Kulty
Smash Ace
Wow. Is the new ? He seems to be taking his place for top spot in this game. Not sure, but I hope! Gonna try out.
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Is this Percentage specific? But doing that at 25% is silly.
Yup, only work at around 25% on Marth... at least with this setup.Is this Percentage specific? But doing that at 25% is silly.
Sorry that was supposed to be "because" not "but". Anyways, what happens after 26%? Is it a follow up/read to get to work?Yup, only work at around 25% on Marth... at least with this setup.
I don't have anyone to test it with right now, But I would guess they can airdodge. Though if they try to jump out they will still be hit by the spike.Sorry that was supposed to be "because" not "but". Anyways, what happens after 26%? Is it a follow up/read to get to work?
Dthrow --> Up B at 120% in my experience doesn't work very well, they can DI away and airdodge in time. But I always landed Jab --> Angled Up B at the same %, maybe they can also DI away and airdodge, but they don't see it coming.I find like most here that d throw > u tilt or jab ( some characters can escape from a u tilt ) > shield > grab again works quite well at 0 %. a setup also worth noting that d throw can also set up to up b to kill in the higher percents. I havent tried this on real person yet but yeah generally at 130-140% a d throw to up can kill reliably
the only flaw I see to this could probably be characters like ganon or falcon using their aerial grab or a marth/lucina getting a read and shield breaking immeadiately
Probably nothing like the rest of the cast with brain dead down throw to follow ups (Diddy, Shiek, Metaknight, Luigi, Mario, Ike, and the list goes on).Are any of these combos practical in a real match. Was facing a smash boards Lucas player and had trouble pulling off some of these combos. Haha I bring up the issue again, its probably my poor approach options.........
Backing up my earlier post, have some gfycats, everyone. And with a bonus combo: landing first hit nair into Blazer!Landing nair first hit to both up tilt and forward tilt can be true combos at around 100-110%, according to training mode. I can't get forward smash, up smash, or up throw (~175%) to true combo from landing nair first hit, but they're still plausible follow ups.
Kill confirms, anyone?
It isn't at low percent.Is d-throw > u-air not a true combo at low percents? I have yet to miss it, although admittedly I haven't messed around with it too much.
Is it at any %? Didn't see it in the OP at all. I'll mess around with it some more, because so far I'm not seeing it being DI-able.It isn't at low percent.
I think on some characters it can be a true combo (Probably heavier characters). I thought it was at first too but people can air dodge right before itIs it at any %? Didn't see it in the OP at all. I'll mess around with it some more, because so far I'm not seeing it being DI-able.
Quoting myself from last page, as an example,Is it at any %? Didn't see it in the OP at all. I'll mess around with it some more, because so far I'm not seeing it being DI-able.
Is d-throw up-tilt a true combo? Cuz I've missed on a couple of attempts with thatQuoting myself from last page, as an example,
"On Sheik, no rage, no DI"
"dThrow > uAir, 37% - 121%, up to 139% with weak hit"
so it definitely isn't on lighter characters at low percent.
Quoting myself from last page, as an example,Is d-throw up-tilt a true combo? Cuz I've missed on a couple of attempts with that
Oh, I guess I just didn't find anyone who could dodge fast enough then. That's a shame.I think on some characters it can be a true combo (Probably heavier characters). I thought it was at first too but people can air dodge right before it
Short hop or full hop? Either work, you are correct, but I felt the need to ask.But in all seriousness, it might just be me, but Roys Fair can combo into another Fair at low percents