****ing DK ain't no ****ing Mario spin off, wtf wtf wtf...
That awkward moment when people label Diddy a Mario character due to his -SPORTS- appearances.
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****ing DK ain't no ****ing Mario spin off, wtf wtf wtf...
That's about where I would put Dixie Kong's chances right now too.Bowser Jr./Dixie - 50%: Both are easy Luigified clones to add, but may not take immediate priority within their own franchises.
This is spot in. That is what I see as well.Basically, I'm expecting a repeat of Brawl with the DK franchise, with K. Rool confirmed about as far into pre-SSB4 as Diddy was pre-Brawl. Which would leave Dixie where K. Rool was post-Brawl, missing the boat. However, unlike K. Rool, Dixie is an easy last-minute addition, so there's still a very real chance she could escape that fate.
To make Diddy stand out from Dixie, make some of his A moves, Smashes and aerials involve his tail. Dixie has no tail. Then, Luigify Dixie all you like.B: Hair Grab. Basically think of DK's cargo grab. Dixie grabs the opponent with her hair, and is able to slam them into people. The heavier the character, the higher the damage. Though, she cannot jump and move as well carrying heavier characters like DK could.
Side B: Kong O'Nine Tails (based on the Cat O'Nine Tails enemy in DKC2). Dixie spins her hair around for a few seconds and releases an sliding hair spinning attack that can trap enemies in them and toss them around. A risky attack which does low damage (or better yet, none) but can send a foe flying far and high. Fixed knockback, but can be used as a finisher.
Up B: Hair Copter. See above animation. Combine DK's Spinning Kong with Peach's ability to float and you have a recovery rivalling Pit's. Easily.
Down B: Kinda hard to think of something but I'll just go for: Barrel Throw. A barrel or crate item appears and Dixie can use it as a projectile. Can only spawn a barrel or crate once a stock though, as it's a rather heavy attack.
General playstyle: A glass-canon character with slightly lesser offensive abilities than Diddy due to lower speed, lower strenght in general, less weight and less priority, but has a better recovery (than Diddy and than most characters in general) and quite a few tricks under her sleeve with the Barrel Throw and her Side B. She's a more grab orientated character than Diddy, and has slightly stronger throws than him as well. She has problems finishing of with her regular attacks, and doesn't have very strong Smash attacks, but her aerials are on par with Diddy's, though she doesn't have his F Air so even airbone she is a little weaker. Her aerial speed is also not as great as Diddy's, but due to her floatyness she's less likely to get combo'd than him. Her range on her moves involving her hair matches that of DK's arms though, even if her arms are still a little shorter than Diddy's. Her combo game is similar to Diddy's in style, but she may rely on grabs more for safety as even though her A attacks and aerials are fast, they don't really do too much damage on their own. She's a little bit of a trickster character, but with a few good strong points going for her as her grabs, specials and especially recovery.
Quantity, maybe only that. Quality is also a factor, as they're full of that too. While the newer platformers are still great, they aren't beyond perfect as people claim. They are quite flawed(and always have been).Of course, all of the other sub-series combined outsell the main series, if only due to quantity. Nowadays the non-platformer games in total outnumber the platformer games 2-to-1 or 3-to-1 on each system. Collectively, yeah, counting every non-platformer sub-series (Kart, RPG, Sports, Party, Puzzle, etc.) they do outweight the platformer series, but I was referring to a single game-by-game sales basis, where (for the most part) the platformers are generally the highest selling. The would definitely have the highest average sales.
