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Samus' Detailed Matchup Guide ; #5 Snake

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Royta

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This is the (new) matchup guide where we will discuss the matchups for Samus. Starting with Falco. After about one week or few days (depends on the input) I will make a small conclusion and put it in the first post!

Credit goes to YagamiLight from the Ike boards for making this style for a matchup topic that actually works well, kudo's to him!

Now let's start!

Character #1: FALCO



:falco: 7 / 3 :samus2:

Character Strengths: Spike, excellent camping game,
Character Weaknesses: poor vertical recovery, hard time killing without spikes, light


Recommended Counterpick: Lylat Cruise / Norfair / Brinstar Melee
Recommended Stage-ban: Final Destination / Jungle Japes


Ah Falco, one of the only really remaining characters to keep his high tier place from the previous game. Though his position has hardly changed, his play style has a lot!

Going through Falco’s move list, you’ll find out that some moves are just going to be overused. Usually these are his lasers (shorthopped for zero lag), killer chaingrab (down-throw) and his spike (dair).
Now we already cancelled out one of those options, the chaingrab, by just being Samus. Simply DI up a bit and you should be unable to get chaingrabbed at all. Be mindfull though that Falco’s down-throw sets up to more then one moves, so not getting grabbed is still something you’re going to have to go for.
For killing you, Falco will rely on his trusty spike, which can be considered to be one of the best spikes in the game.
Luckily Samus isn’t doing sandbag training and with her good recovery and usage of bombs should be able to outmanoeuvre Falco and avoid getting spiked all together.
Besides the spike Falco has his sidesmash which is surprisingly powerful but has to be sweet spotted with the centre of his head and his upsmash which is pretty deadly and can be linked into his dashattack. Rule out these options and you’re going to give Falco a nice killing problem.

But for a moment considering that we’ve not being doing sandbag training, we’re going to fight back! Our options are quite limited though.
Zair is pretty much our best move in this matchup since it outranges everything Falco has except his lasers. Try and use it out of an airdodge and sometimes fake into doing one by simply jumping, you’ll be using this move a lot so don’t make it predictable!
Out of our projectiles, you’ll want to use the homing missiles the most for the sole reason that they are the safest of the bunch. Super Missle packs a big punch if reflected (and it will be reflected) but the homing missiles aren’t going to be reflected. If he DOES however, punish him with a Zair to his face or an opening for a Charge Shot.
The reflector is one that covers a nice distance and reflects where the hexagon is at that time, this makes using the Charge Shot very dangerous since if reflected it will usually kill us or do a good chunk of damage (1,5 times the normal damage), so save the Charge Shot for a unique opening.

Now for killing Falco, you’re going to have to take the battle to of the edge of the stage. Falco’s recovery is fairly linear with no real option to stall. If he can recover horizontally he’ll sideB every time. This is simply his best recovery move, it’s fast and even has a spike hitbox. When Falco uses this move it’s all about prediction, this is THE best time to use the Charge Shot if you have it. Our Fair and are also good because of the long lasting hitboxes. You have to learn to predict when and where he’s going to sideB and work from there.
But the main key here is forcing him to use his (horrible) upB.
Go for nair’s and homing missles to force him into a vertical recovery and spike him out of it. It has huge startup lag making it easy to spike.

When talking Counterpicks and Stagebans, it’s best to just ban Final Destination right of the top so you don’t run the risk of going there in the first match. If you’re confident you’ll do fine on FD, then ban Jungle Japes.
As far as counterpicks go, Lylat is a safe bet against him (but he’ll usually ban this one) and Norfair/ Brinstar (Melee) screw him over pretty much.

It’s all about pressure in this matchup and you want to bring the pressure to Falco, if not he’ll be able to spam lasers all day long without even being in remote danger of taking damage let alone getting killed.
So keep up the pressure, get him of the edge and work from there. It’s by no means easy, but do-able!

Character #2: Mr. Game & Watch



:gw: 6 / 4:samus2:

Character Strengths: good airgame, priority, good on damage racking and killing, excellent recovery
Character Weaknesses: light


Recommended Counterpick: ~
Recommended Stage-ban: ~


Of the bat, you’ll remember Game and Watch (GaW) as one of those low tier characters from Melee. Well you’d best go into your brain and press “delete” since this is not the case anymore.
With high priority, excellent range, great air game and annoying sound effects he’ll be a force to reckon with.

