I don't need to post Inverse again, now do I?
This whole story of Nintendo being kiddie and casual is now utter nonsense. sure, they catered to the casual audience in the Wii (and it worked, you can't deny that), but that was a stepping stone for the Wii U, which broadens this same audience to the rest of the players, including the more hardcore.
Yeah, that's exactly what I'm saying. I'm suggesting people stop limiting Nintendo's options because "it wouldn't appeal to the casuals."
I never said anything about a movepool, which honestly doesn't affect anything considering we have plenty of characters that were limited in their source material. Jus' saying.
I stand corrected about the non-Nintendo issue, though. I concede there.
Movepool was just something extra I tossed in, feel free to ignore it.
Being recognised more for an anime than a game is not grounds for inelligibility. Otherwise we wouldn't have the likes of Lucario, who attained his popularity from the movie that he starred in.
Agreed
Sakurai's exact criteria was this:
-The character must have originated in a video game.
-The character must have been on a Nintendo system.
So I was wrong about KOS-MOS not fitting the 2nd point already when I thought Project X Zone was her only Nintendo appearance as it refers to the characters themselves, not the series they come from.
But this is about Digimon, not KOS-MOS. This means that for example, someone like say, Shoutmon from Xros Wars is ineligible as he debuted in the anime (at least to my knowledge). But Agumon, Greymon, and even Metalgreymon (but not Wargreymon) are fair game as they debuted in the virtual pets.
Agreed
And the virtual pets, being similar to the old Game & Watches, count as video games.
So no, it's not like adding Goku, who debuted in the Dragon Ball manga.
Disagree, saying a Virtual Pet is a videogame is like saying a Visual Novel is a video game. They are both electronic media with video-game like properties, but they aren't actually "Games," therefore they can't be classified as such. However that argument is irrelevant as it was already established Digimon had a videogame before the anime series.
Honestly, KOS-MOS, Bayonetta, and the Digimon all qualify under "wild dreams".
No offense, but this honestly doesn't mean anything in regards to Smash. Being catered to a "hardcore" audience doesn't do anything for her chances, which are overstated, no matter the reason she gets support.
Once again, I disagree. KOS-MOS has better chances than Digimon for previously stated reasons. However her chances are still very slim. And that's fine. Digimon as I already said, is not correlated WITH Nintendo, that is very important for a 3rd party guest character. Digimon, is of NO importance to Nintendo, whatsoever. Having a couple games here and there on Nintendo consoles is NOT good enough. If Digimon World had come out on N64 instead of Playstation, then things would be different. Snake began on Nintendo and thus why he got in. Sonic got in mostly out of popular demand, but also he DOES have an indirect correlation to Nintendo being Mario's longtime rival. Megaman also began on Nintendo, same for Travis Touchdown, and Simon Belmont.
And yes, this argument applies to Xenosaga as well, I'm aware of that. Xenosaga has little correlation to Nintendo, thus why it has such slim chance, the only benefit on Xenosaga's part, as I already said, is that it's not very well known in the west, thus this actually helps it chances rather than hurt them if Namco is looking to promote the franchise in the West by introducing it through Smash, and then making Nintendo Exclusive games (seeing as Sony is dying, this would be a wise move), a la Fire Emblem. However, that's a whole different story.
Digimon, can't do this. It's already popular in the East and West, and people already have their opinions and perspectives on the franchise, ideas that are difficult to change. Once again, a couple side games on Nintendo consoles are NOT enough, and Digimon is unlikely to get a "hardcore" reboot in the West, as that wave has already passed and gone over here. The only ones left really are Pokemon, and to a lesser extent Yu-Gi-Oh (because of the TCG), and SMT.
Now, onto Bayonetta. Being catered to a more "mature" audience has everything to do with her chances. You cannot forget that Smash Bros is a great Marketing tool. Thus why we got Roy in Melee, and why got Lucario in Brawl. Not to mention how it promoted sales for: Fire Emblem, Kid Icarus, F-Zero, Metroid, Mother, and even Game & Watch. It single-handedly brought back a wave of "retro" gaming back when Melee was released. We had a bunch of old-school Mario remakes on the GBA, a bunch of G&W games and cards, and fueled a well marketed nostalgia phase that took a couple years to wear off. That was Nintendo's marketing strategy back in the early 2000's, and from they looks of things they seem to want to market towards the "mature" gamers this time around, bringing us "hardcore" and difficult games such as Bayonetta, and Monster Hunter as WiiU exclusives. Not to mention their launch library is filled with what used to be PS3 exclusive. Case and point, Nintendo wants to pull in what Sony pulled in, in the PS2 era. Therefore, having Bayonetta in Smash, not only would be a good way to draw attention to the game for new players from "Sony" consoles, but also help promote Nintendo's new Marketing strategy and place Nintendo in the eyes of consumers and "not just the casual Babby" console, but a well balance entertainment system for all audiences from casuals to more serious gamers. That is why Bayonetta has a decent chance. I repeat myself, Platinum games going WiiU EXCLUSIVE, is bigger news than you give it credit for. PlatGames are known for making insane titles like Metal Gear Rising and the like. They are a well reputed Developer, and the fact that they work only under Nintendo now is great news for this next gen (at least on Nintendo's behalf), because, as we saw in the "Golden Era" with Rare, Nintendo works very well with exclusive 3rd party companies, they give them the right amount of freedom to allow them to work as they like, but still keep them in check so they don't produce garbage. We may just see a rebirth in the industry.
Now if only Nintendo would buy Rare's old IPs off Microsoft, and have Retro work with them. Or better yet, Microsoft goes for broke and drops the whole gaming charade. I'd honestly rather have Sony over M$ any day. Sony's not a bad company, they just make foolish decisions. M$ on the other hand can go die in a fire.