred, this is my attempt at offending people, plain and simple. the real reason i do not like sc2 because it is not BW? no, i do like sc2 because it is killing BW and korean progaming as i know it. it feels like i am repeating myself. there are many starcraft mods that are also very different from BW, but i am completely indifferent about them in that i don't hate them because they are not negatively affecting BW or korean progaming much. therefore i chose not to offend it.OK so you ARE making claims about what ought to be on the basis of what is? Because I see no other way to interpret this plus calling SC2 "a ****ty sequel that takes 50 apm because they made the gameplay and physics so much less skill demanding." So it seems at the end of the day, you don't like SC2 because it's not BW. And if you're NOT saying that, the only other way to interpret "i mean that any change to BW at all would mean it is no longer BW" is the literal statement that SC2 != BW, which is an empty statement that needs no pointing out, so it's just a dodge. Either way, something's wrong here.
i do not have to retract my statement of SC2 being ****ty because it is my right to say so, just like despite shroom being a very good player and one of the best in california, norcal (and everyone else who wishes so) still has the right to say he sucks as an american citezen.Ok great, if everything is as arbitrary as you say it is, then you necessarily must retract your statement about SC2 being '****ty,' since apparently you have no good reason to objectively judge it from a game design standpoint. All you can permit yourself to say is that you don't like it, and you are perfectly willing to accept that many other people like it more than BW. And then we can all just go home and play tic-tac-toe and war, because there is no real reason that they are in principle better games than BW or chess.
Just because no single thing is universally agreed upon does not automatically condemn it to the realm of being purely subjective. After all, unless you believe that morality comes from a divine source, you're a moral relativist, but certainly you wouldn't ascribe the same degree of arbitrariness and subjectivity to morality as you do to game design. Fact is, neither morality nor game design are arbitrary, and you can't hide behind that to avoid talking about whether mindless tech skill mechanics are flaws or not. You might as well say that it's completely arbitrary for my sense of morality to include not murdering people, and that I have no right to comment on other people's morality that allows them to kill indiscriminately. There are myriad reasons why morality is not arbitrary, and the same is true of game design, cooking, movies, literature, and anything else that has -some- degree of subjectivity to it; there is always wiggle room for subjectivity, but that only gets you so far.
If you actually want to learn about game design, a good place to start would be to head over to www.sirlin.net and read his articles about SF2T, DKC2, Puzzle Fighter, and so on.
first of all, the argument on game design is in fact a 'pissing contest' for what we are doing is trying to prove whose perspective is 'more right', though game design is abstract and we are getting nowhere really, except offending and aggravating each other. therefore it is in fact a 'pissing contest.' though right now i am trying do more than offend and aggravate by trying to show you and pocky my perspective, because i think that perhaps you two might learn to like the feature, or at least understand how it is not necessarily'bad design', but you both seem unwilling to open your eyes or even try to empathize at all.Argument from authority. This is not a pissing contest, you can't hide behind your experience, which I'm not really even sure is greater than mine or pocky's in the realm of competitive gaming as a whole (doesn't matter really). And frankly, your perspectives on game design call into question the value of that experience.
i am not trying to 'bait-and-switch you'; it was one of the points in pocky's first post. i am sorry if i put words into pocky's mouth, but i am still offended by the way he mechanically said that. that is why i keep bringing up the subject. he has not even addressed whether he agrees or disagree's with blizzard's decision, so i am unable to apologize for my intruding words or work to see if i can open his eyes to my perspective on the subject.You're not gonna bait-and-switch me, because I don't play SC so I don't care - I mean I empathize with the community but it doesn't affect me in the slightest. All pocky said was that blizzard had the legal right to do so, without stating whether he agreed with or approves of it. At least that's what a literal interpretation of what he said is, and you said a few posts ago that you are trying to avoid putting words into people's mouths, by taking the literal interpretation.