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Roster Discussion Thread (Closed)

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The Black mage

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I have been doing some research on this samurai person and I can tell without a doubt that I want her to be in the next smash.
 

FlareHabanero

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Takamaru is indeed a guy. I guess the pony tail might be a slight throw off for some people, but then again that's a common hair style for samurai. He's also confirmed to at least be attracted by women by an extensive amount.

If it was Marth, then I would understand the situation a little better since he is too fabulous for his own good.
 

Robert of Normandy

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To be honest, I want Hector instead of Lyn, cause lords with axes are awsome.
Yeah, but the thing is there isn't much that would differentiate Hector from Ike(in his current form, anyhow). Both would be big, kinda slow guys that swing aroung large bladed weapons.

And don't mention throwing Axes, because Ike can use those as well.
 

FlareHabanero

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Ironic because axes are less effective against swords in the Fire Emblem games, but I digress. Axes do have a certain charm to it due to being the more "ruthless" version of swords.
 

8-peacock-8

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I was asking since some people consider Lyn a samurai despite a lot of things. lol (My IRL friends call her samurai girl. So....:rolleyes:)
 

FlareHabanero

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Technically onna-bugeisha would be appropriate in the case of Lyn more then samurai. Onna-bugeisha were high ranking female warriors that were trained to use weapons to protect their families and honor during war. They are typically considered the distaff counterpart to samurai.
 

Diddy Kong

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I wish I knew all the names of fighing styles, I would have an easier time explaining what type of moveset I envision Impa to have.
 

FlareHabanero

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Not going to help you with any martial arts. I know them, but an old lady preforming attacks is just begging for broken backs.
 

Johnknight1

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(But to be honest, I still find Pac-Man boring or unexciting as a character: Is he just wanted because mascot/fame/relevancy status he has? Rest of him again just tells "average" or hell, "bland" to me, really.
You can argue with the fact that Tales Of (or Tekken) might never hit the same tides of fame as Pac-Man, but I can't still say Pac-Man seems any more interesting to play as than any other popular Namco-character. And I can't still find him anymore interesting or with successful or remarkable games like Megaman or Sonic had, aside from his original game. )
No, no Tekken or Tales character will ever be as huge as Pac-Man. Pac-Man is an international icon. No really, someone got a letter from President Reagan for beating Pac-Man (as in finishing all 256 or whatever levels), and according to one poll, 87% of Americans would recognize who Pac-Man is.

Also, don't doubt if Pac-Man could be amazing, because Miyamoto could make his moveset. He probably would love to do that, seeing as how Pac-Man is Miyamoto's favorite character ever. Plus, the whole "bland" argument is subjective. I thought Pit would be bland pre-Brawl, and quite frankly, I find him in Brawl to be very bland, stale, and boring.
Seriously, Ryu and Ken's EVERYTHING bug me to death.
I know people say this about Pac-Man and Mario and whatnot (and I disagree with that), but God, these two... they're both so generic and boring. They would be so uninteresting in smash. That and I find them boring in Street Fighter. For whatever reason though, I really like Akuma. But for real, M. Bison is where it's at! :awesome:
 

Johnknight1

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Impa's wrinkles have wrinkles on her wrinkles.

She's freaking ancient.
I really find MegaManchild to be an absolutely hilarious character. Too bad he came out at the wrong time and was thus met with such poor reception.
If that happened in 2009, that would have been funny as can be. But seeing it came out in 2011, it wasn't funny at all. In fact, it hurt, deep down inside my Mega Man heart. :(
One advantage Pac-man does have in his favor is diversity in a sense of essentially being a blank slate, kinda in a vein to Mario. The blank slate means that Pac-man can pretty much do anything that the developers desire without trending on absurdity. This is further emphasised with the western cartoon toning the series often has.
The same was true of Captain Falcon and Fox, and we know how incredible Sakurai, Miyamoto, and HAL Laboratories made them (so well, combined they got 3 clones!). Ness, Yoshi, Mr. Game & Watch, Marth, Zelda, Sheik, Pit, and Wario were all very similar in that they were essentially "blank slates."
 

Johnknight1

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At least nothing could be as bad as Mega ****** from Captain N.
False: Tingle and Waluigi's ugly, unimportant filler filler filler character baby! :troll:
C'mon man... Sonic is a terrible example. He's THE definition of half-***** movesets and wasted potential. The reason I don't want PacMan is BECAUSE I don't want another Sonic incident.
Sonic literally was a late addition; he was added in 2007, the final year of Brawl's development. Like the Melee clones, that is why he feels so incomplete.

Fun fact: Sonic and Link are the only characters Sakurai didn't work on in Brawl. Sonic was made (hastily) by Game Arts and the rest of the Brawl development team, while Link was mostly made by the Twilight Princess development team (at a more leisurely pace), along with (mostly just) the models for Zelda, Sheik, and Ganondorf. Maybe that's why both Sonic and Link were awful, as well as maybe why Zelda, Sheik, and Ganondorf were awful, too! :laugh:

That's probably a big reason why Game Arts is no longer the primary developer of another Smash Bros. game.
 

