Sethlon used to try to set this up on me every other time he'd grab and he could never get it as long as I'd DI or techroll.
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Ha, nice. Can't see why they wouldn't let you play him more, do it to my characters today if you go to the smashfest I wanna try and escape (not a real match just a test )yeah. I bested xYz's meta
once...
adam and tom wouldn't let me play him more.
I'm begining to understand the openings more
They all do, 64 everyone had stupid zero-to-deaths. Melee had alot of ridiculous things too. I can even remember shiek having some ridiculous 70% combo involving needles a few months back in brawl but no one uses it for some reason (something like this might have a future for maybe)Aro:
all of the smashes have silly infinites... I don't understand what you mean...
Heartz:
This is what happens with the evolution of any compedetive game. Once you get to a high level of play there isn't "cheap" any more. It's just a winning stratagey.
lol.. I should have it up soon.
frame 1, and yes it would work if it's a true combo, which it is.are u sure this works on marth? His DS has invincibility on frame 0 :/
"This video is unavailable"Alright here it is.
http://www.youtube.com/watch?v=zsnl1Bg1uZs
You're lucky cuz one of the characters featured is Marth.I wanna see a video on Marth so I can cry and understand how I got ***** next time I fight Ankoku -_-
freakin youtubeSo umm is this gonna be up soon or what?
it's being processedUnavailable....
Grr.....
:sniper:
At least dont call it infinite, cause this is far from being infinite. Go and try at 100+% wont work, i swear.
MK, like other characters, can take steps to avoid this/stop it from working.At least..Does this REALLY works for Meta Knight?
ESCAPABLE!!!
Lol this is very clever, but it has some flaws in it.
There's a certain threshold for Shiek where if she footstools too low to the ground, she cannot reach the opponent and hit them with a falling bair because they will have enough time to react to it and avoid it by rolling, standing up, or get up attack. So, by that virtue, most characters off the bat that you try this on will fail unless they are at a higher % simply because she will footstool them too low to the ground.
Another thing to note is that it is hard for her to truly footstool someone out of Ftilt if they are not fairly close to her. If someone SDI's Up and Away from her, there's a fair chance she does not have enough time to get there and footstool. If someone was being super tricky, they could SDI downwards, forcing you to Ftilt them again (otherwise they would usually be too low for you to footstool them and connect with the Bair) where they can SDI Down Away or even mix it up and SDI Up and Towards or hard Away.
Something this also doesn't account for is the ability to DI after footstools. Not only does this mean that characters can DI and SDI themselves towards the edge, where this would stop working, but it also means that it turns this combo into a guessing game. For example, if Shiek is facing to the right, footstools, and the opponent DI's Right, she has to move with her opponent almost immediately or else she will not be able to land the Bair. If she thinks the opponent will go to the right and instead goes to the left, she will most likely miss there too.
ESCAPABLE!!!
Lol this is very clever, but it has some flaws in it.
There's a certain threshold for Shiek where if she footstools too low to the ground, she cannot reach the opponent and hit them with a falling bair because they will have enough time to react to it and avoid it by rolling, standing up, or get up attack. So, by that virtue, most characters off the bat that you try this on will fail unless they are at a higher % simply because she will footstool them too low to the ground.
Another thing to note is that it is hard for her to truly footstool someone out of Ftilt if they are not fairly close to her. If someone SDI's Up and Away from her, there's a fair chance she does not have enough time to get there and footstool. If someone was being super tricky, they could SDI downwards, forcing you to Ftilt them again (otherwise they would usually be too low for you to footstool them and connect with the Bair) where they can SDI Down Away or even mix it up and SDI Up and Towards or hard Away.
Something this also doesn't account for is the ability to DI after footstools. Not only does this mean that characters can DI and SDI themselves towards the edge, where this would stop working, but it also means that it turns this combo into a guessing game. For example, if Shiek is facing to the right, footstools, and the opponent DI's Right, she has to move with her opponent almost immediately or else she will not be able to land the Bair. If she thinks the opponent will go to the right and instead goes to the left, she will most likely miss there too.
I love how its been 4 pages ago that i said this 20 times, but noone listens to me. Then you come in saying the exact same thing and people go aw .ESCAPABLE!!!
Lol this is very clever, but it has some flaws in it.
There's a certain threshold for Shiek where if she footstools too low to the ground, she cannot reach the opponent and hit them with a falling bair because they will have enough time to react to it and avoid it by rolling, standing up, or get up attack. So, by that virtue, most characters off the bat that you try this on will fail unless they are at a higher % simply because she will footstool them too low to the ground.
Another thing to note is that it is hard for her to truly footstool someone out of Ftilt if they are not fairly close to her. If someone SDI's Up and Away from her, there's a fair chance she does not have enough time to get there and footstool. If someone was being super tricky, they could SDI downwards, forcing you to Ftilt them again (otherwise they would usually be too low for you to footstool them and connect with the Bair) where they can SDI Down Away or even mix it up and SDI Up and Towards or hard Away.
Something this also doesn't account for is the ability to DI after footstools. Not only does this mean that characters can DI and SDI themselves towards the edge, where this would stop working, but it also means that it turns this combo into a guessing game. For example, if Shiek is facing to the right, footstools, and the opponent DI's Right, she has to move with her opponent almost immediately or else she will not be able to land the Bair. If she thinks the opponent will go to the right and instead goes to the left, she will most likely miss there too.
No, the problem is youl be too far for the ftilt, or you wont get the footstool, no tech chase allowed, it just stops the whole thing.In that case at the very least we have a tech chase.
This has the same concept as f-tilt lock and I don't see people DIing out of that left and right.
One problem.
I am not doing the combo to where they go left, left, left, left and then reach the ledge. I am doing a right, left, right, left, right. So yeah they might be able to eventually get there but by that time the Sheik would have caught on and used another combo (I found that the Swan works good here).
If they want to DI sharp down into my f-tilt then that's fine with me. You might be able to make it hard for someone to do this but I doubt you can stop the footstool altogether.No, the problem is youl be too far for the ftilt, or you wont get the footstool, no tech chase allowed, it just stops the whole thing.
That's just one part of the guessing game. They can DI either direction, your reaction window is fairly small and if you guess wrong they get out of it.In that case at the very least we have a tech chase.
This has the same concept as f-tilt lock and I don't see people DIing out of that left and right.
One problem.
I am not doing the combo to where they go left, left, left, left and then reach the ledge. I am doing a right, left, right, left, right. So yeah they might be able to eventually get there but by that time the Sheik would have caught on and used another combo (I found that the Swan works good here).
They can DI it back onto the stage. Might not always be the best choice, but it does stop a gimp from occurring.ok if this combo doesn't infinite. i found a way to gimp em . if they are on the edge. have your opponent be at the percentage where they can get footstooled. its just ftilt footstool and gimp.
It is 1 day old. I just said infinite in another thread and when I made my two posts early last night I said the same thing. Then again... ZSS's is also not an infinite.How is this an infinite if you can get out of it or it simply stops working after 100%?
I do not believe that that is the definition of an infinite. Try combo or something for the name.
Edit: and it also doesnt work against a lot of people. Looks to be only really useful vs mk.
isint that everything in brawl anyway?Would you be satisfied by calling it a psuedo combo?