A typo on my summary of N-Air is "point" instead of "points". Could that please be fixed? Also, triple posting to give a quick summary on Advantages/Disadvantages. I probably could have edited my first post, but I am kind of lazy.
Advantages:
-One of the, if not the best, recoveries in the game.
-Strong range and good projectiles make ROB an excellent camper.
-Excellent offstage game that produces gimp opportunities due to an extremely flexible recovery.
-Very good poke game with strong priority that make ROB good at brickwalling.
-Individual moves have many useful or flexible applications, such as:
F-Air being a kill move when fresh, but a combo move when stale, as well as ROB's momentum cancel.
B-Air giving extra distance in recovery, while also forming a wall and auto-spacing.
Gyro (Down-B) serving as both a feint (Gyro Cancel), as a turn-around similar to the Shine or Cape (Reverse Gyro), and a mobility tool (Glide Toss).
-Excellent glide toss makes for increased mobility and varied followups.
-Good survivability, fairly heavy.
-Overall a well-balanced character that appeals to people who enjoy a safety, stability, slaying fleshy meatbags, and butthole.
Disadvantages:
-Difficulty killing. ROB's N-Air and/or B-Air must be actively conserved to land crucial kills if his offstage game fails to produce gimps. This is a problem, due to N-Air's useful properties as a punish and all around useful aerial, and the B-Airs application as a brickwall and auto-spacer. U-Throw does not kill until the opponent is very high in percents.
-Awkward blind spots. Refer to other sections of the guide on where they are, and potential ways to deal with them.
-Strange Footstool animation leads to some characters having an infinite on ROB. Some of these characters are relatively laughable (Captain Falcon) while others can be quite dangerous (Zero Suit samus). I couldn't resist.
-Somewhat large body leaves ROB vulnerable to characters who can string together multiple hits well, such as Metaknight.
-Projectiles can be powershielded and are not "infinite" like Falco's laser, reducing ROB's effectiveness at camping against some people. Not to say it is completely ineffective, just that you cannot expect to sit on the edge of Final Destination and chuck projectiles all day.
-Some characters may not like butthole, reducing your friendship and available amount of conversation with other character mains.