The Dinkoman
Smash Lord
I meant I suck you up and arrow spam you to death.I'm just saying, if you can't dodge arrows, you must be either slow or dead from the neck up.
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I meant I suck you up and arrow spam you to death.I'm just saying, if you can't dodge arrows, you must be either slow or dead from the neck up.
Don't even bother, I already tried to explain, he doesn't seem to understand...I meant I suck you up and arrow spam you to death.
Fixed.Hey rollerking I'mma smash debater, and I didnt even know it.
now i am:
DEBATER DINKOMAN!!!!!!
i like it to be even at first but then for hector to bust out something and winThanks for the compliment.
Do you have a preferance as to who wins, or if you want anyone to win at all...?
You have a pic of a fire emblem health gauge? I'll do the animation, then add it if I get a pic or sprite of one.i like it to be even at first but then for hector to bust out something and win
and do you mind putting a health gauge in there but fire emblem style
My last animation took 3 days...And I was busy a lot of today. So it probably wont be too soon.Doom bro, I have that in my mind, sick dude, I hope he's done soon I really wanna see how this comes out.
Ya, I can do that.I would like to congratulate you both on such good Sigs/Animation. Also I'd like to do a request to RollerKing of an animation but before requesting I'd like to know if its possible for you to do me an animation and then do the thing you did to your sig.
What I mean is, currently I have requested a sig from Grandeza's shop, and I am planning to use it, but I see that in your signature you have a still signature that then goes into an animation of a Pikachu fighting. Do you think if I sent you the sig Grandeza is making (once its uploaded), you could do the same for me, only make the still signature stick around for longer (as yours only flashes by).
Basically just making a cycle of the sig, then the animation, then the sig, then the animation, so on and so forth. I was wondering if that was possible. Thanks for reading this, and if you can't then I am sorry for bothering you.
eh, that was like 3 days.Mine was finished fast. =D
no i dont but you said youve played fire emblem before so you know how it looks. but if you cant its okYou have a pic of a fire emblem health gauge? I'll do the animation, then add it if I get a pic or sprite of one.
Ya, I know what it looks like, but I don't think I could make the sprites for it. I would need a sheet. I'll try to find one.no i dont but you said youve played fire emblem before so you know how it looks. but if you cant its ok
Not that I'm aware of. I've just been busy today.Rollerking were you banned from PisTolZ thread? because I havent seen you there since you joined...
I dunno if I can find a pic of that and btw I hate Ice Climbers to.hey dinkoman do you think you could make me a sig? is Kirby and pikachu on a team owning iceclimbers to much to ask for?
No I do not follow that rule.And if you follow the must have 200 posts things then ill wait a couple months......
before i start wow amazing i didnt think it would be this goodPROJECT UPDATE:
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doom dragon, this is only part of the animation, just their initial clash and recoil. What I want to know is do you want hector to fall the way he does with the spin of his axe, or just have his axe go straight down after collision?
And are you sure you don't want a background?
(remember, updates are posted in the first post as well for easier access)
Ya, I didn't really like the jump either, the thing is he doesn't really have a good jump with the sprite sheet i'm using. I'll try to improvise something though. I'll finish the rest of it then go back and try making some corrections there.before i start wow amazing i didnt think it would be this good
now i like the way he falls but not the way hector jumps, his feet didnt move it looks like he floated up. aybe make him jup line the animation in my sig
and as for a background your right i should have one how bout a castle
like this **wait till lyn fights** http://youtube.com/watch?v=ZuJ94UEZStk
and if its not too hard the floor the same way again if its not too much trouble
lol i infinitely thank you i mean **** it must be alot of work and your doing a (in Boston accent) crackerjack job lolYa, I didn't really like the jump either, the thing is he doesn't really have a good jump with the sprite sheet i'm using. I'll try to improvise something though. I'll finish the rest of it then go back and try making some corrections there.
Do you want them to fight on the stage lyn is fighting on or just the backdrop? (I assume backdrop) I'll see if I can find a good pic/sprite of the background to use. Can't guarantee, but i'll try.
This animation is pretty interesting. All the sprites have a shadow at there feet, so in every airbourne layer I have to carefully get rid of the shadow, then put a new one on the floor. More work than it appears to be. Tedious but very interesting.
Just some constructive criticism. The renders should be the focus of the sig, they look a little too much like they are in the background there. They should be the first thing that catches your eye, and the effects draw away from them a little too much.For Piman34:
V1:
![]()
V2:
![]()
if you need something changed just say so.
Thanks man, I appreciate the compliments.lol i infinitely thank you i mean **** it must be alot of work and your doing a (in Boston accent) crackerjack job lol
and yea the backdrop and if you succeed in doing the floor ill kiss your feet
The fact that the renders have a background, makes me try as hard as I can to get rid of the background with out completly destroying the render.Just some constructive criticism. The renders should be the focus of the sig, they look a little too much like they are in the background there. They should be the first thing that catches your eye, and the effects draw away from them a little too much.
you want to? Add me. I'm on now. But prepare to get your butt kicked. I think Chaco's is still a little sore (of course he used butt pound a little too much with yoshi, so that could have something to do with it...)lol.Rollerking I have yet to brawl you....
Looks amazing!, but is there anyway that you could change the text from piman34 to Elmo, which is my tag? If not its no big dealFor Piman34:
V1:
![]()
V2:
![]()
if you need something changed just say so.
lol thanks i never even noticed till you pointed it outPROJECT UPDATE:
OK, I realised a minor imperfection that occurred in almost every frame. There were random green pixels in every crevice of the Hector sprites. SO, I spent the last hour going through the animation viewing at 400% and using the smallest brush I had to erase every bit of green. There is a frame or 2 where there is blue in Jaffar's sprite, and even though it is EXTREMELY minor I intend to fix it as well.
Here is the updated version
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Now if you compare it to the previous one you will see what I'm talking about.
![]()
(old version)
Ya, I couldn't even believe I had missed it as well.lol thanks i never even noticed till you pointed it out
Nope, it's perfect for my needs.here you go:
![]()
if you need something changed just say so
lol. I personally like the first won, First FTW but, its the customer job to decide....Looks amazing!, but is there anyway that you could change the text from piman34 to Elmo, which is my tag? If not its no big deal
Which do you like better? I cant decide, cuz I like the first one, in that because its green, the other chars besides luigi stand out more, but i like the second one cuz its orange...any tips?![]()