Neal, I disagree with your arguement that playing against a wobbling playing makes you better at it. You can still practice just as hard avoiding grabs against an IC who isn't wobbling, and once you are stuck in it, you stuck in it, no amount of practice will get you out of it. Wiggling is common sense and practicing wiggling won't get you much better at it, not only that but you can practice wiggling everytime you are grabbed by any character. I just don't see how people will lack the practice. IC can chain grab you, or do some costly kills out of grab (like against Peach, if I'm grabbed at 110% im dead, whereas i can survive for awhile at that percentage and beyond when I'm not grabbed, this is all regardless of the Wobble) so you'll try to avoid the grab either way and get practice for that already. Personally whether an IC is going to wobble me or not makes no impact on how hard I try not to get grabbed.
The most valuable experience I personally get from playing Chu Dat, Wobbles and Azn lep is their tactics ifor getting a grab. That's the experience I need, and those tactics remain constant whether the Inifinite is banned or not.
By the way Chu the checks are coming, the school is just insanely slow.
I don't mind the idea of letting the player have power over it. If we do that we need this footnote:
If you forget to ban it that's your problem. No complaints or re'dos.
Personally I like Zephyr's thinking, well along the same lines, of the Wobble not being fun. But instead of fun i'd use the word interactivity. I love Smash more than any game because you're always interacting with your opponent. ALWAYS. In Halo you're opponent could be gone for awhile and you don't interact. Or for a few seconds in fighting games you're doing an infinite so regardless what youre opponent does, it's all up to you. I love smash because EVEN WITH CHAIN GRABBING it's 100% interaction, you have to follow youre opponents DI to chain grab, even if that's easy to do, it's intereaction. Wobbles takes away interaction because a stock is taken away at the cost of lack of gameplay. You're no longer playing the game but watching it. For this reason I don't think it's a good thing for Smash, just in general.
If you notice all the banned tactics they drastically reduce interactivity. Like Peach bombing. The other player is reduced to watching. Freeze glitch freezes the game, you cannot interact. Chain grabbing still has 100% interaction between players, so it's not banned. See the trend?