Meh, I disagree. How was Captain Falcon suitable then? He's basically the most beloved Smash character and if you look at it, judging his games, he had the most uninteresting moveset possibilities out of all characters. I want a character basing on how much I like him. Then if he sucks, too bad. Even Layton for now can't offer much. I want him anyway. Why? 'Cause he's cool.
It's boring to look at moveset before than characters. At this point let's just put a bunch of random fighting characters like Heihachi and Ryu. They'd offer a great moveset in Smash.
Look what they did with R.O.B. I find him one of the most amusing and fun character to play as in Brawl.
Captain Falcon works because he's based off of Kamen Rider, ANY Kamen Rider based character is guaranteed to be awesome. Falcon is actually the BEST kind of character because he's a blank slate to work on, hence why I think Takamaru, Mach Rider, and FE Lords are awesome choices for characters. Because they have just enough to give ideas on what they would do, but give you plenty of room to work with as far as their moveset. Same for Zelda and Sheik. Link on the other had is a ****ing hard character to work with properly because he already has a premade moveset. Other character that are great additions are characters from Action Games like Bayonetta, Metal Gear Rising, DMC and so on, because they are essentially fighting games.
PacMan on the other hand, DOES have move potential, but none of it is very original or interesting. But we've talked about that endlessly so lets not go there.
"Cause he's cool" is such a shallow reason if you think about it. It's like looking forward to a Michael Bay movie. "I like explosions cause they're cool." Yet, you decide to skip out on perhaps a more 'boring' movie with an incredible narrative and much more depth. I hate to be the 2DEEP4U guy, but think about it, it's like the guys who like Tarantino films because they're violent, or the Matrix because "LOL BADASS ACTION SCENES AND SCIFI"... It's like, Dude, you can't even being to comprehend the amount of thought put into making that ****, and just how deep that **** goes... It's Plato's 'Allegory of the Cave' man, all the layers of depth and awakening.
It's the same EXACT scenario except that in videogames, if people who think like that win, then everyone else who enjoys much more depth in something loses. I'll be honest, it's precisely that 'simple satisfaction' from the consumer that's killing the videogame industry. I will forever rake on CoD fans for their ****ty game, not because I'm jealous of their fun, I could give a rats as about that, but it's because their enjoyment of their ****ty game that gives it such success that devs become lazy and I'm forced to eat **** and wait around for 'decent' games to come out, decent games that aren't trying to be CoD clones in some way.
You may find looking at movesets boring, but that's how fighting games are made. Game design IS boring. It's not just jotting ideas down on paper and hitting a magic key to get it done. A LOT of thought it put into making a good game. Go play DKC1, just run through it, and pay attention to the enemy placement. I swear, Rare literally had to run empty levels to think of where they would put what to make players think and react. It's a crash-course in Pavlovian Psychology. Fighting games are no different I'll say it again. Look, do this, design a character from scratch. A character for Smash, it can't be an IP. I want you to think of the concept, design, fighting style, strategy and movepool. All Original IP, you don't have to draw it, just write a summary, but take a second to realize how much thought is put into making a successful character.
Mewtwo flopped because little thought was given to him, and depspite his potential, not much of it was harnessed to stick to the Pokemon Movie Canon, which was Sakurai's inspiration. Go play BlazBlue man, give it a run, just play through all the character, and just LOOK at how different and unique each character is, and how well they do what they are supposed to do.
A character' success in Smash 4 will depend on that game's mechanics, and how much thought is put into building characters around those mechanics. Mewtwo who'll likely be a copy of his Melee version will likely remain uninteresting, even if he's better than in Melee.
Personally I would not mind wavedashing being absent, but I would appreciate L-cancelling returning. The ability to reduce the lag of landing is pretty useful actually.
I didn't like L-Cancelling, just remove landing lag for everyone and give us Jump, Special and Dash Cancels, that's all you really need, and by adding Jump cancels you make aerial combat more prominent.
Quoth the pages, 404.
Also, I'm just a bit curious. Manly, what is your opinion of Muddy Mole as a wildcard retro to go alongside Takamaru? I feel he could offer a unique playstyle, but wanted your opinion on the matter, since you like characters with unique playstyles, and all.
I'm not familiar with the character, but the idea of a character that can dig sounds like an interesting and unexplored one, same for the purely Psyonic character that still lies and will remain untapped in Mewtwo.