Is there a tutorial for setting this up anywhere?
This kind of applies, just download the first Brawl XML instead and use the /ssbb folder. And, well, don't try putting NSMB levels in Brawl and you'll be fine
How about this...can Riivolution actually store a fallback FST?
Still only works in some cases. What if you were loading some files from SD, some from USB, and some from network? If you remove the SD card all of a sudden you lose all replacements.
And if I were to do it... I'd have to detect that the SD card was removed *before* the game tries to read a patched file; usually it doesn't realize there's an error until it tries doing a read thanks to the game wanting a file that's patched. Falling back to the normal FST at that point would be too late because it already has the wrong filesize.
dang, I really tried everything and it is all set-up the way it should be. the both methods of the brawl XML's give me one option in the riivolution to enable/disable file replacement or ssbb replacement. Yet it launches without textures.
The only thing which could be hindering is the fact that I use wii version 4.1 but from what I've heard that shouldnt make any difference
Not really sure what's going on, it sounds like it's fine. Your system menu version won't change anything. A simple enough test is to try the SSBB replacement, and just have /ssbb/FitMarth00.pcs (or whatever texture you want, just something really simple and controlled).
If nothing really works, apparently people are reporting that files are case-sensitive, though I don't think they should be, so you can try making sure that casing is right. Otherwise, try a few standard things:
- Make sure you're using the most updated version, Riivolution v1.01
- Reformat your SD card
- Try another SD card or a USB stick instead
- Get a zip of a whole Riivolution setup from someone else's SD card that you know for a fact works.