Shadó Chimera / シャドーキメラ
Smash Ace
Or he can just dash, shield and drop shield. That takes less time than firing a missile.
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I suppose we could do like weeklies discussing the most controversial picksAfter 10 replies to the survey here are the current results (last post was with 6 replies).
As mentioned before 6 is 50:50 and each number above 6 is worth 5 in the opponent's ratio. So a 4 is 60:40 and a 9 is 65:35.
17 Bad MUs (>7)
20 Close MUs (5,7) (plus the ditto)
16 Good Mus (<5)
Missing from the survey, Lucario. I apparently just had a brain fart in the L's because I forgot Link earlier.
Worst MUs:
Fox
Sheik
Pikachu
Mario
Sonic
ZSS
Megaman
Rosalina
Falco
Yoshi
Best MUs:
Zelda
Palutena
Charizard
Bowser
WFT
Jigglypuff
Mii Swordsman
Mewtwo
Donkey Kong
Ganon
Most Controversial:
Megaman
Ness
Little Mac
Mii Gunner
Jigglypuff
ROB
Bowser
Toon Link
Link
Yoshi
Metaknight
Character |Minimum– |Maximum– |Median– |Mean– |Standard Deviation–
Ganon | 1 | 6 | 2.5 | 2.88 | 1.45
Donkey Kong | 2 | 6 | 3.5 | 3.38 | 1.32
Mewtwo | 1 | 6 | 3.5 | 3.63 | 1.41
Mii Swordsman | 2 | 6 | 4 | 4 | 1.41
Jigglypuff | 1 | 6 | 5 | 4.14 | 1.73
WFT | 3 | 6 | 4 | 4.25 | 0.97
Bowser | 2 | 7 | 4 | 4.33 | 1.7
Palutena | 2 | 6 | 4 | 4.38 | 1.22
Charizard | 3 | 6 | 4 | 4.38 | 0.99
Zelda | 3 | 6 | 4 | 4.44 | 1.17
Ike | 2 | 6 | 5 | 4.63 | 1.41
Dedede | 3 | 7 | 4 | 4.67 | 1.49
Ryu | 3 | 7 | 4 | 4.71 | 1.48
Robin | 3 | 6 | 5 | 4.75 | 0.97
Bowser Jr | 3 | 8 | 4 | 4.78 | 1.4
Lucina | 4 | 7 | 5 | 5 | 1
Peach | 4 | 8 | 5 | 5.13 | 1.27
Luigi | 4 | 8 | 5 | 5.38 | 1.41
Little Mac | 3 | 8 | 5 | 5.5 | 1.87
Link | 3 | 7 | 6 | 5.5 | 1.66
Marth | 5 | 7 | 5 | 5.67 | 0.82
Pac-Man | 4 | 7 | 5 | 5.71 | 1.16
Shulk | 4 | 8 | 6 | 5.71 | 1.39
Mii Gunner | 4 | 9 | 5.5 | 5.83 | 1.77
Toon Link | 3 | 8 | 6 | 5.88 | 1.69
Duck Hunt | 5 | 7 | 6 | 5.88 | 0.78
Pit | 5 | 8 | 6 | 6 | 1.07
Lucas | 4 | 8 | 6 | 6 | 1.2
Ness | 4 | 8 | 7 | 6.11 | 1.91
Dark Pit | 5 | 8 | 6 | 6.13 | 0.93
Wario | 5 | 7 | 7 | 6.5 | 0.71
Dr. Mario | 4 | 8 | 7 | 6.5 | 1.58
ROB | 4 | 9 | 7.5 | 6.75 | 1.71
Villager | 6 | 8 | 6 | 6.75 | 0.97
Kirby | 6 | 8 | 7 | 6.88 | 0.78
Metaknight | 3 | 9 | 7 | 6.89 | 1.59
G&W | 6 | 8 | 7 | 7 | 0.93
Roy | 5 | 9 | 7 | 7 | 1.22
Mii Brawler | 4 | 8 | 8 | 7 | 1.55
Olimar | 5 | 8 | 7 | 7 | 1.07
Greninja | 5 | 9 | 8 | 7.38 | 1.22
Diddy | 4 | 9 | 8 | 7.44 | 1.42
Captain Falcon | 5 | 9 | 8 | 7.44 | 1.57
Yoshi | 6 | 11 | 7.5 | 7.63 | 1.65
Falco | 7 | 9 | 8 | 7.71 | 0.7
Rosalina | 6 | 10 | 7.5 | 7.75 | 1.39
Megaman | 4 | 10 | 8.5 | 8.13 | 2.03
ZSS | 7 | 9 | 8 | 8.22 | 0.63
Sonic | 7 | 11 | 8 | 8.63 | 1.22
Mario | 8 | 10 | 9 | 8.88 | 0.6
Sheik | 7 | 10 | 9 | 9.11 | 0.87
Pikachu | 6 | 10 | 9 | 9.11 | 1.2
Fox | 7 | 10 | 9 | 9.13 | 0.93
Thanks for the info. MK is just kinda rare so most people don't see a lot of top level play. Since you are more experienced I would defer to this kind of judgement. Whats a good character to counter metaknight?Concerning MK @DungeonMaster @
Xygonn @Depth_ @
KayJay @
Tonetta :
I play @Kweet quite often and it really is true: On Omega Samus does not stand a chance against MK. One Dash attack leads to either:
1. Upairs into death, you get 1 chance to guess DI correctly, then he has you in the middle and it is inescapable(For the DI guess you have to either DI down and away so he goes above you or away and up, if he is perfect you don't have a chance tho)
2. Footstool -> Dtilt > Dash Attack -> Upairs into Death, there is nothing you can do here
More Info on the DA: MK's DA has 3 hitboxes with 3 corresponding angles:
1. The first hi box sends you straight up -> get hit and you are dead
2. Slightly more horizontal -> If MK is perfect you are dead
3. With correct DI up and away you will live, he can still follow up most of the time but Up-Air is not possible
Kweet also says that Samus is by far the easiest character to do the up air combos on, because of her combination of weight and fall speed and hit stun.
