JayTheUnseen
Smash Champion
- Joined
- Nov 15, 2014
- Messages
- 2,099
Kragg looks very cool,like he's a cross of a Mega Man X boss and Heracross.
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if your gunna call dr mario an alternate instead of a clone then melee doesnt have any clones haha and i do know the differences in their playstylesI dont like clones, I like alternates. For me, Dr Mario is an alternate. He doesnt quite play like Mario, but has many similarities. Falco is a Fox alternate in Brawl. Lucas is a Ness alternate and so on! Maybe he could be an alternate, but I agree first unique characters then Clones.
I mean Smash 4 Dr Mario, in Melee he's a huge clone. Melee's chok full of clones! Haha, but yeah, I like the idea though. :3if your gunna call dr mario an alternate instead of a clone then melee doesnt have any clones haha and i do know the differences in their playstyles
Agreed on the different properties, not on the second part. Most characters have a different moveset and other different factors like size and fall speed. Except in RoA all have the same fall/move speed except Wrastor which has the lowest in all.as long as the two characters have different properties then i think its fine, all characters in smash are at least slightly different.
Agreed on the different properties, not on the second part. Most characters have a different moveset and other different factors like size and fall speed. Except in RoA all have the same fall/move speed except Wrastor which has the lowest in all.
I goofed up lol I read all characters are not different. That's why I said what I did. Sorry! xDi dont understan how you dont agree but ok
Neutral - The reason why i suggest it to be a little bit slower is so it doesn't just become a spammed move like pikachu'sSo yes, I'll leave the traps untouched for now.
Side Special: Hmm... Yes it needs a change. Remember that if he has the "Missfire" then Missfire + Trap would deal too much damage for no effort. So a way to keep people grounded would be better! Any suggestions from anyone in the forums would be highly appreciated . I thought of like a semi-spike move, where'd it hit people downwards diagonally, but with so much hitstun in the game it'd be too broken. I'll observe some fighting game moves, and see if I can find one suitable with the character.
Neutral: Seems fair. No movespeed slow, though. I dont know how Dan feels about movespeed changes, but I dont like them too much. Also, this trap lasts less, maybe 1~1.5 seconds. Wouldn't be fair if you could trap the opponent, and then re-trap him by placing another one.
ELEMENTALS: Like I said, I DESPISE movespeed slows (Thank you, League, for making me hate them.) They can potentially change the pace, in my opinion. I just threw it in randomly. I'd like feedback here too. Passive things are my game. Maybe make it so that enemies take Damage over Time inside of the traps?
All feedback that can be given is appreciated .
Neutral: Ahh! I thought you meant the enemy's move speed, not the projectile's! In which case, yes, it has quite a bit of startup so it cant be spammed to much, but enough startup that it can be done in succession as well. Like if you use it, you can throw another one after the 1st one has almost covered its full distance.Neutral - The reason why i suggest it to be a little bit slower is so it doesn't just become a spammed move like pikachu's
Side Special - Try looking at some sand based fighting game characters like kan-ra
Elementals - How about if you press down b again after you have layed a sand trap down some kind of sand wave comes and attacks the players or some kind of sand copy of you that does the same things as you for a limited time and then the sand copy disappears (like the ice climbers)
Neutral - That sound really good and less spammy :DNeutral: Ahh! I thought you meant the enemy's move speed, not the projectile's! In which case, yes, it has quite a bit of startup so it cant be spammed to much, but enough startup that it can be done in succession as well. Like if you use it, you can throw another one after the 1st one has almost covered its full distance.
Elementals: How about a Sand Wave which pushes enemies a bit. That would help with getting enemies in traps! Wait... THIS SHOULD BE HIS SIDE SPECIAL!
EDIT: I'm interested in Kan Ra's sand-hand. It could also be Nhab's side special. It appears infront of Nhab and goes veritcally up a set distance and if it touches someone, it brings them down!
Yo. Got bored and decided to make this character come to life. This sprite is a larger version of what she would look like, as I've seen the other official characters have. Didn't know how else to start.(SNIP)
So I stayed up until around 12 last night watching Kan Ra. I should start watching Killer Instinct more often it's really good. Kan Ra can be such an influencial character for Nhab, it's crazy! After some thought this is what I did:Neutral - That sound really good and less spammy :D
Elementals - That sounds really good actually (but i kinda like the sound of a sand hand better :D)
It seems interesting. I'll be patiently waitingWell I'll go ahead and tell you what character I thought of when you described Nhab as a gator and had a Luigi SideB.
