• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ridley for SSBB

Status
Not open for further replies.

Zarasai

Smash Journeyman
Joined
Mar 9, 2007
Messages
265
Location
A dark corner in my basement
strider i really dont think reporting these people would make a whole lot of difference - i mean if they banned somebody every time they made a negative post about something (or someone), there would be alot less people on the boards (or of course everybody would just keep making new accounts on dif emails).


further, strider wouldnt you call your own reply there negative? ecuse me while i grab the rest of smashboards and go rofl at you


4/5 for effort, 0 for effectiveness though i really dont think you accomplished much in here

anyways now that thats over with, lets get back on topic

nice picture above me there :D
 

Zarasai

Smash Journeyman
Joined
Mar 9, 2007
Messages
265
Location
A dark corner in my basement
found it!


yeah ridley really needs the spot in brawl. hes been a part of the series just too long to ignore.

Possible ideas on specials/stats/throws/etc
dont want to give number ratings here just saying general ideas


Weight - high if added as meta ridley(heavy metal plateing after all), medium-high if just as normal ridley
Ground move speed - medium-slow
aerial movement - excellent. hes got wings after all
Jumps - multiple. more than just 2 but less than say kirby's 5 or 6. jumps reach greater horizontal distance and a relatively short vertical distance (for the same reasons and barrag glide, explained below)
general power rating - slower more powerful stuff on ground, faster and weaker attacks in the air

special B moves (as added as Meta Ridley)

B - Fiery breath. *is not similar to bowser's* medium/long range fire attack. creates blast of fire the height of say kirby at chest-level above the ground. strikes anything between ridley and where it dissipates for damage based on distance. if your right there next to him you take heavier damage, less as you move away from him. at large distance the damage is negligible to none. close opponents also catch fire and burn for a few more points of damage.
medium startup time (compareable to about 80% of falcon punch startup time.)

B> Shrieking terror. Lets out a terrrible screech in a wave a sound. causes minimal to 0% damage but forces nearby (as in really nearby) players to run in the opposite direction for a few seconds. does not work on opponents who are facing the other direction or holding a hammer. causes airborne opponents to facefall onto the ground. primarily a defensive manouevre (sp?). has a short-medium startup time but little lag upon completion, allowing you to have the time to get a fire breath off would be one use.

note this uses a similar animation as his roars when he is grounded during the fight in Prime (you know when he screeches/shrieks and than you would have to blast his head) only alot loud

EDIT: Came back and finished later

Bv - Dive. Jumps up and swoops forward with claws ready to seriously make chalkboard music out of somebody. If caught in the middle of the dive, it will grab the opponent and mashing/dragging them into the ground for greater damage. on airborne opponents the corecctly timed dive will spike them with his tail rather than dragging them along the ground.

B^ - barrage glider. Like the meta ridley fight in prime, Sends him in the direction controlled by user. drops little missiles which fall down (speed and trajectory altered by your direction of motion and momentum) to bomb small opponent. flies a fairly decent distance but bombs only drop for the first body length or two. The distance will be affected by direction, IE used as a recovery on horizontal distance gets much farther than trying to recover upwards. The idea is gliding takes less energy while flying up (and being covered in freaking metal plates) would be exhausting, so you get much farther of a horizontal or slightly downward glide. The bombs do small damag indivudally with low to almost no knockback. damage would be great if you jumped up high and glide'd straight down, as the bombs would fall faster and all land in the same area.


THROWS.

grab-attack - gets hungry and decideds its snack time. im sure you figrue out the rest.

Forward - throws em forward a short distance than blasts em with firebeam stlye attack

Down - Flies up and dive bombs, landing on them as they hit the ground. can be escaped from *just* before reaching the ground, giving ridley a unique dining experience with the taste of floor.

backward -Tosses them backward and smacks them with his tail.

up. holds on to them above his head using his powerful jaw while preparing a fire breath. fries them and then tosses them (upwards)

Smash attacks

side smash - winds up and smashes them with his claws. 45 degree trajectory kinda thing.

Down smash - the tail whipping attack he uses when on the ground in prime. winds up and lets it go, smashins opponent to either side with his metal plated tail and koncking them back and a low trajectory.

up smash - Smashes them upwards with his head (winds up by having his head lower then reaches up to his full extent and snaps at them.