FlareHabanero

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Link and Zelda were always mediocre, so there wasn't anything lost in the process.

Sonic however felt like he had the potential, but felt like he was missing certain characteristics. From experience, Sonic is effective at approaches due to the high dash speed and spin dash combo capabilites, and also an effective edge game. He just lacked the power to be more effective at making kills, which is especially notable with heavy characters like Snake.
 
D

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All I know is, with the Boost being a key component to Sonic since after Brawl (it may have debuted prior to Brawl with Sonic Rush, but boosting became much more key starting with Sonic Unleashed), he might get it in Smash 4.
 

FlareHabanero

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The boost ability I'd imagine would be a side special that works like a chargeable Fox Illusion. It would at least be better for horizontal recovery then the Spin Dash.
 

Johnknight1

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A boost move of some sort or some super accelerator dash attack (like Wario's shoulder bash in Project M) would be a great side B.
Link and Zelda were always mediocre, so there wasn't anything lost in the process.
Japanese Smash 64 Link was average (well, that counts as mediocre), and Link in Melee was only slightly below average. But, regardless, at least in those games, Link was fun. NTSC/PAL Smash 64 Link and Brawl Link, however, were terrible (although NTSC/PAL Smash 64 Link was at least fun). So many terrible decisions made them awful... :facepalm:
Sonic however felt like he had the potential, but felt like he was missing certain characteristics. From experience, Sonic is effective at approaches due to the high dash speed and spin dash combo capabilites, and also an effective edge game. He just lacked the power to be more effective at making kills, which is especially notable with heavy characters like Snake.
Sonic basically had 3 different attacks used in different ways for the majority of his moveset. His moves weren't fast, strong, or high in priority. In other words, his offense sucks. On top of that, his ground momentum never carried over to the air, and, quite frankly, he felt too slow for a speed demon (he should be 33%-50% faster IMO), and his recovery was rather weak considering his previously mentioned big time weaknesses.

In a future smash bros game, Sonic should be a combo demon with more speed, more lightning fast moves, and a hefty amount of changes. The same goes with Link (although only a small amount of move changes should come for Link).
 

Big-Cat

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Not going to help you with any martial arts. I know them, but an old lady preforming attacks is just begging for broken backs.
Actually, it would depend on the style and how long old Impa would have practiced it. The internal arts of Baguazhang, Tachiquan, and Xingyiquan are known to have elderly practitioners that are proficient in it. Though, if we're talking old like CD-i Impa, then I highly doubt it unless she turns out to be like Quercus Alba.

I know people say this about Pac-Man and Mario and whatnot (and I disagree with that), but God, these two... they're both so generic and boring. They would be so uninteresting in smash. That and I find them boring in Street Fighter. For whatever reason though, I really like Akuma. But for real, M. Bison is where it's at! :awesome:
Personally, I'd like Chun-Li in Smash since I feel she'd just be a lot more interesting. And we can have the awaited battle of Samus against Chun-Li.
 

Diddy Kong

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C'mon Kuma you're just teasing me. What sort of fighting style would you picture Impa having? I'd say 'Wang from Tekken fighting style' but I'd think there'd be a better way to desribe what I meant with an actual real life fighting style?
 

Big-Cat

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Wang's is Xingyi. The Tekken ones are very close to real life minus the electricity, fire, juggles, ground bounces, etc.

:phone:
 

Diddy Kong

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Well, I kinda picture that sort of fighting style mixed with a bit of goodness of Sheik, Lucario, Lucas and Zelda in the mix for Impa. Meaning, quick defensive hand palm strikes with Sheik's aerials and a few moves with 'magic infused range' like Lucario, Lucas and Zelda's tilts and aerials.

Also, Deku Nuts, moves that slow down time / the enemy, and perhaps invincibility?
 

FlareHabanero

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Invincibility would be way too overpowered. I mean, how would you hurt a character that is immune to damage in a fighting game?
 

Diddy Kong

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I meant INVISIBILITY lollllllllllllllllllllllll

:rolleyes:

Sorry, yeah, inVINCibility is way overpowered! :teeth:
 

Gamingboy

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For Pac-Man, I like to go with the "Mt. Rushmore" argument: If there was a Mt. Rushmore of video games, any person who was on it would basically HAVE to be in SSB if Nintendo had access to them. And Pac-Man would definitely be on any Video Game Mt. Rushmore.

Also: Pac-Man Fever!
 

FlareHabanero

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Invisibility can be balanced out if there is restrictions to prevent over centralization.

For example, Takamaru can turn completely invisible for about 5 seconds and gain an additional 20% boost in power, but if he gets hit or time runs out he will turn visible again and there would be a 10 second cool down period.
 
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