DonTe
Smash Cadet
Are you serious?
Any Marth who approaches from directly above a ROB is a bad Marth. Marth's ALWAYS, DI to the side so that they can throw a brick wall of Fairs/Bairs. Upsmash will rarely ever be used in such a situation.
Dairs are almost NEVER pulled off when the Marth is coming straight from above. If the Marth is ever in this position, he would FF a Nair. Also, ROBs UTilt is better in almost every situation to counter approaches from above. You could even UAir chase. UTilt is so ****, that it forces Marth to DI to the side and re-approach you.
Not to mention, he will be using his Cypher a LOT when he recovers from combos, in which you can Grab him to death. Snakes will counter this by recovering high, or away from you, but you can work around that with projectiles or running backwards, to projectile.
If the mansion is still standing, Snake can pull out grenades.
If the mansion is destroyed, it's like any other stage.
You guys also forget to take into account that Snake can easily break the stage quite easily with his grenades, C4, and first-hit F-Tilt.
Im not saying that it's a good pick for Snake - I'm just noting that there are ways for Snake to get around a lot of the stages limitations. Of course, you will be punishing Snake while he is trying to do these tricksies. Plus, ROBs advantages still apply to this stage.
ROB Upsmash > Marth Dair?Of course patience is necessary But how many times will a marth approach from directly above? Your usmash should beat out his Dair, anyway.
Any Marth who approaches from directly above a ROB is a bad Marth. Marth's ALWAYS, DI to the side so that they can throw a brick wall of Fairs/Bairs. Upsmash will rarely ever be used in such a situation.
Dairs are almost NEVER pulled off when the Marth is coming straight from above. If the Marth is ever in this position, he would FF a Nair. Also, ROBs UTilt is better in almost every situation to counter approaches from above. You could even UAir chase. UTilt is so ****, that it forces Marth to DI to the side and re-approach you.
Rainbow Cruise, you should NOT be in a position where he can get early kills off the side against you. In fact, it is YOU who should do that against him. BThrow to Quadruple Fair can be pulled off practically anywhere. YOU should be gimping him, not the other way around. Also, Rainbow Cruise limits Snake's ground game and forces him into the air. Snake's aerial game is lacking - only few people actually have a good aerial game with Snake.stingers135 said:Mansion is better then Cruise against Snake, I've found. On cruise, Snake's good at getting incredibly early kills off the close sides and his recovery is actually helped by the stage for any Snake who knows it (there really isn't anywhere that a Snake can't get back from with his cypher alone unless you're at the pendulum and it's swinging away from him, but one C4 and he's fine there, too).
Not to mention, he will be using his Cypher a LOT when he recovers from combos, in which you can Grab him to death. Snakes will counter this by recovering high, or away from you, but you can work around that with projectiles or running backwards, to projectile.
Ever play against a Snake who can use grenades well?stingers135 said:Whereas on Mansion, yeah, being Usmashed into the ceiling is a problem, but Snake has much bigger problems to worry about (that being he has to approach you there, since nothing he has can go through the pillars). And Snake sucks absolute balls at approaching, putting the matchup heavily in your favor.
If the mansion is still standing, Snake can pull out grenades.
If the mansion is destroyed, it's like any other stage.
You guys also forget to take into account that Snake can easily break the stage quite easily with his grenades, C4, and first-hit F-Tilt.
Im not saying that it's a good pick for Snake - I'm just noting that there are ways for Snake to get around a lot of the stages limitations. Of course, you will be punishing Snake while he is trying to do these tricksies. Plus, ROBs advantages still apply to this stage.
True . Brinstar is becoming quite popular with Snakes. Also, it limits ROBs ability to Gyro spam. With the lava bouncing the gyro around, ROB is forced to fully-charge the gyro or use gyro toss combos.stingers135 said:Btw, against Snake, ban Brinstar That's one of his best stages...