SUPER SMASH! WITH DIAGARAM!

yeah because i need a diagram to explain

STEP 1
........................................<------------flight path------------------ O<--represents ridley
.................................................. ................................ / /
.................................................. .............................../ /
.................................................. ............................./ /
.................................................. .........................../ / <-- uber fire breath laser beam thing
.................................................. ........................./ /
.................................................. ......................./ /
.................................................. .<----------------- / /
.................................................. .................../ /
...........................................\-------------------------------/
............................................\_____ ______________ / <--- the stage
.
. STEP 2
..................^^^^^^^^^^^^^^^^^^^^^
. ...............| | | | | | | | | | | | | | | | | | | | <--- is supposed to represent big fiery
.................\------------------------------------/ explosion form the ground up
..................\_______________________/
.
Sorry about all the .'s but it didnt space out properly. i cant figure out hwo to get it to do so so im a giving up on it. anyways its supposed to be he flies over the stage and shoots with laser firebreath which then causes explosions.
so yeah he flies over and does his pew pew laserbeam thing for damage. then a big explosion happens where the laser passed (like the one part in the bomberman64 story opening vid)





just some of my ideas on his specials though
 
D

Deleted member

Guest
Nice, I remember it! I'll get to work on a proper moveset later, though. I'm not in the right mood for it at the moment.
 

Phaazoid

Basket
Joined
Aug 29, 2006
Messages
7,719
Location
Mr. Sakurai's wild ride
NNID
Mr.Grike
3DS FC
4854-6444-0859
Ridley would make an awsome addition to brawl since nintendo needs more metroid characters in the game and more bigger characters and more awsome space dragons
 
D

Deleted member

Guest


RIDLEY

Alien []
Dragon []
Badass []
In 'Brawl []

Attributes


Weight - 4/5 Ridley's a big guy, but his flying abilities will have a small effect on his ground movement, making him a little more floaty than he normally would because of how he moves. His heaviness would be somewhere between Ganondorf and Bowser.

Ground Speed - 1/5 Ridley's ground speed will be his main falling. Because of his flying abilities advantages, he has to have disadvantages somewhere. He will stand on his feet when still, but when trying to move on the ground he will be like a a speedy Bowser. Don't think that's a good thing, a speedy Bowser.

Flying Speed - 5/5 This will be Ridley's main advantage. When in flight, he will be able to swoop down on his opponents with great velocity. He'll also have an infinite amount of jumps, but with each going up and down in a bobbing motion. The KO possibilities are that with each jump the downwards motion will get lower and lower.

Power - 4/5 Ridley's main arsenal will be short-ranged, devastating blows combined with juggernaut projectiles on ground and longer-ranged but powered down projectiles in the air. His moves won't be as powerful as Ganondorf's because of his aerial speed advantages, but he'll be a force to be reckoned with.

Reach - 2/5 Ridley's aerial reach will be massive, his projectiles covering the entire screen if performed at the right time. The downside is that once on the ground they're rendered uselss in comparison. Although holding an extra punch, they reach a margin of the reach. His A moves will also be short, on ground and in the air.

Appearance

Possibilities


Classic Ridley, as seen in the 'Melee opening.


Meta Ridley, as seen in the Metroid Prime games and some of the older ones.

Unlikelies


Mechanical Ridley, from Metroid: Zero Mission


Red Ridley, classic appearance but forgotten, unlike the purple of 'Melee fame.


X Parasite Ridley, from Metroid: Fusion

Moveset

A

</>
- A chargeable claw, like Bowser's B>. The smash version of this will send opponents straight up into the air, but send them right back down if performed mid-air.

\/ - The infamous tail sweep. Put simply, Ridley will use his tail to swipe the ground, stunning them for a moment. Performed mid-air it will attack directly below Ridley, as a smash attack a devastating spear that will send opponents to their deaths. If the smash version is performed on the ground it will send opponents into the air.

^ - A good 'ole neck wrench. Ridley snaps his head around in a circular motion, sending opponents mid-air if smash'd or simply stunning them. Performed in the air it will have the same effects, but send them over his head and falling if smash'd.