I'd say nearly 10% is REALLY good considering there's tons of one-off villains. He's already in the top set of major ones.(Tatanga, Wart, Bowser(Baby Bowser), Bowser Jr., Donkey Kong(he technically has been one), Fawful, Cackletta). To clarify, outside of the rpg's, which have direct and important villains, and not counting when the platformer villains take over, how many others were there? I think only Mario Party had a slew of villains... Also, the Koopalings as a whole technically are higher. More appearances as villains.Yeah, that's what I was saying about Fawful and Tatanga, they were the main villain once, and in their other appearances they were a supporting/minor villain. It's also kind of arbitrary to ignore the villains that have appeared more than Waluigi to declare him the "main villain" of non-platformers (and it's kind of arbitrary to ignore the platformers in general when talking about the Mario series), especially since Wario and Donkey Kong have also both been a villain more times than he has in non-"Super Mario" games. Ignoring every other sub-series that doesn't fit into your fairly arbitrary rule, (so, just Mario Party, because Mario DDR isn't really a series), and the fact that Bowser has appeared as the main villain in more MP games, Waluigi would have been the main villain in 1/11. Which is just slightly more than 9%. Sure, he's never been the "hero", but you can hardly call someone who has been a main villain 9% (a percentage which will surely get lower with future MP games) a main villain of not just that sub-series (in which he was the main villain once), but the entire Mario series as a whole.
Because I've never played Punch Out, and to be honest, it sounds kinda lame, and it's rather uncreative... It's just a bigger Mac, and it would simply last for a time limit like Super Sonic, Giga Bowser, etc... Maybe if Smash 4 goes the Multiple FSs route then this could be an alternative. But I prefer my Kaio-Ken move.Why didn't you give him Giga Mac as his Final Smash?
These are all good points Golden, I agree with you for the most part. However, while Paper Mario is Mario, Dr. Mario is just Mario as well. Quite honestly, in my opinion anyway, Paper Mario has quite a bit more potential to be different from the original Mario than the Doctor does.I'm afraid your reasoning is heavily flawed.
Let's see, where do I begin...
-All Mario games, unless stated otherwise, are within the same canon as each other, as the series is noted by Miyamoto himself to NOT HAVE A SET CANON.
How he describes it is that the games are essentially performances by a cast of actors that have different roles depending on the performance, explaining how the likes of Mario and Bowser could be at odds with each other in one game and go-kart buddies in the next.
-Paper Mario has made mention of other non-Paper games, quelling any ideas that it is "seperate" from the rest of the series.
Exhibit A: Luigi's Diary
Exhibit B: Goombario's Tattle on Goombas
-Sakurai has never mentioned anything about "including only important versions of characters". This is clearly a case of grasping at straws for an argument. Especially if that was the case, we would not have had Dr. Mario to begin with, nor Zero Suit Samus, as the Zero Suit was very unimportant to the Metroid series at the time of inclusion, serving as only a weakened state of Samus for an extra mission for the original Metroid's remake (Zero Mission) that takes place after the events of the original game.
-Sakurai's reasoning in that a child Link is just as important to include as an older one does not mean anything in Mario's case, so again, grasping at straws. If it did, this would apply to Baby Mario, given that he is prevalent in the Yoshi's Island series and is quite important overall to the point that he appears alongside his grown-up counterpart on more than one occasion.
Well, he is a well-rounded fighter. Despite his low jumps he does have pretty decent recover, he's also fast and very strong doing plenty of damage with his hits. I agree on the Neutrals as well, it's the same things I had in mind. I disagree on the weight thing though. He may be known as "Little" but Boxer are trained to have very good resistance to hits and to be very resilient. Making him light will simple make him a "Glass Cannon" and weaken his ground game. Boxing is about being able to take hits, just as much as being able to dish them out. I feel that being a smidge lighter than Falcon is perfect for him. Likewise with having difficulty to finsh off opponents, he's not much of a Momentum character, Boxing is about Power, most Momentum characters like Marth and such are about being combo heavy, Boxing is more about having strong hits and knowing when to land them.I always saw Mac as a short ranged character, with good linking moves, not so much knockback - yet good hitstun. He'd be able to follow up his regular attacks into Smash attacks nicely, but would still have slight problems finishing opponents off. Agree with his specials though. But think he should be a light weight around Marth's weight, maybe a point or so lighter. He should be a good all rounded fighter, but specialise in his ground game of coarse, and have some nice tricks with his B moves. He'd be a pretty straight forward character, but nowhere near boring. Good for novice players and experienced players a like.
