bones. you arent making a lot of sense. Alot of your posts seem to be really politically type statements where you just randomly jump between hot button talking points to win people to your side of thinking.
for example.
If you are taken into consideration accessibility for the FGC, you must be sacrificing the relevance of competitiveness.
This is not cohesive.
Why is it that thinking about accessibility to others means that you are taking away from competitiveness?
Is it somehow not possible to make a game that is accessible AND competitive? you seem to be saying that its not when I can bring up pretty much any major sport in the world to disprove that sentiment.
Why is it that making changes to appeal to another community that is already exceedingly competitive can ONLY make this one less so? Im not following at all. I would think that modeling what we do off of a bigger more competitive field would only make what we do MORE competitive.
for a second example.
Let's say I have infinite stocks and I am playing Armada who only gets 4. How many stocks do you think I will lose trying to take his first stock? How many will I need to take his second? etc. Chances are it will become more and more difficult for me to take his stocks as he begins to figure me out.
This is a massive assumption. And you have no proof to substantiate this statement.
I do.
I actually did this more or less with Mew2King at the end of day 1 of apex. he was trying to work in a new controller, so I (3rd seed in first round pools) played a 99 stock match with him (top 32). We only got through about 35 stocks, but I definitely noticed a solid 3 to 1 stock ratio that was consistent through the match. He was adapting to me, but I was adapting just as much to him as he was to me (as much as I could considering the massive skill gap that is.) And for every 3 stock he took from me, I would get 1 off of him and that was just as consistent at the beginning of the match as it was at the end.
So I call this little hypothetical of yours bunk.
another thing i didnt understand.
If it's 1v2 and I kill my opponent by trading attacks and I take 15%, that 15% is TWICE as much damage to my overall stock count than if it were 2v4.
Even if you wanted to argue that a 2v4 was harder to come back than a 1v2, it's still obvious that a 3v4 come back is more possible. If you SD your first stock in a 4-stock game, it's entirely plausible you will bring it back. If you SD your first stock in a 2-stock game, you have to play SPECTACULARLY to bring it back.
Why does any of this matter from a competitive standpoint?
Yes, obviously if you have half the stocks, then each hit is going to be worth twice as much in the span of the game. But you not so subtly inferred that this is a bad thing with out explicitly stating why (which is what reminds me of something a politician would do)
Yes, obviously in a two stock match you have to play way better to comeback if you SD in the beginning of the game, but why does that matter? It sounds like you are trying to make concessions for SDing and say that thats not a big deal, while preaching about how things should be tailor toward competition. I dont see how that logic matches up.
We want to foster the best ruleset for competition, but it should for some reason be okay to throw a life away?
So yea, I dont understand what youre trying to say other than, 'stick to what we do now, because its better. and its better because its what we do now.'
EDIT
n1000. ive been staring at your avi for a while... who is it? It wouldnt happen to be Ping from a webcomic named megatokyo would it?