B

</> - Fireball. Very simple, on the ground he'll send a shorter version that burns everything within his reach, almost like Bowser's fire breath but not chargeable and more powerful. In the air the player can charge it, with three possible fireballs possible. But by charging you lose height of the flight. Multiple fireballs will fire in the direction the player is facing, but away from each other. Eventually they fizzle out if they do not touch anything, and get further and further apart as they fly.

\/ - Fire swoop. On the ground, Ridley can pull his neck back and charge the attack with a violently red aura blowing, releasing the power as a small stretch of powerful fire energy. In the air it is completely different, allowing Ridley to swoop down and pick someone up. Whilst gripped Ridley can carry them for a short while and drop them where he wants, causing 1/2% damage to them with each second carried. If he misses, though, he loses height in the air and goes far across the screen. In that way it is almost a suicide move. It can also be used as a last-ditch-attempt recovery move.

^ - Upward fireball. On the ground it is chargeable, at it's peak it will shoot three fireballs in the air that break away then come back down. In the air it allows Ridley to shoot a spray of lava in the air, coming back down all over the stage with more/less damage and covering more/less ground depending on how far off the ground it is performed.

Taunt

Roar - Very simple. Ridley cries out and wrenches his head in a circular motion. Like Bowser's taunt, but more drastic and animalistic.

Special

Super Fireball - A simple one. He shoots a massive fireball that plummets down diagionally in mid-air, impacting with the first thing it meets and creating large meteorities to fly off from it and cause 10% damage with each hit and the possibility of KO. On the ground Ridley will jump to the left or right of the screen and shoot a continuous stream of massive fireballs for ten seconds or so that do not explode on impact but cause smaller damage and stunning with each hit. You can avoid these, though, by flying to the very top of the screen.

Predator - Ridley howls like he normally does in his taunt, then flies off-screen. Every few seconds he'll swoop down in a fast, diagonal direction, dragging the opponent down with him. The opponent(s) have a very small margin of time to escape the attack.

Likelihood of being in 'Brawl

Ridley is the undisputed contender for the villain crown of the Metroid series in Super Smash Bros. He was in the 'Melee opening, he's been in the series since the beginning, he is very popular and he has one of the possibly most potentially versatile and styled movesets. He's an icon of the Metroid franchise, and of Nintendo, so why not? I can't think of any reasons why he shouldn't be in. All I can say is...

Ridley for 'Brawl!
 

Zeela12

Smash Ace
Joined
May 19, 2007
Messages
588
Location
Longmont, CO
If you look at the SSBM opening Ridly, it almost seems as if it's already the size of samus! shouldn't that mean it's entirely possible for them to resize the charater and add it in brawl? Although I'm very against the charater myself, I think since Nintendo is so famous for changing charater appearances, it's possible that ridly will be added with a smaller form, and maybe with some weird installments like infinate jumps (or flying) but slow and usless.
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
He aint that good, C-B.


If there's one character I want to see in Brawl, it's Ridley. There's been a lack of Metroid Characters in smash. In Melee, Prime wasn't released, so up until Melee, it hadn't been such a huge franchise, but since Melee, it has gained a massive fanbase, one to Rival even Halo. So there is no reason to shun Ridley because of his popularity.

He's the main villain in metroid, and as far as I know, he is fought in every game apart from Metroid 2, and Echoes. Bowser doesnt appear in every Mario game, so that's alright- everybody has vacations now and then.


RIDLEY FOR BRAWL.


lets all hope this is what the site update is all about

Yes! Lets!
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
hopefully since it's sakurai's last smash he he include Ridley cause he's been in of nintendo's biggest franchises and i can't see Ridley jnot being in it, hopefully they'll announce that ridley is a new character for smash tomorrow
 
D

Deleted member

Guest
If the only new thing that happened for the next month was confirming Ridley/Wolf... I'd be happy.
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
Theres a chance ridley will be shown 2morrow, but since we already had one metroid newcomer in the 1st trailer, they may wait for the 4th trailer (not being a trailer where they show off moves, a trailer where they show new characters) to show him... God I hope im wrong!!
 

Shuma

Smash Hero
Joined
May 12, 2007
Messages
5,407
" it has gained a massive fanbase, one to Rival even Halo."

I'm not a Halo Fanboy but that's not true, there are few games that Rival Halo's Fanbase and i doubt metroid is one of them.

