Smash Bro
Smash Journeyman
So I move the "private" folder into (SD root)/ssbb?
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Flat method or FPC method? I think either way, you have to use the original file name for some things like mu_menumain_en.pac and sc_selcharacter_en. FPC itself is weird and doesn't look for those exact names.I just tried it out, but for some reason, not all files are being replaced. I noticed that all the character, stage, and song files were replaced, but not CSP's, song titles, or the menu. Is there something in the XML that makes it only replace things in the fighter, stage, and sound folders?
No, only the first Brawl template XML expects files to be in /ssbb.So I move the "private" folder into (SD root)/ssbb?
I just tried it out, but for some reason, not all files are being replaced. I noticed that all the character, stage, and song files were replaced, but not CSP's, song titles, or the menu. Is there something in the XML that makes it only replace things in the fighter, stage, and sound folders?
EDIT: I just checked the XML, and it apparently checks everything inside the PF folder. So, why is it that my common5.pac, info.pac, etc. aren't being replaced?
This may also be caused because the FPC looks in the pfmenu2 folder rather than pf/menu2 due to an error. If reverting to the original names doesn't work, try that.Flat method or FPC method? I think either way, you have to use the original file name for some things like mu_menumain_en.pac and sc_selcharacter_en. FPC itself is weird and doesn't look for those exact names.
Unless you're using the second XML, in which you should leave all your files where they used to be.To save a XML file right click and save link as.
You put the XML in /riivolution, not /app/riivolution
You put all your texture and stuff in /ssbb
Until someone who knows what they're doing adjusts it to actually work, I wouldn't suggest trying it. As I mentioned before, I haven't had time to do so myself, so I just posted what I had started with.Oh man, I sure hope that getting Ocarina codes to work for this isn't as complicated as that template for it looks, I have no idea where to start on that.
Hey, could you possibly answer the rest of my questions? You seem pretty knowledgeable of this and I'd really like to know this info. before I try this.No, it needs to go in the /riivolution folder. Not /apps/riivolution, just /riivolution.
EDIT: And about the SD/USB question, just plug a USB drive in with a /riivolution folder and some XMLs and it'll be used like an SD card. Riivolution will load XMLs from both at once if it can.
7) For the file replacements, what folder would I have to make for SSBB?
8) I see a patch was made for Code based support, so does this mean I can play Brawl+ while replacing all the textures and music I want off an SDHC card?
9) I can only have 1 set of replacements on the card I'm using with Riivolution right? So that means I won't be able to use Almas' Alternate File Loader right?
10) Or is it possible to have more than 1 specific replacement and choose which ones I want applied before I start the game?
11) In which case I'd have to restart my Wii if I want to change which files I want replaced right?
12) Following up from the last ones, if I can have more than one specific replacement, how would you sort these, say I have 2 .pacs for Link, and I place them inside this folder, they both can't be named FitLink.pac and be in the same place, so one has to be named different, then in that case, if I want to restart my Wii and use the second one with a different name, wouldn't I have to take the card out, go to my computer and rename it to FitLink.pac and keep doing this over and over?
Well, I'm knowledgeable because I wrote the program in the first placeHey, could you possibly answer the rest of my questions? You seem pretty knowledgeable of this and I'd really like to know this info. before I try this.
Depends which XML you use. The first one linked in the download expects files to be in /ssbb on the root of your SD card; the second expects them to be similar to how they were with the replacement code, under /private/etc/pf7) For the file replacements, what folder would I have to make for SSBB?
Yes, except for the fact that a working Ocarina-supporting XML hasn't been made yet.8) I see a patch was made for Code based support, so does this mean I can play Brawl+ while replacing all the textures and music I want off an SDHC card?
Well, depends on how you define a "set of replacements." If you watch the video you can literally have hundreds of settings that you can flick on and off at will.9) I can only have 1 set of replacements on the card I'm using with Riivolution right? So that means I won't be able to use Almas' Alternate File Loader right?
Like I said in the previous answer, watch the video.10) Or is it possible to have more than 1 specific replacement and choose which ones I want applied before I start the game?
Normally, yes. However, a new method that will remove the need for this is coming along very shortly...11) In which case I'd have to restart my Wii if I want to change which files I want replaced right?
You would have to learn how to use Riivolution's XML file format to see how you can define choices and options. But once you have a good XML set up it's possible to tweak it all before game launch without needing a computer.12) Following up from the last ones, if I can have more than one specific replacement, how would you sort these, say I have 2 .pacs for Link, and I place them inside this folder, they both can't be named FitLink.pac and be in the same place, so one has to be named different, then in that case, if I want to restart my Wii and use the second one with a different name, wouldn't I have to take the card out, go to my computer and rename it to FitLink.pac and keep doing this over and over?
a, c, e) Simply not interested in catering to that audience.From what I've read and gathered, this program, in the end, does the same thing as a loader that supports ocarina, except that it:
a) Doesn't support backups
b) Requires an odd formatting for memory patching
c) Doesn't support backups
d) Requires that ocarina codes be formatted to work, potentially wasting loads of time just converting a normal codeset into XML
e) Doesn't support backups
f) Works optimally with 4.2 ?!?!