Now when the match starts there are a few things you can do, mostly is to get away as fast as you can from GaW and get into a good camping position. He’s got almost no ranged moves (only his B which doesn’t have great range) so he’ll have to come and take the battle to us. This… isn’t necessarily a good thing at that, since when GaW gets in range his superior priority on his air moves will beast us.
GaW will rack up damage pretty fast with his good air moves, smashes and grabs. His Bair and Nair have huge (long lasting) hitboxes and will kill any aerial approach that is not called Zair. His dashattack has an insanely long lasting hitbox and will stagespike you if you ledgecamp for too long. So don’t stay on the edge too long.
His Dthrow needs a special mention, since it’s a tech chase. Make sure you don’t get predictable with your reaction to this, or you will get severely punished. He’ll be able to Dtilt, Dsmash or regrab you out of it, giving you nice percentage or even killing you. Sometimes just don’t tech, lie still and wait for him to make a move and then quickly respond.
Not only does he rack up damage fast, he’s got a good amount of kill moves. Fsmash comes out fairly fast and has lingering hitboxes, Dsmash comes out fast too, Upsmash kills insanely hard but is a bit slow on start-up etc. He’s got a speedy game and has the kill moves to back it up.

Now when it comes down to attack him you’ll have some options. Your trusty Zair is ready to aid you as always but be careful of GaW predicting it. You won’t be able to camp him all match long but racking extra percentage is always nice, eventually you’ll have to fight up close. Ftilt and your lag-less air moves work nice here. So would a pivot grab if you predict well. Keep your distance and keep racking a steady percentage.
From your close combat moves you’re better of saving your Dtilt so that it is at full killing potential and stick to your normal tilts. On stages with platforms Uptilt works nice and covers a nice angle of GaW’s approach, and your air moves are again awesome when it comes to speed and damage racking. When putting pressure on GaW be mindful of his upB OoS, this can do decent damage and will put him above you. It should be noted that a lot of GaW users tend to use the Key (Dair) when above you, punish this with a upB to the side of his hitbox. Again, don’t get predictable though.
Missiles are nice again for racking up damage and to search for a possible Charge Shot opening. Note that he needs to absorb your cannon 3 times with his bucket before he can use it to attack but that his charges are saved even if he dies, so don’t screw up too many times.

Now that you’ve actually hurt him you’ve got to find a way to get rid of him. But this is harder then it sounds, not only does his upB protect him from spikes with a wind effect and invincibility frames, he can also survive horizontal kill moves up to insane percentage due to the recent discovery of momentum cancelling. By using his fastest air move and then using the bucket he’ll lose all momentum, which can lead to some high survivability. Best way to kill him is of the top with Dsmash and or Dtilt, so learn to set these up. Best is to use these out of a shorthop Uair or Fair and buffer the kill move during the animation.

Stages are yet to be really discussed, but counterpick Final Destination mostly. GaW really needs those platforms to be strong.

It’s mainly a cat and mouse game, if GaW gets in range he’ll rampage Samus, but if he can’t get close by he won’t be able to do a thing about it. Learn his hitboxes, know when you can strike and keep him at a reasonable distance.
Not an easy matchup, but there are far worse out there!

Note: this write-up is not yet complete and will be completed later on when more experience is made by the Samus users.

Character #3: Ike



:ike: 55 / 45:samus2:

Character Strengths: Killing power, racks damage quite fast, can be quite fast
Character Weaknesses: Some moves have long lag, bad recovery


Recommended Counterpick: Final Destination, Battlefield
Recommended Stage-ban: Corneria, Pirate Ship


Ah Ike, once the most overused character in the game, we have now learned how to airdodge and the standard yell will be “use projectiles, gimp his recovery, 7-3”.
The fact that I was once an Ike main, might cloud my judgement about this write-up, so keep that in mind!