And if you think about it, Ridley isn't gigantic like other characters because he never stands upright, standing like does is just 2.5 times bigger than Samus. Of course it would be smaller in Brawl if he appears.
 

sjel

Smash Rookie
Joined
May 21, 2007
Messages
7
He is a good character for this game, is so powerful and Samus needs an enemy, Ridley is a good idea
 
D

Deleted member

Guest


RIDLEY

Alien []
Dragon []
Badass []
In 'Brawl []

Attributes


Weight - 4/5 Ridley's a big guy, but his flying abilities will have a small effect on his ground movement, making him a little more floaty than he normally would because of how he moves. His heaviness would be somewhere between Ganondorf and Bowser.

Ground Speed - 1/5 Ridley's ground speed will be his main falling. Because of his flying abilities advantages, he has to have disadvantages somewhere. He will stand on his feet when still, but when trying to move on the ground he will be like a a speedy Bowser. Don't think that's a good thing, a speedy Bowser.

Flying Speed - 5/5 This will be Ridley's main advantage. When in flight, he will be able to swoop down on his opponents with great velocity. He'll also have an infinite amount of jumps, but with each going up and down in a bobbing motion. The KO possibilities are that with each jump the downwards motion will get lower and lower.

Power - 4/5 Ridley's main arsenal will be short-ranged, devastating blows combined with juggernaut projectiles on ground and longer-ranged but powered down projectiles in the air. His moves won't be as powerful as Ganondorf's because of his aerial speed advantages, but he'll be a force to be reckoned with.

Reach - 2/5 Ridley's aerial reach will be massive, his projectiles covering the entire screen if performed at the right time. The downside is that once on the ground they're rendered uselss in comparison. Although holding an extra punch, they reach a margin of the reach. His A moves will also be short, on ground and in the air.

Appearance

Possibilities


Classic Ridley, as seen in the 'Melee opening.


Meta Ridley, as seen in the Metroid Prime games and some of the older ones.

Unlikelies


Mechanical Ridley, from Metroid: Zero Mission


Red Ridley, classic appearance but forgotten, unlike the purple of 'Melee fame.


X Parasite Ridley, from Metroid: Fusion

Moveset

A

</>
- A chargeable claw, like Bowser's B>. The smash version of this will send opponents straight up into the air, but send them right back down if performed mid-air.

\/ - The infamous tail sweep. Put simply, Ridley will use his tail to swipe the ground, stunning them for a moment. Performed mid-air it will attack directly below Ridley, as a smash attack a devastating spear that will send opponents to their deaths. If the smash version is performed on the ground it will send opponents into the air.

^ - A good 'ole neck wrench. Ridley snaps his head around in a circular motion, sending opponents mid-air if smash'd or simply stunning them. Performed in the air it will have the same effects, but send them over his head and falling if smash'd.

B

</> - Fireball. Very simple, on the ground he'll send a shorter version that burns everything within his reach, almost like Bowser's fire breath but not chargeable and more powerful. In the air the player can charge it, with three possible fireballs possible. But by charging you lose height of the flight. Multiple fireballs will fire in the direction the player is facing, but away from each other. Eventually they fizzle out if they do not touch anything, and get further and further apart as they fly.

\/ - Fire swoop. On the ground, Ridley can pull his neck back and charge the attack with a violently red aura blowing, releasing the power as a small stretch of powerful fire energy. In the air it is completely different, allowing Ridley to swoop down and pick someone up. Whilst gripped Ridley can carry them for a short while and drop them where he wants, causing 1/2% damage to them with each second carried. If he misses, though, he loses height in the air and goes far across the screen. In that way it is almost a suicide move. It can also be used as a last-ditch-attempt recovery move.

^ - Upward fireball. On the ground it is chargeable, at it's peak it will shoot three fireballs in the air that break away then come back down. In the air it allows Ridley to shoot a spray of lava in the air, coming back down all over the stage with more/less damage and covering more/less ground depending on how far off the ground it is performed.

Taunt

Roar - Very simple. Ridley cries out and wrenches his head in a circular motion. Like Bowser's taunt, but more drastic and animalistic.

