This is stuff I found in the lab and on other players throughout the day. Please let me now anything that isn't listed that you've found! (must have a 2 or more combo counter in training mode, or allow regrabs and such while the opponent is in
hitstun)
I plan to organize this thread much more once more data is present.
Trying to find combos for: Blazer, dair for meteors, sweetspotted aerials at kill percents and general kill setups.
COMBOS:
Fthrow -> Dancing Blade.
Fthrow -> Dash attack, or fthrow -> dash -> short hop fair/nair, both at certain, weird percents.
Dthrow -> utilt.
"Dthrow > Ftilt works great at lower percents. Depending on weight and fall speed of the opponent it will connect and sweetspot somewhere after 0% or before 50%" -Credit to Vipermoon64
Jab -> Dtilt at certain percents on most characters.
Jab -> Ftilt.
Jab -> Utilt works, but it's at such a weird range and fails most of the time that I'm not sure if it's worth noting.
Falling uair into a LOT of stuff, sweetspot is really nice for this. Especially worth nothing with grabbing after landing during a uair.
"Thought I'd repost this here:
Zatchiel said:
↑
These start at around 20%-40%, for reference.
U-air -> any aerial that isn't d-air, it seems
U-air -> f-air -> f-air (deals 31% if you manage to hit with the last f-air sweetspotted)
U-air -> b-air -> f-air
U-air -> b-air -> u-air
U-air -> b-air -> u-air -> u-air (39%, if all are sweetspotted)"
-Zatchiel on uair's capabilities and three or more hit combos
First hit of nair combos into the second.
Grabs during anything gets a lot of mileage, I like dthrow -> utilt -> throw from 0.
Roy has many fun and exciting ways to punish landing near him, too! I love it.
In particular, I'm finding it strange that dthrow isn't comboing into short hop uair.