First thing you’ll notice, is that flat out killing Ike will be an issue while he has absolutely no issues doing so himself. Having 4 spikes (B, upB, dtilt and Dair), tilts, smashes, jabs…everything can kill actually even his downthrow if you are around ~200%. This means that you’re going to have to keep your damage low and keep him away from you. When you are at 100% expect to die sometime today.
Be mindfull of his jab, which can lead to a good amount of things. Including more jabs, grabs or aerials. Jab to Bair is a good combo on Samus and could kill her easily if the Ike manages to pull it off. So stay away from them at all costs, which isn't likely to happen.
Also when recovering use bombs and weirdly timed upB’s to put him off, a good Ike will try and spike you with his Dair or upB.
Zair and missiles will do a fine job racking damage, but most importantly of all...it keeps him at bay. Be aware of dash-attacks since this has a hitbox that goes insanely far and is fast as well. This is something you have to remember the entire match, keep an close eye on Ike. His moves are somewhat slow, but a good Ike user is very fast with auto-canceles and jabs. Never underestimate an Ike or you will die.

Being the heavy guy that Ike is, and one of the best vertical survivors, killing him will be no easy feet. Save your downtilt and only use it when Ike is around 170% for a sure kill. Fsmash and Uptilt work too but are dangerous because of Fsmash’s weird hitbox en low priority and Uptilt’s speed.
Though a good Ike is good at avoiding gimps, it is still possible, and it is our way to go if we are to kill him. One well placed Zair should kill any Ike during recovery, so that is our best bet. Try and mix it up, make sure it doesn’t get predictable. Bait and airdodge and punish with a Zair. Charge Cannon and Missiles will also work nicely to kill Ike during his recovery. If the Ike decides to recover using his SideB, punish him by jumping into it. You can even airdodge if you time it well, this will trigger his attack and let him fall to his doom unable to do anything
Speaking of Zair, this move will play a keyrole in this matchup, even more so then in any other. Keeping Ike away from you will play a big part of how this match will go. Ike’s Fair goes very far (only outranged by 4 attacks, including your Zair), so when he gets in close he can use this to outrange you. A Zair will do you no good at that close range, so he’ll have the upperhand.

Counterpickwise Final Destination will do okay’ish. It’s a stage that Ike doesn’t really like, but it isn’t Samus’s best stage either.
Battlefield is a mixedbag, since it’s Ike’s favourite Neutral stage, one where he can really beast you. Then again Samus does nicely there too.
It all comes down to where you like to play, and know you can exploit the errors in Ike’s game.

As you might have read, this matchup is fairly straightforward. If Ike gets in close you lose, if he isn’t able to get in close you win. Keep him away from you and if he gets close exchange a few blows and get away again, save your Dtilt for when you know it will kill and choose counterpicks wisely.


Character #4: Zelda



:zelda: ~ / ~ :samus2:

Character Strengths: ~
Character Weaknesses: ~


Recommended Counterpick: ~
Recommended Stage-ban: ~


Writeup shall be up at the beginning of next week. I'm falling behind lol xD

Character #5: Snake



:snake: ~ / ~ :samus2:

Character Strengths: ~
Character Weaknesses: ~


Recommended Counterpick: ~
Recommended Stage-ban: ~


Considered to be the best character in the game for some time untill we discovered Metagameknight.
He's got insane hitboxes, he's heavy, he's en par with Ike when it comes down to power. AND he's got a cool beard, and we all know beards make you stronger!
How will Samus cope with this beast?
Discuss!
 

Teran

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Ahh Samus. Well for starters, you're floaty enough that the CG isn't possible, so your beloved bounty hunter is saved from that issue. Trying to camp and keep us away is really not a problem for Falco. We're easily one of the best campers in the game, with great lasers and a reflector. With this, we can easily take care of missile spam. We can also half shut down your charge shot, but then you'll be using it at moments we don't have time to react right?

Samus' weight adds to her strengths against Falco, as Falco already has difficulty landing kill moves. Expect attemped spikes off the edge at the lower percents. At decent percentages you'll be expecting bairs offstage, but Falco's most reliable kill move is a SHL/SHDL to Boosted Usmash (DAC) . The hitstun on the laser will prevent you from blocking the Usmash, so watch out. He may also fsmash you on occasion, this move has quite high horizontal knockback (and the best killing potential of all his smashes), but the starting and ending lag means it's a sparingly used move. Be careful of its hitbox, it actually goes slightly behind Falco as well.

