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Um I just have a few questions, nothing big really.
1. I've heard that R.O.B. has an infinite, at least on Corneria, or so I've heard, but i haven't heard anything about it. Is it true, and if so, how is it done/does it work on other levels?
2. I also remember reading somewhere (I think you posted it), that R.O.B. has a 0 percent gimp on falco. This matchup is tricky for me, so obviously something like this would be useful. What I'd like to know is is it something simple like back throw to down air, or is there more to it?
No.there's something I've trying to pull off & sometimes it works, but not often.
short hopping over another character, do an instant air dodge for when they try to punish your short hop & do a back air when you get to the other side.
think this is worth doing?
D-tilt. That's it. Just use it when they are against a wall, and try to hit with the tip of it (so they don't bounce up). It works until about 100-150% depending on the character, and you can generally finish with an f-smash that (on corneria at least) will launch them high enough to KO them. You can also, depending on the situation, d-smash for the KO after this.Um I just have a few questions, nothing big really.
1. I've heard that R.O.B. has an infinite, at least on Corneria, or so I've heard, but i haven't heard anything about it. Is it true, and if so, how is it done/does it work on other levels?
Grab at 0% by the edge. Hit him once for 2-3%. B-throw off the edge. Run off the edge (no jumping) and then hit him with a fair. If he wastes his jump, even better; jump and fair him. Follow up with fairs until he is below the stage and cannot recover using his up+b.2. I also remember reading somewhere (I think you posted it), that R.O.B. has a 0 percent gimp on falco. This matchup is tricky for me, so obviously something like this would be useful. What I'd like to know is is it something simple like back throw to down air, or is there more to it?
The finals are me vs. Yayuhzz, a wolf. You'll learn some of the things I do there (as well as the gimp that I use against Falco; it works on Wolf too).Any tips on the wolf matchup? It seems like a lot of rob players are having trouble with space animals in general.
[/quote]Also - what are your strategies against characters that force you to approach, like Pit and (on occasion) campy Zeldas?
Pit is a hard matchup until you get on the inside. Don't spam against Pit, it doesn't work. ROB can still outspam him, but at higher % Pit has the advantage. You want to get in the fray before you are both at higher %, because Pit will hit you once then arrow you to hell and back.My two biggest problems are 1-Pit's smash attacks and 2-Pit's ridiculous recovery (almost as ridiculous as ROB's!)
I use forward-b sparingly. It is great for reflecting projectiles, and I often will do it into people's shields and angle it downwards so it will shield poke them towards the end of the over-b (thus reducing any lag it would normally have!).how often do you use the gyro and the Forward B moves? Do you use the gyro at all against reflector characters?
Everyone is different. Play defensively when you first see your opponent until you can read them.I want more mindgames trix
ROB destroys Wolf off the stage. Two or three hits is all it takes to kill Wolf even if he is at 0%. As such, stay on the stage.How do you beat ROB with Wolf? Please, go into detail >_>
http://76.9.5.204/showthread.php?t=160655what moves does rob have that out prioritize wolf's his fsmash. He spams them and if im hit with one, chances are im hit with 2 which becomes a pain.
Sidenote: would u mind playin me sometime on wif? i'd learn a lot playing from you. I'm from midwest aswell (ohio)
Why do you need to out prioritize wolf's f-smash? Just stay out of range. It isn't a move he can spam. Besides, if he does spam it, that means it is no longer a KO move. Just try spamming projectiles so he has to approach you. No one can approach with wolf's f-smash.more wolf stuff
No.
No.
Ask questions, not give vidjos.![]()
btw... I didn't know you went to NKU. I go to morehead st.
my g/f's sister goes to NKU (from cinci)
I'm from prestonsburg (if you know where that is)Wow. I always thought I was the only smash player in Kentucky. I'm always looking for someone to play and can't find anyone. I live in Ashland. Can't believe there where people so close the whole time.
Learn to angle the f-smash. No johns about being uncomfortable.Another question for you, Overswarm >.<
Specifically, ROB vs. short characters like Olimar and Pikachu. I find that Fsmash becomes obsolete due to their size, and since I do most of my smashing w/ the C-Stick it doesn't feel right to angle it lower w/ the control stick.
Also when I use Dsmash (a huge part of my ROB game) I find the short characters have a great tendency to wriggle out of the hit w/ less damage and knockback. So now I've lost two of my most used moves and I find myself resorting to dash attacks, projectiles, and grabs.
Rob's laser has 3. Immediately after use, it is a close range blast (this attack stays for the other two lasers as well, but is only close range) that has small knockback. After one second, it has the normal "weak and fast" laser. The larger, slower, stronger laser appears exactly 20 seconds after use (watch that timer!).Is it true that Rob's laser has only 3 levels of strength?
