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the one who gave him 3 strikes for 'copyright infringement' was gretech, a company blizzard backs. they have always never really cared about the Korean pro scene, but nearing sc2's release, they have worked to shut it down, claiming Korea didn't have the right to use their game professionally. since scbw has become korea's national sport in the last decade, of course they're going to fight blizzard. now big Korean corporations that run the pro Starcraft scene are constantly fighting with blizzard and gretech. blizzard is a money hungry corporation and they don't want true bw fans to kill sc2 from being popular (like melée did to brawl kinda) now they just took away a YouTube channel that had almost 10,000 vids, which was as old as YouTube itself and still was a director, so it was allowed to upload vids with no time limit. blizzard is literally killing their own game now to make way for their new one. and their new one is like brawl, a ****ty sequel that takes 50 apm because they made the gameplay and physics so much less skill demandingi'm not sure what it has to do with sc2
'the fact that you're wrong proves you're wrong!'simply by the way you talk about bw's mechanics like it is flawed shows how much you actually know about the game.
back to reading school; I NEVER cited jaedong or flash's opinion on anythingdon't act like you can taint jaedong or flash's name to argue in favor of sc2, as flash himself says he hasnt even touched the game and won't be even thinking about touching it at all until he's past his prime.
you must be pretty awful to be at 300 apm but still be C dudethe way you talk about how bw's apm demand being ridiculous gives away that you've probably never reached 200 apm in your life legitimately. I'm a 300 apm Zerg player, C level but has beaten B rank terrans and protosses on a good day. I have a 10,000 account record on west server which is well known and respected throughout low money, fast, and bgh.
why do we even allow multi-unit select? would the game be better with no control groups?don't try to make this idiotic argument that sc2 players keep making, about how if macro was more automated there would be more time to micro and therefore it would be more skillfull. thats like saying a math problem with only an x variable is harder and more complex than a math problem with both an x and y variable. if macro is automated why not have micro automated? because the game would play itself. the point is that having one automated takes away a whole element of skill in a game, which if taken away just becomes closer to being solely operated by AI.
Sure I do. just like I'd appreciate the incredible skill involved in playing with one hand or playing with the sound off. DIFFICULTY IS NOT STRICTLY POSITIVE. I don't understand why you won't just straight up respond to that point, but the "you're wrong so therefore you're wrong" argument really holds zero water. Maybe you should get together with Sheridan and have him teach you some basic stuff about debateobviously you don't appreciate the adrenaline of splitting screens in split seconds, macroing all your buildings as perfectly as you can all while weaving in and out of an enemy base with a group of stacked mutalisks, with each slip up or mistake equating to giving your opponent the advantage little by little.
WHOOOOOOOSHof course not, you want things simple like only having to worry about micro while your base automatically builds itself. if decision making is all you care about then you should buzz off and play chess.
more like... you guys are arguing about which character is funner to playwell all it really is is a technical fox player complaining about jigglypuff
and for the record, i'm fairly strongly against l-canceling too, though my stance on that has softened quite a bit
that's why i feel it adds relatively little to the gameyou play sheik, u dont even need L cancelling!
but L-cancel becomes second nature after a while
come on, it's like nobody even bothers to read (which is fine, but just makes it annoying when they respond anyway)more like... you guys are arguing about which character is funner to play
which is why the conversation is going nowhere
'the fact that you're wrong proves you're wrong!'
back to reading school; I NEVER cited jaedong or flash's opinion on anything
you must be pretty awful to be at 300 apm but still be C dude
frankly no, i don't have the hands to exceed 150-160
but just because i don't have m2k's tech skill doesn't mean i don't understand how l-canceling works
why do we even allow multi-unit select? would the game be better with no control groups?
you're just arbitrarily deciding that what exists in the best game (which is brood war) is what is best period, which is simply a humongous logical fallacy
Sure I do. just like I'd appreciate the incredible skill involved in playing with one hand or playing with the sound off. DIFFICULTY IS NOT STRICTLY POSITIVE. I don't understand why you won't just straight up respond to that point, but the "you're wrong so therefore you're wrong" argument really holds zero water. Maybe you should get together with Sheridan and have him teach you some basic stuff about debate
WHOOOOOOOSH
it's really sad that people like you are representing the BW community though. Most of us aren't as ******** and closeminded, but it's people like you who are outspoken and make everyone look like a change-resistant steeped-in-tradition old coot
it means your opinion wont be valued as much as someone's who does play that particular sport =]so does that mean if we comment on a professional sport we have no idea what we're talking about because we're not athletes playing that particular sport?
this is the only thing that you've said that's relevant to the discussion, and it's absolutely incorrect. best game != flawless gameit makes sense because it was programmed that way
and a lot of them still say things that are demonstrably falseit means your opinion wont be valued as much as someone's who does play that particular sport =]
like how all sports commentaries on tv are either ex players or coaches
This paragraph kind of illustrates the fallacy in your main argument - you're making claims about what OUGHT to be on the basis of what IS. Your criterion for what 'makes sense' or what 'should' be in the game is simply whether it's in BW or not, and not any external sense of what good game design is - you're letting BW DEFINE what RTS is "supposed" to be. So your arguments against SC2 in effect boil down to nothing more than "it's not BW."-i guess i'll say it again. it makes sense because it was programmed that way, that is why that happens. what you SHOULD be saying is that "i don't like it when i rally to a mineral patch and workers don't automatically mine' this feature is there because it was programmed that way, you either like it or you don't. this applies to all these other points. extra clicking IS extra thinking, because you must consciously decide whether or not you are going to click or not. saying that it is mindless stuff is completlely irrelevent, of course it is mindless because features don't have minds. the word you are looking for is "tedious".
i said that it makes sense because it is programmed that way. nothing in this statement is incorrect; the game AI, when rallied to a mineral patch, is not programmed in a way so that workers automatically start mining. this statement is completely true, and i am simply responding to your question of "explain how workers not automining WHEN RALLIED TO A PATCH makes sense?" instead, i think you should be asking if i like or dislike the feature of BW gameplay in which i rally workers to a mineral patch and they don't automatically start mining. the answer is that I am indifferent about this feauture, and i'm leaning towards actually liking it because i've stated before that i like having to remember to do it as the game progresses.this is the only thing that you've said that's relevant to the discussion, and it's absolutely incorrect. best game != flawless game
don't get confused as to why i'm not responding to your unfounded ad hominems