Falco's very light weight and somewhat lacklustre recovery aid Samus, who herself can have trouble getting the kill. Your spike is a great asset on Falco, who has questionable vertical recovery with his incredibly gimpable upB. He may survive the spike, but force him into an upB recovery from under the stage and that could easily be a stock gone.

Unfortunately for you guys, Falco has arguably the game's best (certainly most spammable) projectile, a plethora of approach options, the ability to reset spacing and cause chip damage constantly with his sideB and fantastic aerials. Despite Samus' strengths against Falco, she'll be hard pressed to break through his laser wall and spacing game. Your Zair will be of great use once you get in range. It's your job to keep the pressure on Falco, because Falco can just run around lasering all day long until he feels like doing something else. Try and get Falco off the edge, kill him early, do that (it is quite possible), and you'll stand with a chance of stealing the holy bread. If you don't put the pressure on him enough though, expect it to be an uphill battle.

60/40 Falco's favour I'd say.
100/0 In The Green Lesbian's favour though
 

Royta

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What counterpicks do you recommend / what stages to ban against falco?

Also I must say I agree, falco has the tools to really force us to make a move. He can easily out camp us all day long with his laser, but we could counter this with an Airdodge -> Zair I think.
Does the Zair cancel out the laser btw?

Killing shouldn't be that big of a problem once you get him of the stage, as stated his upB is just begging to be spiked and his sideB should be gimpable with a run-off Zair (or wall jump + zair from underneath the stage).
But getting him OFF the stage could be a major issue, since we'll have to get in close and keep up the pressure. Zair and jabs / tilts will probably be our main damage dealer here I think.

As counterpicks I think Battlefield since it's small and gives Falco little place to manevour. Bann the **** out of Jungle Japes and FD though me thinks.
Lylat could be a CP, but we're immunn to the CG anyway which helps!
 

Teran

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I would actually ban FD ahead of Japes. If you think about it, it's more worthwhile to ban a dreaded starter than a CP. Stages that make Falco struggle that come to mind are Norfair, Brinstar (Melee) and Lylat Cruise. Try to take him to places where there isn't room for him to camp effectively. He still has decent tricks on Battlefield, he can control the main platform with lasers. He can attack you if you're on a platform from beneath safely and effectively. Personally, I'd say his worst neutral is Yoshi's Island.
 

MRS1

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yeah this matchup is a *****, for all my spamming Samus has a lot of trouble dealing with spammers. Ya gotta get good at perfect shielding and shield walking as well.
 

Teran

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Ya gotta get good at perfect shielding and shield walking as well.
This is a must. Perfect shielding Falco's lasers while closing in really pisses him off. You get too close for his liking though and he'll sideB away, so you want to take him to stages where the application of said actions are limited.
 

Royta

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Perfect shielding really is a must yeah!

Considering Falco's lack of kill moves I think we should out-live him until we see a spike opening. Stay out of dangers way is what i'd say.
Falco has some ways of killing you but as Teran said, they are limited.
 

Jasona

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the lasers, the ranged reflector and the over+b have caused me to play my fast game against falcos. very restricted move set. i live in and out of the shield and counter attacks with a jab a dtilt or an up+b. sometimes having their momentum interupted by a quick jab can set them up for a tilt or the swipe of the jab.
it doesn't take 100+ damage to kill a falco. usually just gimp them by expecting them to over+b back to the stage and nair/bair/fair them in anticipation. dair or uair their up+b

biggest problems are his speed, priority and his quick recovery. big problems
 

Royta

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yeah priority is a big issues ;p

I tested some stuff, a retreating BROILLARRR seems to go through his sideB, but it hardly ever connects before you get hit. Best counter for his sideB is prediction.. predict when he's gonna use it.
Does he prefer the edge, stage or platforms? And work from there, a Zair or spike would pretty much deal with that.

But yeah a Falco spamming his SHDL is pretty problamatic, how can we counteract this? He can pretty much out camp us 24/7 and stay out of harms way at the same time..?
 

bowz

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If you time/space zair well enough, you halt falcos lasers very well. Homing missle>spike=free stock. Watch out for illusions. On wii or Id say more, I main falco and my friend(Crews) mains samus, so I know the matchup pretty well. Still in falcos favor.
 

