volbound1700
Smash Master
I never could beat Megaman 2. Always got to Dr. Wiley and could not beat his machine.
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Sakurai mentioned that although sonic's trademark is being a fast runner, he doesn't actually move that quickly. As in it wouldn't look right to see sonic throw a quick furry of punches. Aside from running fast hes actually quite slow.I always envisioned Sonic's playstyle emphasizing racking up damage quickly
Sonic's potential consists of stuff like Sonic Boost, Sonic Wind, shockwaves, energy shields and the like (not counting what he does in Brawl), amid the minor power-ups and gimmicks he could (though probably wouldn't) use. Comparatively, I've never seen a Pac-Man moveset that didn't consist of the same four moves.I don't get this "overabundance" of potential you claim Sonic to have, and I have played nearly every Sonic game. Unless you are counting minor optional power-ups such as SA2's Magic Hand and things like the Werehog.
Isaac.It doesn't really matter if a character is boring (which is suggestive), as long as the character is competent. I mean Marth is one of the more boring characters in Super Smash Bros., but because of his effective style of play it becomes a moot point.
Agreed:Sonic's potential consists of stuff like Sonic Boost, Sonic Wind, shockwaves, energy shields and the like (not counting what he does in Brawl), amid the minor power-ups and gimmicks he could (though probably wouldn't) use. Comparatively, I've never seen a Pac-Man moveset that didn't consist of the same four moves.
Watch this and tell me that this scene doesn't make him seem like a smiley face to you. http://www.youtube.com/watch?v=vsPEhTGktgMPacman=smiley face with arms and legs...
Hmmm, I never knew that, thanks for the infoSakurai mentioned that although sonic's trademark is being a fast runner, he doesn't actually move that quickly. As in it wouldn't look right to see sonic throw a quick furry of punches. Aside from running fast hes actually quite slow.
Alright, and...?Isaac.
That's because "those same four moves" are typically the easiest to envision for most and are somewhat iconic to him through the Pac-Man World games. It's no different than how everyone gives K. Rool a crown toss, the Blunderbuss, the helicopter pack, and a fourth move that is usually the shockwave from 64.Sonic's potential consists of stuff like Sonic Boost, Sonic Wind, shockwaves, energy shields and the like (not counting what he does in Brawl), amid the minor power-ups and gimmicks he could (though probably wouldn't) use. Comparatively, I've never seen a Pac-Man moveset that didn't consist of the same four moves.
Alright, make a move set for the rock from Kersploosh! and a move set for a Tetris piece.All characters have potential. That's not news.
I could think of something for a Tetris piece. No kidding.Alright, make a move set for the rock from Kersploosh! and a move set for a Tetris piece.
*slow clap*In total, he's got:
Chomp
Pac-Dot Shoot (Shoots a Pac-Dot from his palm)
Super Pac-Dot Shoot (Spins around while shooting 10 Pac-Dots)
Butt Bounce
Triple Butt Bounce (An increasingly stronger Butt Bounce that causes a shockwave upon the final bounce)
Rev Roll
Flip Kick
Steel Body (Pointless in Smash due to Metal Box)
Tiny Pac (Pointless in Smash due to Poison Mushroom)
Red Ribbon Attack
Electro-Shock
Fly Dots (Pac-Man eats a trail of these in a path; possible recovery move)
Magic Boots (These grant Pac-Man infinite jumps in Pac-Land; possible recovery move)
Power Pellets
Super Pac-Man (A power up in the game with the same name, this made Pac-Man larger, invulnerable, and gave him a Super Speed power with the Super Speed button held down; possible Final Smash material)
Magic Wand (A power up in Pac-Man Arrangement that turned the ghosts into edible presents; unlike the Power Pellet, once eaten, they will remain as floating eyeballs where there were eaten until the power up wears off or he eats them all)
Slingshot (How the player interacts with Pac-Man in Pac-Man 2: The New Adventures; the player does not control Pac-Man himself)
Pellet Gun (Similar to the Pac-Dot Shoot, this fires Pac-Dots at enemies; from Pac-In-Time when Pac-Man jumps through a Yellow Ring)
Rope Swing (Think Spider-Man as Pac-Man spawns a rope on a ceiling to swing from; from Pac-In-Time when Pac-Man jumps through a Green Ring)
Hammer Attack (from Pac-In-Time when Pac-Man jumps through a Red Ring)
Bubble Jet (An attack used to attack underwater enemies in Pac-In-Time, only available when Pac-Man jumps through a Blue Ring, which allows him to swim)
Sonic Ray (One of the multiple attacks used to stun the ghosts in Pac and Pal after eating a Galaxian flagship)
Exhaust Smoke (One of the multiple attacks used to stun the ghosts in Pac and Pal after eating a Rally-X car)
Music Notes (One of the multiple attacks used to stun the ghosts in Pac and Pal after eating a trumpet)
Ice Breath (One of the multiple attacks used to stun the ghosts in Pac and Pal after eating a snowman)
Mini Pac-Men (One of the multiple attacks used to stun the ghosts in Pac and Pal after eating a little Pac-Man)
And there's probably more I'm missing. But anyone that says Pac-Man doesn't have potential clearly has not done their research.
Having a character with a foundation and synergy that can be utilized in a practical sense in a fighting game.The people who say "well anyone can have a unique moveset" don't really understand what's important.
