Cereal Bawks
Smash Ace
- Joined
- Jul 20, 2012
- Messages
- 671
- NNID
- cereal_bawks
They recorded the whole thing, so probably.
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Marth counter damage is 1.1x with set knockback.So, what's the difference between the counters of all of them... Roy, Ike, and Marth?
Marth counter damage is 1.1x with set knockback.
Ike is 1.2x with proportionate knockback.
Roy is 1.5x with proportionate knockback.
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We can hope.Does Roy still send people at that hilarious angle when he counters a smash attack?
Marth counter damage is 1.1x with set knockback.
Wasn't it always 7% damage with set knockback? Or has counter been buffed?!
I thought 7% was minimum damage.
I could be mistaken. So ill take back marths counter data.
Sent from my SGH-T699 using Tapatalk 2
I see you still have much to learn...Dtilt approaches really aren't that effective vs (edit: any character's name here)
Approaching with D-Tilt or Nair is usually the mixup you want to use.Also @ Nausicaa, Dtilt approaches really aren't that effective vs any of the 3 either due to Mewtwo/Zard having just better ground moves and squirtle approaches enough with armor to dissuade it. I definitely feel I still got inside with dtilt/grab/dash attack more than I did with Nair for the majority of the games.
He probably doesn't need it, but the ability to Dacus is based on the number of jumpsquat frames, and since Marth has a jumpsquat >3 frames he's able to Dacus.Also, why is Marth able to dacus now? I feel like he doesnt need it.
I disagree...I feel like Marth is a much better zoning character in Project m and overall, he has the tools to deal with a lot of the characters. His Dair is now a decent tech chase option... his combo game is overall, so much better...the tech skill in general is alot easier to pull off...this allows for easier fastfaller chaingrabs...Marth has a great grab game that accompanies DI mixups. Idk...Im just not seeing how Marth is much worse in PM.I don't see any issue with Marth being able to DACUS. I don't even envision it being much use. It hardly puts him over top, with it he is still much worse than in PM than he was in melee. Cut the guy some slack.
as well as the few minute buffs he got (Dair, DB, Usmash)
Yes, which I think is most important. Minor engine buffs don't really help him much I don't think. The environment of the game he does not thrive in, compared to melee where he excelled. That is why I say he is worse. It does not seem to be a wildly excepted opinion, but I am sticking with it.However, what is debatable is his general placing in comparison to the roster. :V
Oh, I'm sorry. I responded to the wrong person. My original post was intended for FlamingforceWat. How was I being a douche about it? You asked why Marth had a DACUS. I answered with the sole reason Marth has a DACUS. It's a universal mechanic based on jumpsquat frames. There's literally no other reason for it unless DACUS is changed to no longer be a universal mechanic.
Oh, I'm sorry. I responded to the wrong person. My original post was intended for Flamingforce
Usmash hitboxes are more accurate with the animation.Dair I know about, but Dancing Blade and Up Smash were buffed?
we've got a keyboard warrior over hereI'm not sorry.
we've got a keyboard warrior over here
I saw it...So who saw Roy on Jolteon's stream last night?
I didn't. Is there some part of it left over?I saw it...
This is minor, but, i wonder if the Project M team will put a Roy Trophy, hhmmmm...
Maybe, but remember that Mewtwo already has a trophy, so why not our Boy?Nah, that'd be overkill.
WOULD IT?
Maybe, but remember that Mewtwo already has a trophy, so why not our Boy?