How heavy is Falcon actually? Do you have some chart that compares all weights? A tad ligther than Falcon should be around Mario's weight. He's no heavyweight after all, but, neither is Falcon.Falcon is a tad on the heavy side however. And he's the same weight as Link. Think that's going a bit too far, but I think about Mario's weight would be reasonable at least. Preferably, I'd see him even a little lighter than that (Mario's weight is '100', I'd wanna see Mac at about '97~93'). The fact that he's lighter shouldn't make him less effective, cause I could see his fast linking moves as pretty hard to break through in most cases, unless you'd outrange / out prioritice / spam projectiles badly. So him being lighter wouldn't be so bad.
Samus is heavier than Ganondorf in Melee? Really? She dies a bit too quickly for that to be true...Yes. I'll dig it up.
Found it. Falcon's weight is 104, and so is Link's. Here's a link to all weight vallues in each version of Smash:
http://super-smash-bros.wikia.com/wiki/Weight
Hmm, I suppose you're right, well this really all goes down into balancing. The only way to perfect this is by playing them.Samus lives quite long actually, but more through her 'hax recovery' than anything else. Always found that she and Ganondorf died at about the same time though. It probably has to do with her floatyness, which also makes you die easier. Especially in Melee, and especially from a Star KO. Look at Melee Fox's weight, he's very light, but he's still a ***** to kill if it isn't for cheap edgeguarding. Medium weight is ok for Little Mac though, but would ague 102 is still heavier than I expect him.
Recovery also has a LOT to do with how long a character lives as well. Snake and King Dedede for example easily live about 30% longer in general than Bowser does.
Sort of... Mario's Cape and Magnet Hands give him better recovery than expected, especially in Melee. Tornado>Jump>Cape>Cape>Cape>SJP.Mario is pretty much in the same boat as how you envision Little Mac though. Mario also has really, really, ****ty recovery. Play as him a little, and see if his survivability is the same as you envision Little Mac having.
That's a good point... How do you 'fix' Yoshi? There's so much wrong with the poor thing...Given how Yoshi works, he'd still be too light even if he where the heaviest in the game... Yoshi will probably never be good in a Smash game because of this.
I think both Dixie and K. Rool already enjoy a fair deal of support, but beyond that, you already have non-DK fans (or anti-Rare people) claiming that "the series is just fine with DK and Diddy" or "K. Rool and Dixie missed their chances with Brawl." Both of which are terrible arguments for sure, but when that sentiment exists, the result is a feeling that DK humbly deserves three instead of four reps. And that's where Dixie becomes underrated, since K. Rool is almost universally agreed on as the third DK rep.
Basically, I'm expecting a repeat of Brawl with the DK franchise, with K. Rool confirmed about as far into pre-SSB4 as Diddy was pre-Brawl. Which would leave Dixie where K. Rool was post-Brawl, missing the boat. However, unlike K. Rool, Dixie is an easy last-minute addition, so there's still a very real chance she could escape that fate.
Dixie's moveset could easily parallel Diddy's, with her shooting Tiny's feathers instead of peanuts, her Monkey Flip dealing multiple hits with her hair instead of one, and even her getting some made-up pink jetpack...anything's possible when the majority of DK's own moveset is made from scratch too.
Not that it matters now, but the fact that Dedede, Wolf and Pit were allegedly planned for the original SSB but not Diddy makes me seethe a bit.Nope, none at all. But on the other hand, they probably didn't note K.Rool support so much due to massive fan demand for Diddy. Who imo should've been in from the first installment but whatever.
Given how Yoshi works, he'd still be too light even if he where the heaviest in the game... Yoshi will probably never be good in a Smash game because of this.
I really hope the do the online right. I'm holding my breath for voice chat.Lol Hurrr Ahhh....5 months...
Your gonna suffocaite...I really hope the do the online right. I'm holding my breath for voice chat.