Shulk is the character I have the most match-up experience with due to a close friend of mine uses him the most. On top of all that, I’ve faced many other people who used Shulk. So I wanted to make absolutely sure I got my thoughts off on him.
My analysis will be from Rosalina’s perspective. Anyway, here it goes.
Let’s get one thing straight, this match-up is even. They both have advantage and disadvantages against each-other.
General Negatives
Let’s start with Rosalina’s general negatives against Shulk. To start, Shulk has amazing range. Range that exceeds even Rosalina. His nair is pretty great at keeping Rosalina out and even approaching Rosalina. His tilts are also pretty good as well with D-tilt being one of Shulk’s faster moves and Up-tilt messing with Rosalina’s usual air strategy. Though, the biggest thing Shulk has in this match-up is his ability to deal with Luma. He is fantastic at dealing with Luma. His Nair provides just the right coverage to both hit Rosalina and separate and damage Luma.
Shulk’s also good at edgeguarding Rosalina’s predictable recovery. Fair is pretty good at constantly keeping her out. Down smash is also good at catching ledge options.
The most important thing Shulk has is the monado arts which I’ll go over in a different section.
General Positives
While Shulk has range, Rosalina has spacing. Rosalina can set up Shulk so that he is forced into unfavorable situation. This is comboed with Shulk’s already poor frame data. For example, maybe he jumps over Luma to try to get you. This puts him in an unfavorable situation. He will probably expect a counteract by Luma so using a Nair, Fair, or even Rosalina own spaced up smashed can catch a Shulk we cleaver prediction.
Rosalina’s Luma also helps give more damage output then Shulk without buster (which when activated also causes him to take more damage). Her job does more damage, (and is generally more safer with Luma), her throws, she has her signature up-air strings which deals quite a lot of damage with Rosalina and Luma’s hitboxes combined. This also forces Shulk to focus on Luma.
Rosalina isn’t a slouch at the edgeguarding department. Back-air is pretty much death off stage if you can get it. Shulk is also going to be forced to recover high or low sometimes. Especially if he doesn’t speed or jump on. This leads perfectly into a Dair. Which of course spikes. The edgeguarding doesn’t end there. Rosalina has Luma. Sending Luma over the edge can also have interesting effects on how opponents react. They can jump higher, or resort to try for the ledge under the stage. If they jump higher, you can go for the juggle depending on Shulk’s mode. If they go below, you could try for the spike...or you could leave Luma there and predict Shulk will try to air slash you by missing the sweetspot. If this happens, and Luma is perfectly spaced, Shulk’s eating Luma’s down-air (and potentially without a second jump now).
Dealing with Shulk’s Arts
Now you may be thinking of how bias I am due to Rosalina seemingly getting a much larger analysis. Or how it looks like Rosalina has the overall advantage.
Well, thats because we haven’t got to the meat of Shulk. His arts. Chances are, if you are facing a Shulk, he will be taking advantage of this.
So it is important to know the advantages and disadvantages Rosalina has for each art.
Jump
Shulk will be using this art to either increased mobility or recovery. Luma’s spacing isn’t going to help much here. I suggest throwing out spaced nairs and up airs to try to deal with him. Alternatively, Shulk takes increased knockback, so getting a good F-smash/Up-smash read is golden. Overall, play a bit defensively, but have offense still. Shulk isn’t going to be using his more powerful attacks in this state, and if he does, they will be weaker. Don’t stay underhim all the time or else you might eat a nair as well. He can use this for gimping as well so be careful of that off stage.
Speed
Probably the second most troublesome art. He gets even more increased mobility. Even with less damage output, he has plenty of opportunity to attack. He is especially going to go for a lot of pivots and nairs. It’s best to play defensive until it wears off. Going to be hard to space this one. I personally recommend staying off the ground. (Though try to avoid up-tilts). Spacing is key here. So counter with pivots of your own and down-tilts. It's probably for the best to keep Luma with you at this point as well. (Though there might be times when you want Luma to avoid potential damage).
Shield
Shulk’s going to go for this when he is at high percentage. Due to Rosalina’s light nature, getting chipped at is bad. The good news is Rosalina takes less shield damage now...the bad news is Shulk takes less himself and less hitstun on top of that. It’s best to fight fire with fire and play defensive yourself. It’s also easier with Shulk having decreased mobility. You don’t have to find opportunities to attack him in this state. Not like it would help consider he takes a lot less damage with this on. He’s most likely already at kill percent when using this as well. Grabs are good here since regular attacks aren’t going to be effective on his shield. Depending on percent, you could even try for Up-throw up-air.
Buster
This is the big one right here. This is going to make or break you. Shulk’s buster is a problem. He can do a ton of damage to both you and Luma in this state. It just keeps getting better with his attacking being safe on shield as well. His F-smash is especially deadly damage wise. You want to be cautious here. Can’t afford to slip here. With that said, the saving grace is that Shulk also receives more damage. Chip damage is much nicer, and getting reads here is certainly rewarding. Spacing with Nair and d-tilt is crucial here. Try to have Luma out to affect Shulk’s movements, but don’t have Luma out carelessly because this is where Luma can die easily. This is a turn table for Shulk don't mess up.
Smash
Shulk’s aren’t really going to be using this that much. Just be cautious. He most likely won’t be doing this at his own kill percent either so it really isn’t worth attacking head on. It is useful for knocking Luma away though if they have some damage on it already,
Closing
Overall, Shulk’s got mobility, arts, and range. However, Rosalina’s got spacing and damage output. While Luma and Shulk’s arts might seem similar, there is no disadvantage to having Luma. Meanwhile, Shulk does lose something when he switches to each art. This coupled with poor frame data means Shulk is going to have to be just as careful as Rosalina. Suggested a more defensive playstyle for both sides for this match-up.
...Did I do good @
Berserker.
? :3