Xyro77

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guys guys guys. dryn already has a thread for this. plz go there and talk about it. plz
 

Xyro77

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you can do what you like, im just trying to keep down on the spam......
 

Cherry64

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What counterpicks do you recommend / what stages to ban against falco?

Also I must say I agree, falco has the tools to really force us to make a move. He can easily out camp us all day long with his laser, but we could counter this with an Airdodge -> Zair I think.
Does the Zair cancel out the laser btw?

Killing shouldn't be that big of a problem once you get him of the stage, as stated his upB is just begging to be spiked and his sideB should be gimpable with a run-off Zair (or wall jump + zair from underneath the stage).
But getting him OFF the stage could be a major issue, since we'll have to get in close and keep up the pressure. Zair and jabs / tilts will probably be our main damage dealer here I think.

As counterpicks I think Battlefield since it's small and gives Falco little place to manevour. Bann the **** out of Jungle Japes and FD though me thinks.
Lylat could be a CP, but we're immunn to the CG anyway which helps!
first off falco's lasers fire to fast, if you were to airdodge the first on you'd get nailled by the second one, and oho, laser lock, joy -.-. by cancel out you mean cancel the distance? or cancel the laser itself in the same way marth can tap a and rid us of our precious missles?
 

Royta

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or cancel the laser itself in the same way marth can tap a and rid us of our precious missles?

pretty much that;p don't think it is possible no, but I saw a vid somewhere of someone canceling out Pit's arrows so I thought..mmm maybe

@ xyro, aight I understand. We'll just see how 'succesfull' this topic will get. If it dies i'll just remove it.
 

Cherry64

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or cancel the laser itself in the same way marth can tap a and rid us of our precious missles?

pretty much that;p don't think it is possible no, but I saw a vid somewhere of someone canceling out Pit's arrows so I thought..mmm maybe

@ xyro, aight I understand. We'll just see how 'succesfull' this topic will get. If it dies i'll just remove it.
haha pits arrows yes :) if you hit it with the tip of the laser. Falco's lasers can't be nullified by anyone or anything. same with fox's, pretty much the best projectiles in the game imo for that reason alone :p I coudl go on about how awsome they are but I'd really rather not. makes samus sad :(
 

J4pu

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last time I tried doing this, Gum just kept insisting that Samus could ledge-camp the whole game and win.
So if you want my thoughts, go find that other thread.
 

LanceStern

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I was watching a video of Xyro77 vs. Ozz, and I can definitely agree Falco outcamps us with that ridiculous laser of his.

Fortunately, we're not in too much danger of Falco's edge game: he can't chain grab Samus too well, and his fair can only send us so far.

Trying to camp Falco doesn't work too well, because the laser is much faster than the missiles, I think Zair is the best bet, but know that you won't be able to get to much follow-ups after the Zair because a stray laser beam will hit you.

Ground fights, Falco has those multi-hit neutral a's and is faster. Proper spacing (mind games as well) is best to really land some clean shots in.

It honestly seems like a pretty bad match for samus unless you can get him off the ledge. F-tilt is a big friend here, as well as Up-B.
 

Cherry64

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I was watching a video of Xyro77 vs. Ozz, and I can definitely agree Falco outcamps us with that ridiculous laser of his.

Fortunately, we're not in too much danger of Falco's edge game: he can't chain grab Samus too well, and his fair can only send us so far.

Trying to camp Falco doesn't work too well, because the laser is much faster than the missiles, I think Zair is the best bet, but know that you won't be able to get to much follow-ups after the Zair because a stray laser beam will hit you.

Ground fights, Falco has those multi-hit neutral a's and is faster. Proper spacing (mind games as well) is best to really land some clean shots in.

It honestly seems like a pretty bad match for samus unless you can get him off the ledge. F-tilt is a big friend here, as well as Up-B.
bingo, you've said everything I wanted to but was too lazy to type out. thank you :)
 

LanceStern

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Now that I think about it, and this might have to be tested a little more, but I think the nair of samus might have a little more use here than usual.

