RIDLEY
Alien []
Dragon []
Badass []
In 'Brawl []
Attributes
Weight - 4/5
Ridley's a big guy, but his flying abilities will have a small effect on his ground movement, making him a little more floaty than he normally would because of how he moves. His heaviness would be somewhere between Ganondorf and Bowser.
Ground Speed - 1/5
Ridley's ground speed will be his main falling. Because of his flying abilities advantages, he has to have disadvantages somewhere. He will stand on his feet when still, but when trying to move on the ground he will be like a a speedy Bowser. Don't think that's a good thing, a speedy Bowser.
Flying Speed - 5/5
This will be Ridley's main advantage. When in flight, he will be able to swoop down on his opponents with great velocity. He'll also have an infinite amount of jumps, but with each going up and down in a bobbing motion. The KO possibilities are that with each jump the downwards motion will get lower and lower.
Power - 4/5
Ridley's main arsenal will be short-ranged, devastating blows combined with juggernaut projectiles on ground and longer-ranged but powered down projectiles in the air. His moves won't be as powerful as Ganondorf's because of his aerial speed advantages, but he'll be a force to be reckoned with.
Reach - 2/5
Ridley's aerial reach will be massive, his projectiles covering the entire screen if performed at the right time. The downside is that once on the ground they're rendered uselss in comparison. Although holding an extra punch, they reach a margin of the reach. His A moves will also be short, on ground and in the air.
Appearance
Possibilities
Classic Ridley, as seen in the 'Melee opening.
Meta Ridley, as seen in the Metroid Prime games and some of the older ones.
Unlikelies
Mechanical Ridley, from Metroid: Zero Mission
Red Ridley, classic appearance but forgotten, unlike the purple of 'Melee fame.
X Parasite Ridley, from Metroid: Fusion
Moveset
A
</> - A chargeable claw, like Bowser's B>. The smash version of this will send opponents straight up into the air, but send them right back down if performed mid-air.
\/ - The infamous tail sweep. Put simply, Ridley will use his tail to swipe the ground, stunning them for a moment. Performed mid-air it will attack directly below Ridley, as a smash attack a devastating spear that will send opponents to their deaths. If the smash version is performed on the ground it will send opponents into the air.
^ - A good 'ole neck wrench. Ridley snaps his head around in a circular motion, sending opponents mid-air if smash'd or simply stunning them. Performed in the air it will have the same effects, but send them over his head and falling if smash'd.
B
</> - Fireball. Very simple, on the ground he'll send a shorter version that burns everything within his reach, almost like Bowser's fire breath but not chargeable and more powerful. In the air the player can charge it, with three possible fireballs possible. But by charging you lose height of the flight. Multiple fireballs will fire in the direction the player is facing, but away from each other. Eventually they fizzle out if they do not touch anything, and get further and further apart as they fly.
\/ - Fire swoop. On the ground, Ridley can pull his neck back and charge the attack with a violently red aura blowing, releasing the power as a small stretch of powerful fire energy. In the air it is completely different, allowing Ridley to swoop down and pick someone up. Whilst gripped Ridley can carry them for a short while and drop them where he wants, causing 1/2% damage to them with each second carried. If he misses, though, he loses height in the air and goes far across the screen. In that way it is almost a suicide move. It can also be used as a last-ditch-attempt recovery move.
^ - Upward fireball. On the ground it is chargeable, at it's peak it will shoot three fireballs in the air that break away then come back down. In the air it allows Ridley to shoot a spray of lava in the air, coming back down all over the stage with more/less damage and covering more/less ground depending on how far off the ground it is performed.
Taunt
Roar - Very simple. Ridley cries out and wrenches his head in a circular motion. Like Bowser's taunt, but more drastic and animalistic.
Special
Super Fireball - A simple one. He shoots a massive fireball that plummets down diagionally in mid-air, impacting with the first thing it meets and creating large meteorities to fly off from it and cause 10% damage with each hit and the possibility of KO. On the ground Ridley will jump to the left or right of the screen and shoot a continuous stream of massive fireballs for ten seconds or so that do not explode on impact but cause smaller damage and stunning with each hit. You can avoid these, though, by flying to the very top of the screen.
Predator - Ridley howls like he normally does in his taunt, then flies off-screen. Every few seconds he'll swoop down in a fast, diagonal direction, dragging the opponent down with him. The opponent(s) have a very small margin of time to escape the attack.
Likelihood of being in 'Brawl
Ridley is the undisputed contender for the villain crown of the Metroid series in Super Smash Bros. He was in the 'Melee opening, he's been in the series since the beginning, he is very popular and he has one of the possibly most potentially versatile and styled movesets. He's an icon of the Metroid franchise, and of Nintendo, so why not? I can't think of any reasons why he shouldn't be in. All I can say is...