His DA also has a stupid hitbox, nearly stuffing samus every move.
We both agree that Battlefield is Samus's best stage against MK, he will always ban it.
We do stand a chance on a good stage, as platforms can mess up his combos as well as footstools.
Therefore i put the MU at 30:70 MK Favor.
If you guys want video evidence i'll record some at the next bi-weekly in frankfurt. I think i'll meet him again there.
I can answer that. We struggle most against ZSS, Yoshi, Sonic, and Captain Falcon. ZSS and Sonic are the most hard.Thanks for the info. MK is just kinda rare so most people don't see a lot of top level play. Since you are more experienced I would defer to this kind of judgement. Whats a good character to counter metaknight?
First of all, power shiled that junk. Second, I don't know if this is the text book answer, but I try to DI down and away so I can get to the ground and walk away. Sometimes, if the ness is approaching for dash attack or grab, I'm also able to get a pivot grab or a pivot ftilt.What are my options against a Ness who's good at hitting me with PK Fire which allows him to easily grab me (I'm either stuck in the flames or shielding it)?
that's amazing.If you're caught really good in pk-fire, as in you don't expect to escape it, (i.e. Ness is too close) hold straight up and mash your jump button like mad. You will 90% of the time footstool him. You can "hear it" right here:
https://www.youtube.com/watch?v=Z3KGQEYaUt4#t=306
It's pretty funny, and massively frustrating.
This is cool and useful but it doesn't really work that well at lower percents.I often can get out of a pk fire at lower percents by holding down and away while spamming roll and this gets me out ~50% of the time.If you're caught really good in pk-fire, as in you don't expect to escape it, (i.e. Ness is too close) hold straight up and mash your jump button like mad. You will 90% of the time footstool him. You can "hear it" right here:
https://www.youtube.com/watch?v=Z3KGQEYaUt4#t=306
It's pretty funny, and massively frustrating.
Yes. Often this is in our favor and results in Rosa death from a top platform.Has anyone else experienced Rosa+Luma falling out of well targeted Up B due to lightness/Luma Hitstun...?
Zair is actually longer than Falco's down b. This is great practice for spacing zair.Also any tips against a good falco? FG gave me a couple nasty falco mains making my FG life super frustrating.
It goes both ways.Yes. Often this is in our favor and results in Rosa death from a top platform.
Zair is actually longer than Falco's down b. This is great practice for spacing zair.
I do it because it allows me to retreat while also putting out a hit box and popping on some damage.Why do people always do the backwards flip animation before zair? Is it just cuz her hurt box is smaller?
Smaller Hurtbox.Why do people always do the backwards flip animation before zair? Is it just cuz her hurt box is smaller?
I didn't know the last part, thanksSmaller Hurtbox.
No reason not to do it. You can jump forward with the backwards jump animation.
plus it makes you look awesome, and for some reason it helps with accuracy when hitting grounded smaller opponentsWhy do people always do the backwards flip animation before zair? Is it just cuz her hurt box is smaller?
You can? How?Smaller Hurtbox.
No reason not to do it. You can jump forward with the backwards jump animation.
Time upb to have the invulnerability frames cover when the bowling ball would drop.I can't recover vs Villager's bowling ball. If I try to tether, they have a lloid ready, or they hit me with the bowling ball before I ledge snap. If I get stuck having to recover low then I can't really do anything. Any advice?
THAT'S IT! How could I not think of that! The rest of moves just didn't have enough utility vs Jiggly.zair.
You'll magnet the ledge if you upb outside of bowling ball range. Also you can cover your recovery with homing missile.I can't recover vs Villager's bowling ball. If I try to tether, they have a lloid ready, or they hit me with the bowling ball before I ledge snap. If I get stuck having to recover low then I can't really do anything. Any advice?
I'm not a competitive player by any means, but I've had success with tether if the stage has no wall. You'll end up underneath the stage as the ball falls behind you because of the momentum of the swing that tether provides. Hope that makes sense.I can't recover vs Villager's bowling ball. If I try to tether, they have a lloid ready, or they hit me with the bowling ball before I ledge snap. If I get stuck having to recover low then I can't really do anything. Any advice?
How does the MU against Mr. Game and Watch look like?
It rated between even and slight advantage to G&W in the poll. I can explain my ranking of 40:60.G&W is kind of a polarized match-up. If he kills you early with full bucket (full charge shot bucket kills @ 0%) on 9 hammer, then obviously you're in trouble, but I think the matchup is still in Samus' favor.
Missiles are special. You'd think the bucket works but it doesn't.Thank you both for the input. Can't G&W absorb the missiles' explosion?
G&W is one of my tough matchups as Mario, so I though maybe Samus could handle him. I have to try it out. Baiting bucket with Charge Shot seems interesting as it gives me a almost free punish.