Could you explain the variation in his up B length. I can't figure out why it lasts longer sometimes and others it doesn't.
Over-b works wonders, but I normally bair to air dodge. Keep in mind that you can use your up+b to change direction and b-air the opposite way you were facing originally. Air dodging is the best bet, but if you need to, just use over-b. If you have a full up+b, go far off the side and then up+b to the ledge.I find that R.O.B.'s greatest weakness is that he seems to have a huge blind spot directly underneath him when he's in the air, which frequently translates into me getting juggled to hell, unable to reach the ground and resume his awesome defensive game. They can see the dair coming a mile away, and the nair isn't a whole lot better in terms of startup time. I usually just try to airdodge the inevitable attack and fastfall down as fast as possible, but R.O.B. is so floaty that they can still usually get a second attack off. Is there an effective way of getting back to the ground from this position?
If you are on the ledge, you have to realize you don't NEED to get off unless it is safe. You can laser, gyro, and fair to your heart's content. Just make sure you aren't using your up+B; if you are, just roll onto the stage so you will get some back even if you are hit.Also, what are R.O.B.'s best options from the edge while recovering? I sometimes have trouble getting back to the stage because I so frequently wind up putting myself into the above position. Maybe I'm just doing something incredibly stupid and not realizing it, but I tend to have a lot of trouble getting back to safety after being knocked away from the stage, in spite of the awesome up-B.
Luigi's Mansion is good. You can d-smash **** there all day, AND his lasers go through the pillars. Even better, his gyro doesn't so you can throw a gyro at the pillars and it will land in front of the edge. This gives you extra protection upon recovering.What stages do you prefer as R.O.B., and which do you dislike?
Zelda is the worst by far. G&W, Metaknight, Olimar, and basically anyone that is tiny and fast can be a lot of trouble. ROB has trouble getting KOs that aren't based off of early % gimps, so he can't abuse the fact that these characters are so light like others can.Best match-up, worst match-up? (I know you mentioned Zelda as particularly bad, anyone else?)
The dair spike should only be used when there is no way they can avoid it, or if you can call on your enemy, or if you are using it to force them off the ledge. It isn't that great of a move.Do you often find it's worth it to go for the d-air spike, or is it generally better to f-air them out to oblivion?
The robo beam has two uses. Damage, and KOs.I tend save my robo beams, and I noticed in a lot of your videos you like to just throw them out there a lot. Are there match-ups/occasions where you find yourself saving it up more? Or would you advise that I generally use it more often?
There's a little bit of lag after you catch the gyro, so it wouldn't be that useful. They could just shield.Today I glide-tossed a gyro and accidentally caught it just after I finished my slide. Have you done this before? Do you think that it would be a good idea to explore this (I suck at glide tossing at the moment, and so was unable to recreate it)? Would multiple glide tosses in a row be useful somehow, beyond mindgames that the gyro wasn't actually thrown out?
Ike's upsmash.What's your favorite move?
Yes, I'll sign it.You are my god. Will you sign my wiimote?
Okay onto the serious business now. How should I approach Pikmin & Olimar? Should I just ignore the pikmin that he throws on me and keep the pressure on him? Or should I play defensively and try to keep him off balance with gyros and lasers?
MK is hard. I'll go over him later. I suggest learning to play him and learning his weaknesses; that's what I'm doing right now.I got a few questions for ya. How the hell do you beat a MK? I was at a tourney last weekend, and the only match that I got completely ***** in was against a MK (probably the best MK in maryland but still). This kinda ties in with Wyvern's question about the huge blindspot below ROB when he's in the air, because every stock as soon as he launched me I just couldn't escape the uairs, they're so **** fast.
Also I've been having problems against pikachu. Got any specific strats against pika? Though the pika I play against I only play on wifi, so it could just be my inability to deal with the slight lag. He just seems to be my hardest matchup online.
Getting hit.I've heard that you can make ROB's Up-B last longer if you keep canceling and restarting his Up-B, but is there wany way to cancel it other than using an attack?
I don't know much about the ICs in Brawl, but I would suggest using infinites, and I'm pretty sure their u-smash is godly.How can an IC/Jiggz player beat ROB?
Transform into Zelda.Hey Overswarm,
First off, thanks for making this thread. it's nice to see that someone's not afraid to help out players from both sides on how to use ROB and how to face him. I was wondering, could you give me some tips on FIGHTING ROB as Sheik. I tend to have a very difficult time with it.
(I'm aware that transforming to Zelda would probably be the best strategy from the start, but I'm a Sheik player at heart.)
Thanks in advance for any advice!