More Robo-Burner Business
Rising Aerials with Robo-Burner:
This is pretty basic, and as such every ROB should know how to do it, and when to do it.
Simply put, you can use the Robo-Burner to increase your height during aerials. This enables you to hit opponents that might have been out of range for whatever aerial you desired.
Performing this is super easy:
1- Initiate your up+b
2- Follow your opponent using your up+B
3- Start your desired aerial
4- Hold up on your control stick
Ex #1: You f-smashed your opponent off the stage after a glide-toss, but it didn't kill him. He DI'd properly and is now near the top corner of the map, out of reach of your "run off the stage->Jump->Aerial" and your "Run to the Edge-> Jump-> Double Jump->Aerial". Most characters would be stuck, having to wait for their opponent to come to them. However, by using a rising aerial with the Robo-Burner you can chase them, and N-, B-, F-, U-air them from below for the KO.
Ex #2: Your opponent is below you, off the stage, and is primed for a spike. However, that particular character has a good U-air that normally would beat out your D-air. By using a rising D-air, you can pull off the spike while moving away from them and skip the "bounce" ROB normally does when he D-airs.
PIVOTING/REVERSING THE ROBO-BURNER
Before I get into detail on these two facets of the Robo-Burner, let me differentiate between Wavebouncing and Pivoting/Reversing the Robo-Burner. While these may not be the "official" terms for said actions, I am clarifying now to avoid confusion.
Pivoting: Changing the way ROB *faces*, while keeping the same momentum.
Ex: ROB is floating to the right, facing right. Pivoting/Reversing the ROBO-Burner results in him now facing the left, while still floating right.
Wavebouncing: Changing the way ROB faces, and changing the momentum.
Ex: ROB is floating to the right, facing right. Wavebouncing the Robo-Burner results in him facing left, and now floating left.
Pivoting/Reversing the Robo-Burner (Airborne)
This is pretty darn easy. Once you are airborne, simply hit up+B and rotate the control stick the opposite way you are facing. It doesn't take much, just a light flick of the thumb.
This can be done from a normal jump/double jump, or after an aerial that you used to cancel his up+B
A Few Applications:
->During a F-air WoP, you can finish the "combo" off with a reversed B-air
->If you are chasing an airborne opponent, and they pull off something to reverse their momentum/direction, you can match it and hit with an appropriate aerial.
->While being edgeguarded, you can drop down and pivot the up+B (holding down afterward so as not to re-grab the ledge) and B-air them, or use the B-air to put some distance between the two of you, and use a laser/gyro.
Pivoting The Robo-Burner (Grounded)
This is slightly more difficult, especially if you have tap-jump off.
With Tap Jump On; Start running in one direction and execute the same button input as performing it in the air. Simply up+B and rotate the control stick a bit in the opposite direction.
With Tap Jump Off v1.0: In order to do this without tap jump on, and without remapping your buttons (more on that in a sec), you are going to have to use the "claw" method- that is to say, middle/ring finger on either Y/X respectively, index finger on B.
Start running in one direction and input jump and then almost immediately input up+B.
With Tap Jump Off v2.0: If using the claw method isn't your thing, you can map an additional "jump" to a button you rarely use. So, I mapped Z to jump. With that in mind, begin running in whatever direction, press Z(or whatever button you mapped an additional jump to) and almost immediately up+B.
A Few Applications:
-> You can run away from an opponent, and use it to turn around in the air and use an F-air to cover your retreat.
-> Instead of waiting until you run off the stage to do a pivoted up+B into a B-air edgeguard (in the event an opponent is recovering and over the stage already, and is looking for a place to land), you can execute it from the ground.
-> Use it as a cross-up
-> If you mess up reading your opponent, and overshoot your pursuit of them, you can go ahead and go past them into an aerial without having to RAR one.
((also, sorry for the DP's... just thought it would be easier for GW to pull the quotes from individual posts instead of snipping them))