3D pac man games have never been introduced to a large audience or even commonly enjoyed for that matter. If you ask anyone who considers themselves a pacman fan "Whats your favorite pac-man game?" their response will probably be the original arcade/ms. pacman shortly followed by "of course" or "duh".*slow clap*
That's actually a pretty dang impressive set of options you collected. I do think a lot of people haven't really played the 3D Pacman games and therefore have trouble envisioning him doing anything other than move in a maze eating pellets.
As for Tetris pieces... I'd rather see Captain N using them in his moveset, hehe. I actually do think he'd be a pretty suitably "WTF" character like ROB.
Would you mind enlightening me as to what's important? Surely no one's saying that just because a character can have a unique moveset warrants an inclusion. Of course popularity and Sakuari's credentials play an important role, and in the end, it is ultimately up to Sakurai to decide on who gets in...or am I missing something?The people who say "well anyone can have a unique moveset" don't really understand what's important.
I'd also throw in Layton as a potential candidate for a third-party spot. As I said before, I feel as third-parties will come down to either Mega Man, Layton, Pac-Man or Geno (if we're lucky, we might get two of these).
Third party characters fighting for their spot in Smash?
Seriously, that's mostly everyone right? Only missing Heiachi? And Lloyd?
But damn, this MegaMan is ugly.
And I played some MegaMan 1 online, and I honestly suck at the game. I'll admit.
THANK YOU!The people who say "well anyone can have a unique moveset" don't really understand what's important.
Except that they aren't separate characters, and Pac-Man has been in his "3D" and otherwise "legged" style before the World games. Hell, it was in the first Pac-Man that the "3D" design was used; it simply was not in-game, but rather on the original Japanese cabinets.3D pac man games have never been introduced to a large audience or even commonly enjoyed for that matter. If you ask anyone who considers themselves a pacman fan "Whats your favorite pac-man game?" their response will probably be the original arcade/ms. pacman shortly followed by "of course" or "duh".
If we were to look at the 3D pacman and 2D pacman as separate characters, we'd probably question why anyone would want the 3D pacman.
Choosing to have the 3D pacman with material drawn from 3D pacman games more-so emphasizes his fall from greatness than being a historic legend.
But, I will say that a retro pacman stage will work really really well and it would do its best to recognize the memorable parts of the franchise without forcing pac-man out into an environment hes not comfortable with.
i'll buy what your saying if you take that cartoon design and give him a moveset based on the arcade game. But how pac-man fights will say a lot. Basing his attacks off those newer games will cause him to represent those games.Except that they aren't separate characters, and Pac-Man has been in his "3D" and otherwise "legged" style before the World games. Hell, it was in the first Pac-Man that the "3D" design was used; it simply was not in-game, but rather on the original Japanese cabinets.
So what, are we now going to argue that Classic Sonic should be the Sonic in Smash since Modern Sonic represents the fall the series has gone through?
I'm of the opinion that Geno is a very unlikely addition that probably won't ever happen, but I feel as his massive popularity pre-Brawl which still exists in decent form is good enough to say that he's a slight possibility. I was only mentioning third-parties that I felt were just possible. If I was looking for ones that I consider realistic, Geno and Pac-Man wouldn't be on the list.We are not going to get Geno, so unclog your brain and think realistically.
By the way, characters that are more of a blank slate are better then characters that already have a foundation. This is because with such a character, you can be more creative with what they are capable of and are not bounded down by any already established archetypes.
THAT IS IMPORTANT, but I think you have really high standards for that, don't you?Having a character with a foundation and synergy that can be utilized in a practical sense in a fighting game.
I agree with this. If you have to try hard to express why a character should be on the roster, it isn't even worth it. The characters should speak for themselves.THAT IS IMPORTANT, but I think you have really high standards for that, don't you?
@Croph: Sometimes they say that. Like for Krystal or Bowser Junior, I think you see that. I know that was true for me. But a lot of times when people say "anyone can have a moveset," they mean it in a... DISREGARDING WAY. Like it's NOT important. As if Sakurai's discerning eye would skim over the most important part of a character that actually means something to the game, AS A GAME.
Often you'll see people tack on gimmicks to characters where they don't fit, or pull a bunch of really obscure references for the sake of it, or just give off a general sense of... "TRYING TOO HARD." Characters that naturally lend themselves to fighting, with something that's actually INTERESTING and FRESH... those are the good ones. Not some stupid duck hunting dog that does dog stuff you have to write an essay to justify. Honestly, I don't really like reading detailed movesets. Should be able to see why a character is good in a sentence or two.
Obviously there are other factors that are also important, I just don't like when people seem to disregard the potential of what a character actually has to offer to a fighting game.
It's one of the bigger standards, and one of the more important details that people seem to take for granted.THAT IS IMPORTANT, but I think you have really high standards for that, don't you?
Except that more than half of the attacks I listed came from "past" games. In fact, even the "latest" attacks (Red Ribbon Attack and Electro-Shock) are back in 2005.i'll buy what your saying if you take that cartoon design and give him a moveset based on the arcade game. But how pac-man fights will say a lot. Basing his attacks off those newer games will cause him to represent those games.
Compared to the new pac man games, sonic games are successful and still has fans actively buying the games.