I still believe Nhab could use a SSpecial recovery, so I'll explain what I came up with. Think of it more like a Meta Knight SideB that you change the distance it goes based on how long you charge it like Luigi's. It would be cool if it popped the opponent up for combos like Teddies Bearscrew from P4A. I'll go into other things when I'm not on mobile lol.
No Problem :DYeah, @ likiji123 helped out a lot, he told me to see Kan Ra, which helped out alot.
It was just an idea I had. I did read his entire moveset, though. My idea was that he turned into sand. I don't know, because I like the moveset and idea, but there is already a brute kind of character so I was thinking a quick assassin-like character would help diversify the roster if added. Again, just an idea from me, but with the moveset I agree that maybe a sand monster would fit the moveset a little more.No Problem :D
also @ ZaoMonichi
you should read Nhab's moveset first as some moves use claws and his tail so a concept of assassin/ninja-like doesn't fit that well
and whoever runs this website http://rivalsofaether.weebly.com/roa--skins.html
its not Asian Zetterburn its ASLAN Zetterburn
I was thinking some kind of mummified raptorIt was just an idea I had. I did read his entire moveset, though. My idea was that he turned into sand. I don't know, because I like the moveset and idea, but there is already a brute kind of character so I was thinking a quick assassin-like character would help diversify the roster if added. Again, just an idea from me, but with the moveset I agree that maybe a sand monster would fit the moveset a little more.
Alright, I don't have much time till I leave so I'll try to make it quick.
Here is a tab of all the relevant footage I could find to help anyone who doesn't know what I'm referencing:
There are some videos you can watch to get an idea of what I'm talking about. I put up the Snake Man video because that is what I assume Nhab's NSpecial will behave like except with only 1 snake of course trailing the ground.Wheel Gator boss fight. He uses his spin attack at around 7:58 and 8:20
Teddie's Bearscrew attack happens at around 0:21 and 0:29
Snake Man boss battle.
Some other things I wanted to talk about were your characters ability to trap grounded opponents. You don't want movement speed to be impeded upon, but I do believe that snaring an opponent is what this character should do. Basically, this character would have RoA's equivalent to a pitfall/buried state or even similar to a paralyzed state. I think that not only should his DSpecial have the trapping effect, but his snakes should also have a minor snaring effect. Wiggling could lessen the time an opponent is stuck in this state, and the effort and base time required for Snakes would be about half of that required for DSpecial.
Another thing I wanted to ask you about is the characters weight and speed class. when I imagine a gator-esque character, I'm going to assume he has a little more bulk behind his attacks with a minor sacrifice to speed. I'm thinking like just a bit faster than Kragg, attack and movement speed wise.
Also, for his normals and aerials, have you every considering basing some off of Charizard? I'm specifically thinking of PM Charizard myself, but his FTilt and UpAir would be decent candidates. Possibly even some smashes like DSmash. Luigi, Charizard, and Pikachu mix sounds particularly interesting and brutal.
Anyways, I had a couple other ideas but I've run outta time so I'll have to end it here. Hope you find some of this interesting or helpful in anyway.
TL;DR
New update! Snakes now longer arc when they reach the floor, they now keep moving
fowards. Aerials which were completely ripped from Charizard were added ;-;.
Nhab is widely recognized in the Shifting Sands for his barbaric attitude and his brutal deeds. He was the one who attempted to assassinate the Water City's highest commanding officer. He was born in an area of the Shifting Sands where chaos reigned in every corner. He saw it as something normal, until one day he snapped. Many say it was because of the death of his parents before his very eyes. Others say it was because someone stole his most prized possession, a gift from a deceased friend. There is one thing everyone knows for sure, though. That he takes pity on no one.
Movelist
NEUTRALS AND TILTS
Jab Combo: 4%, 4%, 6% - Swipes 2 times with his tail, and then bites powerfully with his jaw
Side Tilt: 9% - Hits with his claw
Down Tilt: 6% - Quickly swipes the floor with his tail
Up Tilt: 8% - Forcefully raises his fists in the air
SPECIALS
Slithering Sand (Neutral Special): 5%(In air) ~ 7% (Grounded) Tosses a snake formed by the sand of his village, which travels foward in an arcing motion. If falling, it goes diagonally down. (Pikachu's Neutral B)
Sandstorm Propulsion (Side Special): 5%(Uncharged), 20%(Fully Charged) - Using his sands as propulsion, Nhab flies in foward. After 4 shots, the 5th is a Sandstorm Shot, which sends him farther and deals more damage and more knockback.
