PsychoIncarnate
The Eternal Will of the Swarm
Anything with Dedede?
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Check the Project M website. IIRC, he can't chaingrab anymore.Anything with Dedede?
Skyrim? That game is downright boring without the mods. The quests are too easy and simple, the dialogue options are lacking, the content too simple to acquire and rather lacking. The immersion factor inexistant. The AI on Dragons and even normal enemies is downright ********. Also, you can just blast from quest to quest without ever bothering to stop at towns to resupply or talk to other if you wanted. Furthermore, there's no need to even talk to them as few offer anything interesting to say in the first place. Also, the setting of Skyrim itself, with everything in ruins can be depressing at times. And don't even get me started on those ugly *** character models in Vanilla Skyrim. Lastly, the land of Skyrim itself can be huge, but it is rather baren and uninteresting to explore.What happened with Skyrim?
I didn't really touch Pit in Project M that much, but the Light Arrows do seem to have a slightly more nimble trajectory to it. But again, it's only a slight difference.They were nimble, but never THAT nimble.
I just have to say, Hoth is awesome, and my orange-haired mage with access to a battlemage axe says hey.Skyrim? That game is downright boring without the mods. The quests are too easy and simple, the dialogue options are lacking, the content too simple to acquire and rather lacking. The immersion factor inexistant. The AI on Dragons and even normal enemies is downright ********. Also, you can just blast from quest to quest without ever bothering to stop at towns to resupply or talk to other if you wanted. Furthermore, there's no need to even talk to them as few offer anything interesting to say in the first place. Also, the setting of Skyrim itself, with everything in ruins can be depressing at times. And don't even get me started on those ugly *** character models in Vanilla Skyrim. Lastly, the land of Skyrim itself can be huge, but it is rather baren and uninteresting to explore.
With mods, this is all fixed.
>more dialogue and NPCs are added to the game.
>The glitches are fixed
>AI is buffed making opponents more difficult
>Immersion factors are added such as Realistic needs which make your character go hungry, thirsty and tired. As well as Frostfall which forces you to adapt to the weather conditions or else face death or hypothermia. And MUCH MUCH more.
>Difficulty is spiked to an appropriate level.
>More quests are added which rival any DLC Bethesda themselves have ever added, such as Moonpath to Elsyre.
>More armours and weapons are added, granted some break the lore and others are downright skimpy
>Companions are fixed and revamped, as well as you can have more very cool and unique companions such as Hoth and the like.
>Character models are upgraded to look more real and attractive, from bodies to faces, so yes, you can play as a cute girl if you like.
>Graphics are enhanced making the land of Skyrim more beautiful.
>More spells for mages
>more combat options
>more perks and paths
>more realism
>More dungeons to explore
>More things to do
>houses
>more enemies
>and MUCH MUCH more
etc...
I could go on and on about what mods do to Skyrim as a game, but you're better off checking out the Nexus yourself and watching videos on Skyrim mods to just see the amount of content Mods give to Skyrim. It's unreal.
Dunno, the thread's been moving really fast. You could start a new topic, I suppose.what is the topic?
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Project M, Zelda characters in Smash 4, and revamping old characters and how.I just have to say, Hoth is awesome, and my orange-haired mage with access to a battlemage axe says hey.
Skyrim mods are awesome, but anyways, back to topic... what is the topic?
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Dixie&Kiddy Kong Duo Team.Dunno, the thread's been moving really fast. You could start a new topic, I suppose.
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Dixie kong alone, nuff said. A no-no to those tag teams.Dixie&Kiddy Kong Duo Team.![]()
It seems to work just fine with two of them. How could it not work with three?Honestly guys, making DK, Diddy, and Dixe play solo wouldn't do the series justice.
Thats Like Olimar having no plucking pikmin mechanic to call back to his games
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Olimar & Pikmin isn't exactly a tag team. The pikmin don't do anything on their own, other than following Olimar.Thats Like Olimar having no plucking pikmin mechanic to call back to his games
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True. Although he does look a bit derpy.don't people (unjustly) hate kiddy kong
anyways, i'm playing through pkmn emerald, and pokemon really needs it's own fighter (i'm thinking arcade fighter)
Like I already said having all three protagonists solo(including Diddy and Dixie characters who debuted as Tag Team buddies), isn't doing the series that is based off of tag team 2D side scrolling any justice. It's like Pokémon Trainer having no pokemon switching mechanic to call back to the party mechanic from the Pokémon games.It seems to work just fine with two of them. How could it not work with three?
I wasn't implying that Olimar and Pikmin is a Tag Team. I was using the plucking mechanic that Olimar has as an example of characters that have mechanics based on their series.Olimar & Pikmin isn't exactly a tag team. The pikmin don't do anything on their own, other than following Olimar.
As for IC-like tag teams, Sakurai had said that they found it difficult to program Dixie Diddy duo. Anyways, one is enough.
Everyone would be picking the purple one then. Or maybe the rock one if it appears.I'd like it where the plucking of which Pikmin is deliberate as oppossed to random.
Then balance out the Pikmin and their properties then. One idea I had was that certain parts of the stage would be where you pluck specific Pikmin of a certain color.Everyone would be picking the purple one then. Or maybe the rock one if it appears.
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Personalities don't have to be sacrifced if characers are paired up; and when you think about it gimmicks/playstyle are what set characters apart from each other.I think most Kong fans (for Diddy and Dixie...and even Kiddy, if they exist) want their characters in solo because they want them to be defined by their individual personalities, and not by a gimmick that they only ever used in single games.
At least for me, the thought of the announcer calling out "Diddy and Dixie!" or "Dixie and Kiddy!" is just nauseating.
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Again, that's why you need to rebalance with that in mind. Things like no longer making yellow Pikmin invincible to electric attacks would have to be replaced with an elemental resistance or possibly be removed entirely for the sake of balance. The idea I had in mind, to accomodate for this whole thing, is to give Olimar some very good mobility options for getting around the stage.That would make Olimar a bit broken, That is the equivalent of having DeDeDe throw nothing but Gordos from a certain platform/area.
But either way If Olimar can fight in a way that harkens back to his series mechanics. ids why at least 1 of the Kongs can't do that for the DKC series
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Uniqueness>Balance, because uniqueness leads to (arguably) more fun.Again, that's why you need to rebalance with that in mind. Things like no longer making yellow Pikmin invincible to electric attacks would have to be replaced with an elemental resistance or possibly be removed entirely for the sake of balance.
In that case, make every fighter the exact sameBalance should be a top priority no matter what is thrown out, for it leads to a more enjoyable experience for everyone. Being unique should be considered more of a bonus then anything.
Having a roster of unique characters while still being balanced is what makes a good fighting game. No one would find Street fighter so apealing if everyone played exactly like Ryu.Balance should be a top priority no matter what is thrown out, for it leads to a more enjoyable experience for everyone. Being unique should be considered more of a bonus then anything.
This. This. This so much.Uniqueness>Balance, because uniqueness leads to (arguably) more fun.
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Balance is the top priority. You can have a cast of snow flakes, but it will not be that fun if the entire roster is so unbalanced.Uniqueness>Balance, because uniqueness leads to (arguably) more fun.
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