Not to hate on your program, I realise it takes a lot of time and work to create something like this, and I highly respect your work. However, I do not see what makes Riivolution advantageous over other Backup Launchers. Perhaps you could implement backup support, or, if you want to discourage piracy, just make a GUI for the creation of XML's and re-formatting of ocarina codes for use with Riivolution
1) Yes. Or you can put the apps folder on the USB stick as well, the HBC will load apps from there as well.someone tell me if i'm wrong:
1)i can have my apps and riivolution on my SD card but have the XML & files that i want to replace on my USB stick and it will load & replace them?
2)if you use the FPC XML does that mean you are able to use codes like the CSS codes & infinite replay code or does the FPC XML just change where your replacement files are loaded from?
3)i'm hearing that to use the SD & USB method you have to pull out your SD card then insert it at the option menu or something.
someone mind explaining what menu your supposed to do this?
I think the lack of USB loader support is a "**** you" to the hackers that give hacking a bad name. Pretty fitting, not the end of the world IMO. Sure, it kinda sucks for guys with busted disk drives, but that's life.I'm still a bit disappointed at the lack of USB loader support, and I hope it's included in the future. My disc drive just doesn't seem to load games consistently, it takes me about 10 times going to Gecko Os and back (to which each timecontains at least 30 times of pressing Load Game and failing) just to load my Brawl retail disc with Gecko Os, and since you can't reload at the Riivolution screen, I'd have to go back to Homebrew each time.
I at least hope to see some stuff done in other games though. xD
Just to interrupt... you can already do this.In particular, network is a great planned feature. For end users, imagine simply downloading an XML, or typing in an address on your Wii to access the latest version of Brawl+ or SmashStacks archives. No need to download the latest version, or shuffle files around to your SD or USB device. For developers, imagine sitting at your computer, making a file, and then loading it over network to your wii. Then, WHILE RUNNING THE GAME, you change the file and the next time the game loads that file (say, starting a new brawl match), your texture or moveset has been tweaked! Development testing time decreased by 500%.
No you won't.I cannot receive/download the SSBB XML file from your site, AerialX. It gives mii a blank screen when I click "Download" under "Super Smash Bros. Brawl."
Edit: Got it. I have a question, though.
When if I use the FPC XML, will I need the actual code?
Tempus' post covers this fairly well. Read through the rest of the thread for some extra clarification.Holy crap this is alot of text to read
anybody mind summing this stuff up for me also is code support been added to this thing?
/confuzzled
Just to be clear on this for everyone:
Riivolution is a system for easy file replacement. It replaces any files on any disc easier, faster, and simpler than anything out there. More importantly, it does this better than anything out there. Brawl users have been lucky enough to have a comparable system, but as it relies on Brawl’s SD access no other game can use it.
At this point, you can take any modified file and use it with Riivolution. This means stages, movesets, textures, models, music, sound effects, anything you can make custom content for. Ocarina support is available, but will require a developer to get it setup properly before the codes become plug and play for you like the files are. This is considerably less work than making the codes in the first place was.
For the rest of the world, this means every game now has the customizability that Brawl enjoyed, with an easy to organize GUI, the ability to run it from an unmodifed Wii without any unauthorized installations, and all the special features Riivolution comes with. For Brawl users, this will mean easier swapping between customs, better ways to distribute large packages of modifications, and less work for the end user in setup. It also means the ability to easily swap many kinds of files you couldn’t before.
New features planned include adding new files to disks, loading modifications directly over the network, from your computer or from an internet server, and a more plug and play Ocarina code handler.
In particular, network is a great planned feature. For end users, imagine simply downloading an XML, or typing in an address on your Wii to access the latest version of Brawl+ or SmashStacks archives. No need to download the latest version, or shuffle files around to your SD or USB device. For developers, imagine sitting at your computer, making a file, and then loading it over network to your wii. Then, WHILE RUNNING THE GAME, you change the file and the next time the game loads that file (say, starting a new brawl match), your texture or moveset has been tweaked! Development testing time decreased by 500%.
Preliminary network support with an example built for NSMBWii with custom levels taken from the Reggie filesite will be available later today if all goes well, or later this week if problems crop up.
For those who wish to take a look at the options and flexibility Riivolution offers, please take a look at AerialX’s youtube video. In this video, he has loaded the entirety of SmashStack’s texture archive onto his SD card. He then picks a few textures at random, loads the game, and there they are. His settings are saved for the next time he wants to play. Easy to try out new textures - just one download, just put them on the SD card once, switch between the textures as often as you like.
http://www.youtube.com/watch?v=ZodeoqCuX0A
Riivolution is loaded through HBC and there's an optional channel version of it. Shouldn't be an issue.Before I get this, (I also need to wait for Ocarina, but whatever), is it possible to navigate the menus with the GCC? Because I don't like to have to use the Wiimote for booting when I can just use the GCC to go
BootMii -> Homebrew Channel -> GeckoOs -> Brawl.
Yes.No, you misunderstood my question, can you navigate through the Riivolution menus with the GCC?
I will confirm it works, I've tried it and it's fine.Yes.
(At least, you're supposed to be able to. Can't say I've tried it, but it should work.)