Sand Trap (Down Special): 3% - Creates a sand trap a few blocks away from him. Immobilizes a person from 1~2 seconds. Cannot trap the same person for 4 seconds after being released. Trap's stay in the stage, until someone activates it. Maximum of 2(3?) unactivated traps.
Shifting Uppercut (Up Special): 1%(In-air), 10%(Grounded), 25%(Trapped Opponent) - Using his power and the power of sand, Nhab does a mighty uppercut which then sends him to special fall. He has no movement during the uppercut, and when falling can move. Has a sweetspot which raises both damage and knockback. (Luigi's Super Jump Punch)
STRONG ATTACKS (SMASHES)
Side Smash: Does a heavy punch infront of him
Down Smash: Stomps the ground, causing sand and debris of the ground to bounce (Charizard's Down Smash)
Up Smash: Does a headbutt upwards (Luigi's Up Smash)
AERIALS
Neutral Air: Spins around and whips his tail while spinning (Charizard's NAir)
Foward Air: Swipes his claw in front of him (Charizard's Fair)
Up Air: Bites above him (Charizard's Project M UAir)
Back Air: Swipes his tail behind him (Charizards Bair)
ELEMENTAL POWERS
Crushing Traps: [To be fixed]
Sandstorm Shot: [To be changed]
??? (Open for suggestions )
Dumb Trivia!
Interestingly enough, Nhab means Marauder in Arabic, I translated it from English to Arab and from Arab to the Latin Alphabet!
I spent 4 Hours mimicking the trailer's text while being entertained by Sanic's amazing stream! Check it out whenever you guys can!
The picture (the name text) is based off of the trailer's introduction text! Completely made by me by EYE! No rips whatsoever!
Oh wow, sorry dude I think a miss type or something. I changed it so now everything is alright!No Problem :D
also @ ZaoMonichi
you should read Nhab's moveset first as some moves use claws and his tail so a concept of assassin/ninja-like doesn't fit that well
and whoever runs this website http://rivalsofaether.weebly.com/roa--skins.html
its not Asian Zetterburn its ASLAN Zetterburn
thanksOh wow, sorry dude I think a miss type or something. I changed it so now everything is alright!
Is that the way he will look or just something you found?
It's a charcter from League of Legends, I just used the picture to express how I'd like for him to look.thanks
i made these btw
Christmas Zetterburn
Purple Wrastor
Is that the way he will look or just something you found?
You might like this. I redid your artwork to have proper dimensions and redid the sand design a bit.It's a charcter from League of Legends, I just used the picture to express how I'd like for him to look.
Oh my god. I just died a bit. I have officially died. I love u. I wish I could use it as my signature xPYou might like this. I redid your artwork to have proper dimensions and redid the sand design a bit.
Dude if you wanna use it then go for it. It took me all of 15 min to get the lettering right and make the pattern lolOh my god. I just died a bit. I have officially died. I love u. I wish I could use it as my signature xP
Thanks man! You're amazing!Dude if you wanna use it then go for it. It took me all of 15 min to get the lettering right and make the pattern lol
No ProblemAfter seeing all the amazing input from everyone else in the forums, Nhab has evolved from a mere idea from a Smash Newcomer to a Full-Fledeged Community Project. Thanks for all your support guys.
That happend to me as well, hope its gets fixedYo, anyone know why I'd get an error for just simply trying to select a character on my new laptop with Win 8.1?
Specifically this:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlendExt
D3DXCompile failed - result
at gml_Script_cs_drawplayerbg_scr
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_cs_drawplayerbg_scr (line 0)
gml_Object_cs_playerbg_obj_Draw_0
You didnt press Z, right? It does that if you press ZYo, anyone know why I'd get an error for just simply trying to select a character on my new laptop with Win 8.1?
Specifically this:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlendExt
D3DXCompile failed - result
at gml_Script_cs_drawplayerbg_scr
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_cs_drawplayerbg_scr (line 0)
gml_Object_cs_playerbg_obj_Draw_0
Ohhhh (is there another way to choose characters?)You
You didnt press Z, right? It does that if you press Z