Special

Super Fireball - A simple one. He shoots a massive fireball that plummets down diagionally in mid-air, impacting with the first thing it meets and creating large meteorities to fly off from it and cause 10% damage with each hit and the possibility of KO. On the ground Ridley will jump to the left or right of the screen and shoot a continuous stream of massive fireballs for ten seconds or so that do not explode on impact but cause smaller damage and stunning with each hit. You can avoid these, though, by flying to the very top of the screen.

Predator - Ridley howls like he normally does in his taunt, then flies off-screen. Every few seconds he'll swoop down in a fast, diagonal direction, dragging the opponent down with him. The opponent(s) have a very small margin of time to escape the attack.

Likelihood of being in 'Brawl

Ridley is the undisputed contender for the villain crown of the Metroid series in Super Smash Bros. He was in the 'Melee opening, he's been in the series since the beginning, he is very popular and he has one of the possibly most potentially versatile and styled movesets. He's an icon of the Metroid franchise, and of Nintendo, so why not? I can't think of any reasons why he shouldn't be in. All I can say is...

Ridley for 'Brawl!

For the new page.
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
No official art yet.


The more I think about it, the more I think Ridley would be the most perfect character for Brawl. He is fast, agile, powerful and can fly. This might sound ridiculous and make him god tier, but there are many things to combat this.

He can fly, giving him a large recovery. I say, dont give him an up B. If he has an up B, then he will be basically invincible.

He is large- maybe more than bowser, which means that he is an easy target

Because he can fly, he must be quite floaty, so easy for making combos and chain grabs.

Because he is also large, his head would poke out his sheild allowing people to attack him while he is guarding.

He would have high traction, so quite low wavedash.



All of these make him quite a balanced character, and if they do decide to include him, they should consider not making him too powerful.
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
I worked out when new brawl info will be released.

Right. Lets work out how long it takes for the site to update get all of the old info on there and start with some new information.


So it's taken 1 day for 2 characters. There are 10 characters, including link and mario so thats 4 days if they add 2 per day. It's updated on all days apart from weekdays. Lets say that from today they add the characters, so on monday, they will have added all the characters.

Any items announced will be new, so that doesnt matter.

There are 9 stages we have seen, 1 has been on the site, and that was 1 in 1 days. So 8 days. If we say we put 4 of them with the 4 days it takes for the characters, thats an additional 4 days until they are all put on the site, taking us to next friday.

I'm not sure what will happen with the music, but anything else will be new.

Game modes will be new.









So it's next friday until we get some new information.


I hope Ridley is announced then.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,449
Switch FC
SW-1597-979602774
Wow that moveset looks sweet! Good job man! However, I don't think Ridley should be all that poweful in melee attacks. Rather, I think he should have strong aerials and B moves but rather weak tilt and Smash moves, but with long reach! Also, he might end up being a little bit on the light side for such a gaint character, since he's very thin. But I'd give him atleast more weight than Samus...

I can also see Ridley end up as Melee's Mewtwo. People expect way too much from some cetrain characters. The character's strenght in the franchise they come from doesn't says much about how they are in Brawl. Just look at the Pokémon for example... Mewtwo could easly One Hit Kill every Jigglypuff he'd see in Pokémon standards, but Jiggz isn't losing to any Mewtwo in Melee standards.

Ridley can't be perfect, and please note that Sakurai keeps on telling they find the balance between the characters very important.
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
He does seem pretty light, and would be based around his B attacks which should be projectiles and his aerial attacks. In the air, he would be very fast, very agile, but on the floor, he would be like Bowser slow. This could make for some very creative playing.
 

Phaazoid

Basket
Joined
Aug 29, 2006
Messages
7,719
Location
Mr. Sakurai's wild ride
NNID
Mr.Grike
3DS FC
4854-6444-0859
it may be longer than next friday because tonights update was only 1 kick *** item

the sticky bomb, like the sticky grenades from halo except of you walk close to someone, the bomb might come off you and stick to them
 

Phaazoid

Basket
Joined
Aug 29, 2006
Messages
7,719
Location
Mr. Sakurai's wild ride
NNID
Mr.Grike
3DS FC
4854-6444-0859
it seems like the farther into the week, the less info, but in the beginning o the week the more info. we will see either tonight or sunday night because no info friday, this is the last info of the week.
 
Status
Not open for further replies.
Top Bottom