Shorthopping a nair and then backing away with it might help out against Falco approaches with his nair.
 

n00b

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I wouldn't advice jumping at a grounded Falco...

I'll post more about my matchup experience later.
 

Royta

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Gimping Falco's upB is pretty easy, but how should we gimp his ->B?
Would a shorthop Nair work? Since it has a long-lasting hitbox it should be able to hit him out of it perhaps.

We have to get him of the edge and when we do so he has to die, it's our only chance I think ;/
We can't camp, but we also can't really take the combat to him since his close combat moves with the multiple hits out-prioritize us... bugger;p

@cherry, I think it would be best to just use both topics. Use this one to discuss and post the write-ups/conclusions in both for ease. Don't you agree?
 

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Falco has invincibility frames at the startup of his fb. You have to predict his path and a nair, or dair or smash or anything really will knock him out of it. Dair and nair are best because of their lingering hitboxes, both of which set up for good gimps. Charge shot is another option as well, because the stun makes falco fall so far he usually has to use his up b to recovery, which as we know is easily interrupted.
 

LanceStern

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actually, imo and experience, airdoge to zair is the most effective way to approach falco.
I definitely agree with you. I'm just saying that Falco is normally going to shoot about 3 lasers. You airdodge one and zair him yes, but a stray laser is probably going to interrupt your approach afterwards.

One thing we didn't talk about is Falco's shine. That can put a hamper on Samus's main game. You can draw out a shine with like a few missiles and then approach with zair. Our plasma shot is risky
 

Cherry64

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Gimping Falco's upB is pretty easy, but how should we gimp his ->B?
Would a shorthop Nair work? Since it has a long-lasting hitbox it should be able to hit him out of it perhaps.

We have to get him of the edge and when we do so he has to die, it's our only chance I think ;/
We can't camp, but we also can't really take the combat to him since his close combat moves with the multiple hits out-prioritize us... bugger;p

@cherry, I think it would be best to just use both topics. Use this one to discuss and post the write-ups/conclusions in both for ease. Don't you agree?
Yeah I guess so :p
@CREWS: lol yeah I did that yesterday and realized it was plausible. but as Lancestern siad you will usually get hit after.
 

Crystanium

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@ xyro, wouldn't it be handier to just have a loose topic about it instead of one mixed with a guide?
As Xyro pointed out, I already have a thread regarding Samus' match-ups. It's incomplete, I know, and the fact that my Internet is no longer working makes things a bit more problematic. (I am using my step-dad's computer, but I shouldn't be using it, since his computer is meant for work, and not for messageboards.) I also apologize for not having yet put up the information for Diddy Kong.

Royta, if you'd like to give your input on the match-up, I'd appreciate that. I just feel that it isn't wise to choose a certain character in the game and see how things go from there. This is why I am doing mine in alphabetical order, which would mean Bowser should be the first one to be discussed on. Also, my thread is also stickied, thanks to phanna, so if you want to discuss, go to my thread.
 

Cherry64

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As Xyro pointed out, I already have a thread regarding Samus' match-ups. It's incomplete, I know, and the fact that my Internet is no longer working makes things a bit more problematic. (I am using my step-dad's computer, but I shouldn't be using it, since his computer is meant for work, and not for messageboards.) I also apologize for not having yet put up the information for Diddy Kong.

Royta, if you'd like to give your input on the match-up, I'd appreciate that. I just feel that it isn't wise to choose a certain character in the game and see how things go from there. This is why I am doing mine in alphabetical order, which would mean Bowser should be the first one to be discussed on. Also, my thread is also stickied, thanks to phanna, so if you want to discuss, go to my thread.
yay :) you were nice about it :p errg! I hate that match-up, diddy vs. samus, it may very well be equal but he out manouvers me ALL the time.
 

Royta

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@ Lance, you've got a point about the shine hadn't really considerd that move. I remember it giving me problems with other characters so I don't think it will be much diffirent with Samus..
We can say Zair to pretty much everything but .. meh, this move will pretty much damper us at midrange.
It has nice priority, good range, and the reflection hitbox lasts longer then you'd think.

At close range we can use the invincibility frames on our upB to get away fast but that's pretty darn risky..


