Archangel
Smash Hero
I know it sounds strange but I found using Roy heavily improved my Marth game in general. Perhaps playing at a disadvantage gives you some kind of mental toughness....idk. Thoughts? am I alone in this exercise?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
hey ***** why don't u keep an open mind!! my good friend spam arrows is trying to get some constructive feedback and your just a bich!this makes no sense cause roys sweet spot is in the middle of his sword and marth's is at the tip so they are pretty different
Exactly this.It's like training with weights on.
-___- it is a bit too abstract for you to think about i guess....why dont you actually just train with weights on? put a pound on each finger and go to down
you got it exactly! Why the trolling lol.ive trained with roy before and i understand what you are saying, he makes you think and approach differently which leads to better mindgames and can definately help marth. and there is nothing that can make you miss playing marth than playing roy for a whole week.
well to each his own i guess. This is one way of training for people who are a bit more abstract in their ways of thinking i guess.I once more agree with Sveet.
I got a lot better with Marth playing Marth.
did you get that surgically attached or where you born with a block around your head?Hugs plays Samus only, not Samus to be better with Fox.
You improve your mindgames and overall gameplay by just playing the game against good people, the character you use is indifferent.
But you can be good with a given character just by playing it in all the possible situation, hence, play Marth if you wanna be good with Marth.
I don't really agree about the 64 Part, but the rest of the post is pretty spot on.Restriction of options make you better at mindgames and improvising. I play Smash 64 where there is no margin for error when it comes to spacing and very limited recovery options, so it forces you to think of creative ways to handle dicey situations, esp. with lower tiered characters. You gain insight in how every normal or move can be used and optimized for specific scenarios.
If you look at how players like Hugs, Germ, or any low tier specialist their mindgames and reading ability a far more refined that your average Fox/Sheik/Marth/Falco because they have to deal with situations where "Move A beats Move B" just doesn't cut it. So they develop ways of using characters or handling similar situations in more obscure ways and improves their game overall.
yes... lawlroy and marth are nothing alike...
marth can combo, roy cannot. plain and simple.
try ledgehop dairing with roy. and recover afterwards, did you survive?
I want to f-smash after I d-tiltI'm sorry but that's false. you can never dtilt too much as marth.
I started to agree with "that is false" but I read this post.I want to f-smash after I d-tilt
Comboing is so different between the twoI started to agree with "that is false" but I read this post.