Thanks for the advice; I suppose I need to learn a lot more about Link, then. As for buffs, I was actually only thinking of Brawl's engine; I forgot to consider the ever-changing engine. The way I see Link (or saw) was that he should be able to damage oponents from afar, then come in for a safe kill.
Oh, and I guess I didn't explain the Clawshot correctly. What I think it should do is automatically zone onto the ledge, but also be compatible with wall surfaces, and keep the length of Melee.
I also didn't mean multi hit like Toon Link; I meant that you shouldn't be able to shield on impact, then attack Link while he's still spinning. I think that with my changes, the Spin attack becomes both a reliable kill option and a move to use when your being ground comboed, or just pressured in close combat. This might just be my personal mistake, however; I get caught in close combat fighting sometimes, and my first thought is "Spin Attack, run, arrow"
But thanks for the rest of the criteria. Is there anything else about Link to discuss anymore? (I like the sword beams, but certainly not in exchange for the Boomerang, bombs, arrows, or clawshot)
Oh, and the Hylian Shield should be more useful. Perhaps make his shield stronger? Like Bowser? (I can't remember who has the best shield right now...)