@ Dryn, sorry if I offended you by stealing'your topic, wasn't my intention.
Tbh I didn't see the matchup department in your topic untill after Xyro pointed it out.

I'll post my opinion about Diddy soon'ish, since I haven't really had that much experience there yet =/
Can we keep this topic and use both? Or should I ask it to be removed? Your call !
 

n00b

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Falco will hardly EVER throw out a reflector unless it is provoked -- smash missiles will 90% be reflected, homing missiles are too slow and travel at an angled trajectory in such a way that a reflection would not even hurt Samus. A good Falco would recognize this and punish missile spam a different way (sh dl -> phantasm). Falco may occasionally throw out a reflector once you're fully charged.. and if you get him to do that, it's very punishable if you zair through it or shield grab it. Some if you're caught in a jab combo and you manage to DI out, don't be surprised if he throws out a reflector and trips you with it for even more pressure.

Out of habit I roll backwards once I see jabs, but due to Samus's awful roll this is punishable as well.

I play against j4pu all the time and our battles basically go like this
Scenario A0: Samus perfect shield dashes to get close to Falco
Scenario A1: Falco gets the first hit with a jab, cancels into two down throws to an aerial
Scenario A2: Samus eats chain throw damage, after 2 chain throws, fastfall uair to downsmash or dtilt
Scenario A3: Samus tries to followup with aerials to combo, but Falco retreats with phantasm and repeats laser spam
Scenario A4: See Scenario A0

Scenario B0: Samus perfect shield dashes to get close to Falco
Scenario B1: Samus gets the first hit with a sh dair or jab, cancels into dsmash or dtilt or something
Scenario B2: See Scenario A3

Scenario C: Samus is at high percents from laser spam and phantasms, tries to short hop because he's an 00b and eats upsmash and dies
Scenario C1: Falco's phantasm gets predicted and punished, leaving him off stage to get gimped

In summary
Falco spams laser
Samus approaches, knocks Falco into air for gimp
Falco phantasms away, laser camps
Samus eats laser while resetting spacing
Samus succeeds and gimps falco / Falco catches Samus with a smash

the end
 

Royta

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How dangerous should the fully charged charge shot be in this matchup? Does Falco's reflector increase the speed of the attack just like Wolf's?
Since it IS our strongest attack I believe.. as Noob said it should be do-able to counter Falco's sideB recovery along with some other options.. any other idea's?
 

Crystanium

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@ Dryn, sorry if I offended you by stealing'your topic, wasn't my intention.
Tbh I didn't see the matchup department in your topic untill after Xyro pointed it out.

I'll post my opinion about Diddy soon'ish, since I haven't really had that much experience there yet =/
Can we keep this topic and use both? Or should I ask it to be removed? Your call !
No offense on your part, Royta. You can use this if you want. I don't think it'd be wise to throw out good information.
 

Royta

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@ Dryn, aight thanks! It's never easy to judge how people feel on the internet, you know how it goes;p
Feel free to post information if you wish! I'll post some diddy information this weekend.

@ Lance, you can pretty much go out on your own account. We're so floaty that before Falco can regrab we should be able to go on the offensive before he does or just jump away.
Best is to get out of the way though. Regrab or not, you are still in a disfavorable position ..

@ all, this is gonna sound extremely stupid..but then again that's my common reputation xD
How in the name of the ALMIGHTY BROILER do I change a topic title xD
For when the matchup changes?
 

Teran

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@ all, this is gonna sound extremely stupid..but then again that's my common reputation xD
How in the name of the ALMIGHTY BROILER do I change a topic title xD
For when the matchup changes?
Lol when you got the edit screen on the OP up, click "Go Advanced" and you'll be able to change it.
Don't forget to give it 100/0 in The Green Lesbian's favour.
You can decide the figures for regular Samus yourself after reading through all the comments XD
 

Royta

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Aight thanks man xD you're the man!^^
Discussion isn't over though, anyone have any unawswered questions or idea's.. POST IT ;O

On topic: From what I've seen, this match is pretty much in Falco's favour (7-3'ish). But what do we really HAVE on Falco? Something that really grab him by the balls and makes him beg for mercy .. ? Recovery gimping?

And with that i'm off, good night xD
 
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